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📄 unpc.pas

📁 千年源代码,只缺少控件,可以做二次开发用,好不容易得来的
💻 PAS
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            if SenderInfo.Feature.rHideState = hs_0 then exit;
            if SenderInfo.Feature.rFeatureState = wfs_die then begin
               if AttackSkill.GetTargetID = SenderInfo.id then begin
                  AttackSkill.SetTargetID (0, true);
                  exit;
               end;
            end;
            if AttackSkill.GetTargetID <> 0 then exit;

            if pSelfData^.rboProtecter = true then begin
               if SenderInfo.Feature.rrace = RACE_MONSTER then begin
                  Mon := TMonster (GetViewObjectById (SenderInfo.id));
                  if Mon <> nil then begin
                     tmpAttackSkill := Mon.GetAttackSkill;
                     if tmpAttackSkill <> nil then begin
                        if tmpAttackSkill.boAutoAttack = true then
                           AttackSkill.SetTargetId (SenderInfo.id, true);
                     end;
                  end;
               end;
               exit;
            end;
            if pSelfData^.rboAutoAttack = true then begin
               if SenderInfo.Feature.rrace = RACE_HUMAN then begin
                  AttackSkill.SetTargetId (SenderInfo.id, true);
               end;
            end;
         end;
      FM_CHANGEFEATURE:
         begin
            if SenderInfo.id = BasicData.id then exit;
            if SenderInfo.Feature.rHideState = hs_0 then exit;
            if (SenderInfo.id = AttackSkill.GetTargetId)
               and (SenderInfo.Feature.rFeatureState = wfs_die) then begin
               AttackSkill.SetTargetId (0, true);
               exit;
            end;

            if AttackSkill.GetTargetID <> 0 then exit;

            if pSelfData^.rboAutoAttack = true then begin
               if SenderInfo.Feature.rrace = RACE_HUMAN then begin
                  AttackSkill.SetTargetId (SenderInfo.id, true);
               end;
            end;
         end;
      FM_STRUCTED :
         begin
            if SenderInfo.id = BasicData.id then begin
               if pSelfData^.rboProtecter then begin
                  AttackSkill.SetTargetId (aSubData.attacker, true);
               end;
               if CurLife <= 0 then begin
                  BasicData.nx := BasicData.x;
                  BasicData.ny := BasicData.y;

                  AttackSkill.SetTargetId (0, true);

                  for i := 0 to 5 - 1 do begin
                     if pSelfData^.rHaveItem[i].rName <> '' then begin
                        if ItemClass.GetCheckItemData (NpcName, pSelfData^.rHaveItem[i], ItemData) = false then continue;
                        ItemData.rOwnerName[0] := 0;
                        SubData.ItemData := ItemData;
                        SubData.ServerId := Manager.ServerId;
                        Phone.SendMessage (MANAGERPHONE, FM_ADDITEM, BasicData, SubData);
                     end;
                  end;
               end;
            end;
         end;
      FM_DEADHIT :
         begin
            if SenderInfo.id = BasicData.id then exit;
            if BasicData.Feature.rfeaturestate = wfs_die then begin Result := PROC_TRUE; exit; end;
            CurLife := 0;

            AttackSkill.SetTargetId (0, true);

            BasicData.nx := BasicData.x;
            BasicData.ny := BasicData.y;
            for i := 0 to 5 - 1 do begin
               if pSelfData^.rHaveItem[i].rName <> '' then begin
                  if ItemClass.GetCheckItemData (NpcName, pSelfData^.rHaveItem[i], ItemData) = false then continue;
                  ItemData.rOwnerName[0] := 0;
                  SubData.ItemData := ItemData;
                  SubData.ServerId := Manager.ServerId;
                  Phone.SendMessage (MANAGERPHONE, FM_ADDITEM, BasicData, SubData);
               end;
            end;

            CommandChangeCharState (wfs_die);
         end;
      FM_SAY:
         begin
            // if boFighterNpc then exit;
            if SenderInfo.Feature.rfeaturestate = wfs_die then exit;
            if SenderInfo.id = BasicData.id then exit;
            if SenderInfo.Feature.rrace = RACE_NPC then exit;
            str := GetWordString (aSubData.SayString);

            if BuySellSkill <> nil then begin
               if BuySellSkill.ProcessMessage (str, SenderInfo) = true then exit;
            end;
            if DeallerSkill <> nil then begin
               if DeallerSkill.ProcessMessage (str, SenderInfo) = true then exit;
            end;
         end;
   end;
end;

procedure TNpc.Update (CurTick: integer);
begin
//   inherited UpDate (CurTick);
   // if boFighterNpc then exit;

   case LifeObjectState of
      los_init :
         begin
            Start;
         end;
      los_die :
         begin
            if CurTick > DiedTick + 1600 then begin
               if Manager.RegenInterval = 0 then begin
                  if AttackSkill <> nil then begin
                     if AttackSkill.GetObjectBoss <> nil then begin
                        FboAllowDelete := true;
                     end;
                  end;
                  if FboAllowDelete = false then begin
                     Regen;
                  end;
                  exit;
               end;
            end;
            if CurTick > DiedTick + 800 then begin
               if Manager.RegenInterval > 0 then begin
                  FboAllowDelete := true;
                  exit;
               end;
            end;
         end;
      los_none:
         begin
            if SpeechSkill <> nil then SpeechSkill.ProcessMessage (CurTick);
            if AttackSkill <> nil then AttackSkill.ProcessNone (CurTick);
         end;
      los_attack:
         begin
            if AttackSkill <> nil then AttackSkill.ProcessAttack (CurTick, Self);
         end;
      los_moveattack :
         begin
            if AttackSkill <> nil then AttackSkill.ProcessMoveAttack (CurTick);
         end;
      los_deadattack :
         begin
            if AttackSkill <> nil then AttackSkill.ProcessDeadAttack (CurTick);
         end;
   end;
end;

function TNpc.GetAttackSkill : TAttackSkill;
begin
   if AttackSkill = nil then
      AttackSkill := TAttackSkill.Create (Self);
      
