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📄 umonster.pas

📁 千年源代码,只缺少控件,可以做二次开发用,好不容易得来的
💻 PAS
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unit uMonster;

interface

uses
  Windows, Classes, SysUtils, svClass,subutil, uAnsTick, AnsUnit,
  BasicObj, FieldMsg, MapUnit, DefType, Autil32, aiunit, uUser,
  uAIPath, uManager, uSkills, UserSDB;

type

   TMonster = class (TLifeObject)
   private
      pSelfData : PTMonsterData; 
      HaveItem : array[0..5 - 1] of TCheckItem;

      AttackSkill : TAttackSkill;

      procedure  SetAttackSkillData;
      protected
      procedure  SetMonsterData;
      function   FieldProc (hfu: Longint; Msg: word; var SenderInfo: TBasicData; var aSubData: TSubData): Integer; override;
      procedure  Initial (aMonsterName: string; ax, ay, aw: integer);
      procedure  StartProcess; override;
      procedure  EndProcess; override;

      function   Regen : Boolean;
      function   Start : Boolean;
   public
      MonsterName : String;

      constructor Create;
      destructor  Destroy; override;
      procedure   Update (CurTick: integer); override;

      procedure   CallMe(x, y : Integer);

      function    GetAttackSkill : TAttackSkill;
      procedure   SetAttackSkill (aAttackSkill : TAttackSkill);
   end;

   TMonsterList = class
   private
      Manager : TManager;

      CurProcessPos : integer;
      AnsList : TAnsList;

      function  AllocFunction: pointer;
      procedure FreeFunction (item: pointer);
      function  GetCount: integer;
      procedure Clear;
   public
      constructor Create (cnt: integer; aManager : TManager);
      destructor  Destroy; override;

      procedure   AddMonster (aMonsterName: string; ax, ay, aw: integer; aMemberStr : String);
      function    CallMonster (aMonsterName: string; ax, ay, aw: integer; aName : String) : TMonster;
      function    CopyMonster (aBasicData : TBasicData; aAttackSkill : TAttackSkill) : TMonster;
            
      procedure   ReLoadFromFile;

      procedure   Update (CurTick: integer);

      function    GetMonsterByName(aName : String) : TMonster;

      property    Count : integer read GetCount;
   end;

implementation

uses
   SvMain;

/////////////////////////////////////
//       Monster
////////////////////////////////////
constructor TMonster.Create;
begin
   inherited Create;
   pSelfData := nil;
   AttackSkill := nil;
end;

destructor TMonster.Destroy;
begin
   pSelfData := nil;
   if (AttackSkill <> nil) and (FboCopy = false) then begin
      AttackSkill.Free;
   end;
   inherited destroy;
end;

function TMonster.Regen : Boolean;
var
   xx, yy : Integer;
begin
   Result := true;

   {
   for i := 0 to 10 - 1 do begin
      xx := CreatedX - ActionWidth + Random(ActionWidth * 2);
      yy := CreatedY - ActionWidth + Random(ActionWidth * 2);
      if Maper.isMoveable (xx, yy) then begin
         EndProcess;

         BasicData.x := xx;
         BasicData.y := yy;
         BasicData.nx := xx;
         BasicData.ny := yy;
         BasicData.Feature.rHitMotion := AM_HIT1;

         StartProcess;
         exit;
      end;
   end;
   }
   xx := CreatedX - ActionWidth + Random(ActionWidth * 2);
   yy := CreatedY - ActionWidth + Random(ActionWidth * 2);
   if Maper.GetMoveableXY (xx, yy, 10) then begin
      EndProcess;

      BasicData.x := xx;
      BasicData.y := yy;
      BasicData.nx := xx;
      BasicData.ny := yy;
      BasicData.Feature.rHitMotion := AM_HIT1;

      StartProcess;
      exit;
   end;

   Result := false;
end;

function TMonster.Start : Boolean;
var
   xx, yy : Integer;
begin
   Result := true;

   {
   for i := 0 to 10 - 1 do begin
      xx := CreatedX - ActionWidth + Random(ActionWidth * 2);
      yy := CreatedY - ActionWidth + Random(ActionWidth * 2);
      if Maper.isMoveable (xx, yy) then begin
         BasicData.x := xx;
         BasicData.y := yy;
         BasicData.nx := xx;
         BasicData.ny := yy;
         BasicData.Feature.rHitMotion := AM_HIT1;

