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📄 steganotape.csproj

📁 visual c++编写关于声音分析的 傅立叶变换.超牛
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50215</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{8BE624A9-D181-4018-AD26-A8542E449AD0}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>SteganoTape</RootNamespace>
    <AssemblyName>SteganoTape</AssemblyName>
    <PublishUrl>http://localhost/SteganoTape/</PublishUrl>
    <Install>true</Install>
    <InstallFrom>Web</InstallFrom>
    <UpdateEnabled>true</UpdateEnabled>
    <UpdateMode>Foreground</UpdateMode>
    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
    <UpdatePeriodically>false</UpdatePeriodically>
    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
    <ApplicationVersion>1.0.0.*</ApplicationVersion>
    <IsWebBootstrapper>true</IsWebBootstrapper>
    <BootstrapperEnabled>true</BootstrapperEnabled>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Beep.cs" />
    <Compile Include="BeepFoundEventArgs.cs" />
    <Compile Include="FifoInt16Collection.cs" />
    <Compile Include="FindSoxForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FindSoxForm.Designer.cs">
      <DependentUpon>FindSoxForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="FindSoxForm.resx">
      <DependentUpon>FindSoxForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="WaveDisplayControl.resx">
      <DependentUpon>WaveDisplayControl.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
    <Compile Include="WaveDisplayControl.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="WaveDisplayControl.Designer.cs">
      <DependentUpon>WaveDisplayControl.cs</DependentUpon>
    </Compile>
    <Compile Include="WaveFormat.cs" />
    <Compile Include="WaveNative.cs" />
    <Compile Include="WaveOut.cs" />
    <Compile Include="WaveSound.cs" />
    <Compile Include="WaveUtility.cs" />
  </ItemGroup>
  <ItemGroup>
    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
      <InProject>False</InProject>
      <ProductName>.NET Framework 2.0 Beta</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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