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📄 uremoteconnector.pas

📁 千年源代码,只缺少控件,可以做二次开发用,好不容易得来的
💻 PAS
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unit uRemoteConnector;

interface

uses
   Windows, Classes, SysUtils, ScktComp, uRecordDef, DefType;

type
   TRemoteType = ( rt_userdata, rt_itemdata );
   
   TRemoteConnector = class
   private
      ConnectID : Integer;
      Socket : TCustomWinSocket;

      RemoteType : TRemoteType;
      
      boWriteAllow : Boolean;

      ReceiveStringList : TStringList;
      SendStringList : TStringList;
   protected
   public
      constructor Create (aSocket :  TCustomWinSocket; aType : TRemoteType; aConnectID : Integer);
      destructor Destroy; override;

      procedure Update (CurTick : Integer);
      procedure MessageProcess (aData : String);
      
      procedure AddReceiveData (aData : String);
      procedure AddSendData (aData : String);

      procedure AddRequestData (aMsgID, aResultCode : Integer; aData : String);

      property WriteAllow : Boolean read boWriteAllow write boWriteAllow;
   end;

   TRemoteConnectorList = class
   private
      UniqueID : Integer;
      DataList : TList;

      function GetCount : Integer;
   protected
   public
      constructor Create;
      destructor Destroy; override;

      procedure Clear;

      function CreateConnect (aSocket :  TCustomWinSocket; aType : TRemoteType) : Boolean;
      function DeleteConnect (aSocket :  TCustomWinSocket) : Boolean;

      procedure Update (CurTick : Integer);
      
      procedure AddReceiveData (aSocket : TCustomWinSocket; aData : String);
      procedure AddRequestData (aMsgID, aConnectID, aResultCode : Integer; aData : String);

      procedure SetWriteAllow (aSocket : TCustomWinSocket);

      property Count : Integer read GetCount;
   end;

var
   RemoteConnectorList : TRemoteConnectorList;

implementation

uses
   FMain, uDBProvider, uUtil, uConnector;

// TRemoteConnector
constructor TRemoteConnector.Create (aSocket : TCustomWinSocket; aType : TRemoteType; aConnectID : Integer);
begin
   Socket := aSocket;
   boWriteAllow := false;

   RemoteType := aType;
   ConnectID := aConnectID;
   
   ReceiveStringList := TStringList.Create;
   SendStringList := TStringList.Create;
end;

destructor TRemoteConnector.Destroy;
begin
   ReceiveStringList.Free;
   SendStringList.Free;

   inherited Destroy;
end;

procedure TRemoteConnector.AddReceiveData (aData : String);
begin
   ReceiveStringList.Add (aData);
end;

procedure TRemoteConnector.AddSendData (aData : String);
begin
   SendStringList.Add (aData);
end;

procedure TRemoteConnector.AddRequestData (aMsgID, aResultCode : Integer; aData : String);
var
   RetStr : String;
begin
   if aResultCode = 0 then begin
      Case aMsgID of
         DB_ITEMSELECT :
            begin
               RetStr := aData;
               Socket.SendText (RetStr);
            end;
         DB_ITEMUPDATE :
            begin
               RetStr := aData;
               if RetStr <> '' then begin
                  Socket.SendText ('Message,' + RetStr);
               end;
            end;
      end;
   end else begin
      RetStr := 'Message,data read failed';
      Socket.SendText (RetStr);
   end;
end;

procedure TRemoteConnector.Update (CurTick : Integer);
var
   cmdStr : String;
begin
   if ReceiveStringList.Count > 0 then begin
      cmdStr := ReceiveStringList.Strings[0];
      MessageProcess (cmdStr);
      ReceiveStringList.Delete (0);
   end;

   if boWriteAllow = true then begin
      if SendStringList.Count > 0 then begin
         cmdStr := SendStringList.Strings[0];
         Socket.SendText (cmdStr);
         SendStringList.Delete (0);
      end;
   end;
end;