         StartProcess;
         exit;
      end;
   end;
   }
   xx := CreatedX - ActionWidth + Random(ActionWidth * 2);
   yy := CreatedY - ActionWidth + Random(ActionWidth * 2);
   if Maper.GetMoveableXY (xx, yy, 10) then begin
      BasicData.x := xx;
      BasicData.y := yy;
      BasicData.nx := xx;
      BasicData.ny := yy;
      BasicData.Feature.rHitMotion := AM_HIT1;

      StartProcess;
      exit;
   end;

   Result := false;
end;

procedure TMonster.SetAttackSkillData;
begin
   if pSelfData = nil then exit;
   if AttackSkill = nil then exit;

   AttackSkill.boViewHuman := pSelfData^.rboViewHuman;
   AttackSkill.boAutoAttack := pSelfData^.rboAutoAttack;
   AttackSkill.EscapeLife := pSelfData^.rEscapeLife;
   AttackSkill.ViewWidth := pSelfData^.rViewWidth;
   AttackSkill.boChangeTarget := pSelfData^.rboChangeTarget;
   AttackSkill.boBoss := pSelfData^.rboBoss;
   AttackSkill.boVassal := pSelfData^.rboVassal;
   AttackSkill.VassalCount := pSelfData^.rVassalCount;
   if (pSelfData^.rAttackMagic.rFunction >= 4)
      and (pSelfData^.rAttackMagic.rFunction <= 6) then begin
         HaveSkill := pSelfData^.rAttackMagic.rFunction;
   end else begin
      AttackSkill.SetAttackMagic (pSelfData^.rAttackMagic);
   end;
end;

procedure TMonster.SetMonsterData;
var
   i : Integer;
begin
   if pSelfData = nil then exit;

   LifeData.damageBody      := LifeData.damageBody      + pSelfData^.rDamage;
   LifeData.damageHead      := LifeData.damageHead      + 0;
   LifeData.damageArm       := LifeData.damageArm       + 0;
   LifeData.damageLeg       := LifeData.damageLeg       + 0;
   LifeData.AttackSpeed     := LifeData.AttackSpeed     + pSelfData^.rAttackSpeed;
   LifeData.avoid           := LifeData.avoid           + pSelfData^.ravoid;
   LifeData.recovery        := LifeData.recovery        + pSelfData^.rrecovery;
   LifeData.armorBody       := LifeData.armorBody       + pSelfData^.rarmor;
   LifeData.armorHead       := LifeData.armorHead       + pSelfData^.rarmor;
   LifeData.armorArm        := LifeData.armorArm        + pSelfData^.rarmor;
   LifeData.armorLeg        := LifeData.armorLeg        + pSelfData^.rarmor;

   BasicData.Feature.raninumber := pSelfData^.rAnimate;
   BasicData.Feature.rImageNumber := pSelfData^.rShape;

   for i := 0 to 5 - 1 do begin
      HaveItem[i] := pSelfData^.rHaveItem[i];
   end;

   MaxLife := pSelfData^.rLife;

   SetAttackSkillData;

   WalkSpeed := pSelfData^.rWalkSpeed;
   SoundNormal := pSelfData^.rSoundNormal;
   SoundAttack := pSelfData^.rSoundAttack;
   SoundDie := pSelfData^.rSoundDie;
   SoundStructed := pSelfData^.rSoundStructed;
end;

procedure  TMonster.Initial (aMonsterName: string; ax, ay, aw: Integer);
var
   MonsterData : TMonsterData;
begin
   inherited Initial (aMonsterName);

   if AttackSkill = nil then begin
      AttackSkill := TAttackSkill.Create (Self);
   end;

   pSelfData := MonsterClass.GetMonsterDataPointer (aMonsterName);
   SetMonsterData;
   
   MonsterName := aMonsterName;

   Basicdata.id := GetNewMonsterId;
   BasicData.ClassKind := CLASS_MONSTER;
   BasicData.Feature.rrace := RACE_MONSTER;

   CreatedX := ax;
   CreatedY := ay;
   ActionWidth := aw;
end;

procedure TMonster.StartProcess;
var
   SubData : TSubData;
   MonsterData : TMonsterData;
begin
   inherited StartProcess;

