📄 d_draw.h
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#ifndef GRAPHICS_OPERATIONS
#define GRAPHICS_OPERATIONS
#include "ezdraw.h"
void openWindow(); // initialize drawing surface
void viewWindow(); // wait until a key is pressed
void eraseWindow(); // erase the drawing window
void closeWindow(); // close the drawing surface
// wait secs seconds before executing next instruction
void delayWindow(double secs);
// return true if a key pressed; otherwise, return false
bool keyPress();
// ***********************************************************
// graphic functions implementation
// ***********************************************************
void openWindow()
{
ezdInitialize();
}
void viewWindow()
{
ezdWaitForKeyPress();
}
void eraseWindow()
{
ezdClearDrawSurface();
}
void closeWindow()
{
ezdCleanUp();
}
void delayWindow(double secs)
{
ezdWait((EZDUINT)(secs * 1000));
}
bool keyPress()
{
if (ezdKeyPress() != 0)
return true;
else
return false;
}
#endif // GRAPHICS_OPERATIONS
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