📄 uuserdata.pas
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unit uUserData;
interface
uses
Classes, SysUtils, UserSDB;
type
TUserData = class
private
FName : String;
FIndex : Integer;
FCharName : String;
FServerName : String;
FAge : Word;
FSex : Byte;
FMainMagic : String;
FWin : Integer;
FLose : Integer;
FDisConnected : Integer;
FPoint : Integer;
FServerPoint : Integer;
FGrade : Integer;
FServerGrade : Integer;
FMagicGrade : Integer;
FLastFighterName : String;
FFightingCount : Byte;
public
constructor Create;
destructor Destroy; override;
function LoadFromSDB (aIndex : Integer; aDB : TUserStringDB) : Boolean;
function GetDataStr : String;
property Name : String read FName write FName;
property CharName : String read FCharName write FCharName;
property ServerName : String read FServerName write FServerName;
property Age : Word read FAge write FAge;
property Sex : Byte read FSex write FSex;
property MainMagic : String read FMainMagic write FMainMagic;
property Win : Integer read FWin write FWin;
property Lose : Integer read FLose write FLose;
property DisConnected : Integer read FDisConnected write FDisConnected;
property Point : Integer read FPoint write FPoint;
property ServerPoint : Integer read FServerPoint write FServerPoint;
property Grade : Integer read FGrade write FGrade;
property ServerGrade : Integer read FServerGrade write FServerGrade;
property MagicGrade : Integer read FMagicGrade write FMagicGrade;
property LastFighterName : String read FLastFighterName write FLastFighterName;
property FightingCount : Byte read FFightingCount write FFightingCount;
end;
implementation
constructor TUserData.Create;
begin
FName := '';
FIndex := 0;
FCharName := '';
FServerName := '';
FAge := 0;
FSex := 0;
FMainMagic := '';
FWin := 0;
FLose := 0;
FDisConnected := 0;
FPoint := 0;
FServerPoint := 0;
FGrade := 0;
FServerGrade := 0;
FMagicGrade := 0;
FLastFighterName := '';
FFightingCount := 0;
end;
destructor TUserData.Destroy;
begin
inherited Destroy;
end;
function TUserData.LoadFromSDB (aIndex : Integer; aDB : TUserStringDB) : Boolean;
var
iName, Str : String;
begin
Result := false;
iName := aDB.GetIndexName (aIndex);
if iName = '' then exit;
FCharName := aDB.GetFieldValueString (iName, 'CharName');
FServerName := aDB.GetFieldValueString (iName, 'ServerName');
FAge := aDB.GetFieldValueInteger (iName, 'Age');
Str := aDB.GetFieldValueString (iName, 'Sex');
if Str = '巢' then FSex := 0 else FSex := 1;
FMainMagic := aDB.GetFieldValueString (iName, 'MainMagic');
FWin := aDB.GetFieldValueInteger (iName, 'Win');
FLose := aDB.GetFieldValueInteger (iName, 'Lose');
FDisConnected := aDB.GetFieldValueInteger (iName, 'DisConnected');
FPoint := aDB.GetFieldValueInteger (iName, 'Point');
FServerPoint := aDB.GetFieldValueInteger (iName, 'ServerPoint');
FGrade := 0;
FServerGrade := 0;
FMagicGrade := 0;
FLastFighterName := aDB.GetFieldValueString (iName, 'LastFighterName');
FFightingCount := aDB.GetFieldValueInteger (iName, 'FightingCount');
FName := FServerName + ':' + FCharName;
Result := true;
end;
function TUserData.GetDataStr : String;
var
Str : String;
begin
if FSex = 0 then Str := '巢' else Str := '咯';
Result := FServerName + ',' + FCharName + ',' + IntToStr (FAge) + ',' + Str + ',' + FMainMagic + ',' + IntToStr (FWin) + ',' + IntToStr (FLose) + ',' + IntToStr (FDisConnected) + ',' + IntToStr (FPoint) + ',' + IntToStr (FServerPoint) + ',' + IntToStr (FGrade) + ',' + IntToStr (FServerGrade) + ',' + IntToStr (FMagicGrade) + ',' + FLastFighterName + ',' + IntToStr(FFightingCount);
end;
end.
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