   CurLife := MaxLife;
   
   if AttackSkill = nil then begin
      AttackSkill := TAttackSkill.Create (Self);

      AttackSkill.TargetX := CreateX - 3 + Random (6);
      AttackSkill.TargetY := CreateY - 3 + Random (6);

      SetAttackSkillData;
   end;

   Phone.RegisterUser (BasicData.id, FieldProc, BasicData.X, BasicData.Y);
   Phone.SendMessage (0, FM_CREATE, BasicData, SubData);

   if FboCopy = true then begin
      ShowEffect (1, lek_none);
   end;
end;

procedure TMonster.EndProcess;
var
   SubData : TSubData;
begin
   if FboRegisted = FALSE then exit;
   
   SetAttackSkill (nil);
   FboCopy := false;

   Phone.SendMessage (0, FM_DESTROY, BasicData, SubData);
   Phone.UnRegisterUser (BasicData.id, BasicData.x, BasicData.y);

   inherited EndProcess;
end;

procedure TMonster.CallMe(x, y : Integer);
begin
   EndProcess;
   BasicData.x := x;
   BasicData.y := y;
   StartProcess;
end;

function  TMonster.FieldProc (hfu: Longint; Msg: word; var SenderInfo: TBasicData; var aSubData: TSubData): Integer;
var
   i : Integer;
   tx, ty, len, len2: word;
   bo : TBasicObject;
   SubData : TSubData;
   ItemData : TItemData;
label abcde;

begin
   Result := PROC_FALSE;
   if isRangeMessage ( hfu, Msg, SenderInfo) = FALSE then exit;
   Result := inherited FieldProc (hfu, Msg, Senderinfo, aSubData);
   if Result = PROC_TRUE then exit;

   case Msg of
      FM_HIT, FM_STRUCTED, FM_CHANGEFEATURE, FM_MOVE, FM_SHOW:
         begin
            if SenderInfo.id = BasicData.id then goto abcde;
            if SenderInfo.Feature.rrace <> RACE_HUMAN then goto abcde;        // 林籍捞搁 阁胶磐档 傍拜
            if SenderInfo.Feature.rHideState = hs_0 then goto abcde;

            if (SenderInfo.Feature.rFeatureState = wfs_die) then begin
               if SenderInfo.id = AttackSkill.CurNearViewHumanId then AttackSkill.CurNearViewHumanId := 0;
               if SenderInfo.id = AttackSkill.HateHumanId then AttackSkill.HateHumanId := 0;
               goto abcde;
            end;
            len := GetLargeLength (BasicData.x, BasicData.y, SenderInfo.x, SenderInfo.y);
            if AttackSkill.ViewWidth < len then exit;
            if AttackSkill.boViewHuman = FALSE then exit;
            bo := nil;
            if AttackSkill.CurNearViewHumanID <> 0 then
               bo := TBasicObject (GetViewObjectById (AttackSkill.CurNearViewHumanId));
            if bo <> nil then begin
               len2 := GetLargeLength (BasicData.x, BasicData.y, bo.Posx, bo.Posy);
               if len2 > len then AttackSkill.CurNearViewHumanId := SenderInfo.id;
            end else AttackSkill.CurNearViewHumanId := SenderInfo.id;
         end;
      FM_HIDE :
         begin
            if SenderInfo.id = BasicData.id then goto abcde;
            if SenderInfo.id = AttackSkill.CurNearViewHumanId then AttackSkill.CurNearViewHumanId := 0;
            if SenderInfo.id = AttackSkill.HateHumanId then AttackSkill.HateHumanId := 0;
         end;
   end;
abcde:

   case Msg of
      FM_SHOW :
         begin
         end;
      FM_CHANGEFEATURE:
         begin
         end;
      FM_GATHERVASSAL :
         begin
            if SenderInfo.id = BasicData.id then exit;
            if AttackSkill.boVassal and (LifeObjectState = los_none) and (aSubData.VassalCount > 0) then begin
               aSubData.VassalCount := aSubData.VassalCount - 1;
               AttackSkill.SetTargetId (aSubData.TargetId, false);
            end;
         end;
      FM_STRUCTED :
         begin

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