   Result := AttackSkill;
end;

procedure TNpc.SetAttackSkill (aAttackSkill : TAttackSkill);
begin
   if (AttackSkill <> nil) and (FboCopy = false) then begin
      AttackSkill.Free;
   end;

   AttackSkill := aAttackSkill;
end;

////////////////////////////////////////////////////
//
//             ===  NpcList  ===
//
////////////////////////////////////////////////////

constructor TNpcList.Create (aManager: TManager);
begin
   Manager := aManager;
   CurProcessPos := 0;
   // AnsList := TAnsList.Create (cnt, AllocFunction, FreeFunction);
   DataList := TList.Create;

   ReLoadFromFile;
end;

destructor TNpcList.Destroy;
begin
   Clear;
   DataList.Free;
   // AnsList.Free;
   inherited destroy;
end;

procedure TNpcList.Clear;
var
   i : Integer;
   Npc : TNpc;
begin
   for i := 0 to DataList.Count - 1 do begin
      Npc := DataList.Items [i];
      Npc.EndProcess;
      Npc.Free;
   end;
   DataList.Clear;
end;

procedure   TNpcList.ReLoadFromFile;
var
   i, j : integer;
   FileName : String;
   pd : PTCreateNpcData;
   CreateNpcList : TList;
begin
   Clear;

   FileName := format ('.\Setting\CreateNpc%d.SDB', [Manager.ServerID]); 
   if not FileExists (FileName) then exit;
   
   CreateNpcList := TList.Create;
   LoadCreateNpc (FileName, CreateNpcList);
   for i := 0 to CreateNpcList.Count - 1 do begin
      pd := CreateNpcList.Items [i];
      if pd <> nil then begin
         for j := 0 to pd^.Count - 1 do begin
            AddNpc (pd^.mName, pd^.x, pd^.y, pd^.Width, pd^.BookName);
         end;
      end;
   end;
   for i := 0 to CreateNpcList.Count - 1 do begin
      Dispose (CreateNpcList[i]);
   end;
   CreateNpcList.Clear;
   CreateNpcList.Free;
end;

function  TNpcList.GetCount: integer;
begin
   Result := DataList.Count;
end;

procedure TNpcList.AddNpc (aNpcName: string; ax, ay, aw: integer; aBookName : String);
var
   Npc : TNpc;
begin
   Npc := TNpc.Create;
   if Npc <> nil then begin
      Npc.SetManagerClass (Manager);
      Npc.Initial (aNpcName, ax, ay, aw, aBookName);
      DataList.Add (Npc);
   end;
end;

function TNpcList.CallNpc (aNpcName: string; ax, ay, aw: integer; aName : String) : TNpc;
var
   Npc : TNpc;
   AttackSkill : TAttackSkill;
begin
   Result := nil;
   
   Npc := TNpc.Create;
   if Npc <> nil then begin
      Npc.SetManagerClass (Manager);
      Npc.Initial (aNpcName, ax, ay, aw, '');
      Npc.Start;
      AttackSkill := Npc.GetAttackSkill;
      if AttackSkill <> nil then begin
         AttackSkill.SetDeadAttackName (aName);
      end;
      DataList.Add (Npc);

      Result := Npc;
   end;
end;

procedure TNpcList.Update (CurTick: integer);
var
   i, iCount : integer;
   Npc : TNpc;
begin
   iCount := ProcessListCount;
   if DataList.Count < iCount then begin
      iCount := DataList.Count;
      CurProcessPos := 0;
   end;

   for i := 0 to iCount - 1 do begin
      if DataList.Count = 0 then break;
      if CurProcessPos >= DataList.Count then CurProcessPos := 0;

      Npc := DataList.Items [CurProcessPos];
      if Npc.FboAllowDelete = true then begin
         Npc.EndProcess;
         Npc.SetAttackSkill (nil);
         Npc.Free;
         DataList.Delete (CurProcessPos);
      end else begin
         try
            Npc.Update (CurTick);
         except
            Npc.FboAllowDelete := true;
            frmMain.WriteLogInfo (format ('TNpcList.Update (%s) failed', [Npc.NpcName]));
         end;
      end;
      Inc (CurProcessPos);
   end;
end;

function TNpcList.GetNpcByName (aName : String) : TBasicObject;
var
   i : Integer;
   BO : TBasicObject;
begin
   Result := nil;
   for i := 0 to DataList.Count - 1 do begin
      BO := DataList.Items [i];
      if BO <> nil then begin
         if StrPas (@BO.BasicData.Name) = aName then begin
            if BO.BasicData.Feature.rfeaturestate <> wfs_die then begin
               Result := BO;
               exit;
            end;
         end;
      end;
   end;
end;

end.

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