procedure TRemoteConnector.MessageProcess (aData : String);
var
   i : Integer;
   rStr, str, rdstr, cmdStr, keyStr, RetStr : String;
   DBRecord : TDBRecord;
   buffer : array [0..2048 - 1] of Char;
   uPrimaryKey, uMasterName, uGuild, uLastDate, uCreateDate, uSex, uServerId, uX, uY : String;
   uLight, uDark, uEnergy, uInPower, uOutPower, uMagic, uLife, uTalent, uGoodChar : String;
   uBadChar, uAdaptive, uRevival, uImmunity, uVirtue, uCurEnergy, uCurInPower : String;
   uCurOutPower, uCurMagic, uCurLife, uCurHealth, uCurSatiety, uCurPoisoning : String;
   uCurHeadSeak, uCurArmSeak, uCurLegSeak : String;
   uBasicMagic : array[0..10 - 1] of String;
   uWearItem : array[0..8 - 1] of String;
   uHaveItem : array[0..30 - 1] of String;
   uHaveMagic : array[0..30 - 1] of String;
   uname, ucount, ucolor, uskill : String;
begin
   // frmMain.AddLog (aData);

   rStr := aData;
   while true do begin
      rStr := GetTokenStr (rStr, Str, #13);
      if Str = '' then break;
      
      str := GetTokenStr (str, cmdStr, ',');
      str := GetTokenStr (str, keyStr, ',');

      cmdStr := Trim (cmdStr);
      keyStr := Trim (keyStr);
      if cmdStr = '' then exit;

      if RemoteType = rt_userdata then begin
         if UpperCase (cmdStr) = 'FIELDS' then begin
            RetStr := 'Fields,' + frmMain.GetUserDataFields;
            AddSendData (RetStr);
         end else if UpperCase (cmdStr) = 'CREATE' then begin
         end else if UpperCase (cmdStr) = 'DELETE' then begin
         end else if UpperCase (cmdStr) = 'READ' then begin
            if Trim (keyStr) = '' then exit;
            if DBProvider.Select (keyStr, @DBRecord) <> DB_OK then begin
               RetStr := 'Message,data read failed';
               Socket.SendText (RetStr);
               exit;
            end;
            if CurrentCharList.Select (KeyStr) <> nil then begin
               RetStr := 'Message,' + KeyStr + ' is playing now';
               Socket.SendText (RetStr);
               exit;
            end;
            RetStr := 'UserData,' + DBProvider.ChangeDataToStr (@DBRecord);
            AddSendData (RetStr);
         end else if UpperCase (cmdStr) = 'WRITE' then begin
            if keyStr = '' then exit;

            if CurrentCharList.Select (KeyStr) <> nil then begin
               RetStr := 'Message,' + KeyStr + ' is playing now';
               Socket.SendText (RetStr);
               exit;
            end;

            FillChar (DBRecord, SizeOf (TDBRecord), 0);
            DBRecord.boUsed := 1;

            uPrimaryKey := keyStr;
            str := GetTokenStr (str, uMasterName, ',');
            str := GetTokenStr (str, uGuild, ',');
            str := GetTokenStr (str, uLastDate, ',');
            str := GetTokenStr (str, uCreateDate, ',');
            str := GetTokenStr (str, uSex, ',');
            str := GetTokenStr (str, uServerId, ',');
            str := GetTokenStr (str, uX, ',');
            str := GetTokenStr (str, uY, ',');
            str := GetTokenStr (str, uLight, ',');
            str := GetTokenStr (str, uDark, ',');
            str := GetTokenStr (str, uEnergy, ',');
            str := GetTokenStr (str, uInPower, ',');
            str := GetTokenStr (str, uOutPower, ',');
            str := GetTokenStr (str, uMagic, ',');
            str := GetTokenStr (str, uLife, ',');
            str := GetTokenStr (str, uTalent, ',');
            str := GetTokenStr (str, uGoodChar, ',');
            str := GetTokenStr (str, uBadChar, ',');
            str := GetTokenStr (str, uAdaptive, ',');
            str := GetTokenStr (str, uRevival, ',');
            str := GetTokenStr (str, uImmunity, ',');
            str := GetTokenStr (str, uVirtue, ',');
            str := GetTokenStr (str, uCurEnergy, ',');
            str := GetTokenStr (str, uCurInPower, ',');
            str := GetTokenStr (str, uCurOutPower, ',');
            str := GetTokenStr (str, uCurMagic, ',');
            str := GetTokenStr (str, uCurLife, ',');
            str := GetTokenStr (str, uCurHealth, ',');
            str := GetTokenStr (str, uCurSatiety, ',');
            str := GetTokenStr (str, uCurPoisoning, ',');

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