📄 no1dlg.cpp
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// no1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "no1.h"
#include "no1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNo1Dlg dialog
CNo1Dlg::CNo1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CNo1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNo1Dlg)
m_number = 0.0;
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CNo1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNo1Dlg)
DDX_Text(pDX, IDC_EDIT1_PUTOUT, m_number);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNo1Dlg, CDialog)
//{{AFX_MSG_MAP(CNo1Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND_RANGE(IDC_BUTTON1,IDC_BUTTON10,OnNumberKey)
ON_COMMAND_RANGE(IDC_BUTTON12,IDC_BUTTON18,onOperationKey)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNo1Dlg message handlers
BOOL CNo1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CNo1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CNo1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CNo1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CNo1Dlg::cal()
{
switch(OperationState)
{
case 1:m_number=(double)number1/number2;NumberState=1;UpdateData(FALSE);break; //除法的定义
case 2:m_number=number1*number2;NumberState=1;UpdateData(FALSE);break; //乘法的定义
case 3:m_number=number1+number2;NumberState=1;UpdateData(FALSE);break; //加法的定义
case 4:m_number=number1-number2;NumberState=1;UpdateData(FALSE);break; //减法的定义
}
OperationState=0;
}
void CNo1Dlg::OnNumberKey(UINT nID)
{
int n=0; // 初值为0;
switch(nID)
{
case IDC_BUTTON1:n=1;break; // 定义BUTTON1号键为1
case IDC_BUTTON2:n=2;break; //定义BUTTON2号键为2
case IDC_BUTTON3:n=3;break; //定义BUTTON4号键为3
case IDC_BUTTON4:n=4;break; //定义BUTTON4号键为4
case IDC_BUTTON5:n=5;break; //定义BUTTON5号键为5
case IDC_BUTTON6:n=6;break; //定义BUTTON6号键为6
case IDC_BUTTON7:n=7;break; //定义BUTTON7号键为7
case IDC_BUTTON8:n=8;break; //定义BUTTON8号键为8
case IDC_BUTTON9:n=9;break; //定义BUTTON9号键为9
case IDC_BUTTON10:n=0;break; //定义BUTTON0号键为0
}
if(NumberState==1)
{
m_number=m_number*10+n;
number1=m_number;
UpdateData(FALSE);
}
else
{
m_number=m_number*10+n;
number2=m_number;
UpdateData(FALSE);
}
}
void CNo1Dlg::onOperationKey(UINT nID)
{
switch(nID)
{
case IDC_BUTTON12:m_number=(int)m_number/10; //删除键的定义
if(NumberState==1)
number1=m_number;
else number2=m_number;
UpdateData(FALSE);
break;
case IDC_BUTTON13:OperationState=1;m_number=0;UpdateData(FALSE);NumberState=2;break; //定义BUTTON13为除法号 利用上面OPERATIONSTATE1定义实行运算
case IDC_BUTTON14:OperationState=2;m_number=0;UpdateData(FALSE);NumberState=2;break; //定义BUTTON14为乘法号 利用上面OPERATIONSTATE2定义实行运算
case IDC_BUTTON15:OperationState=3;m_number=0;UpdateData(FALSE);NumberState=2;break; //定义BUTTON15为加法号 利用上面OPERATIONSTATE3定义实行运算
case IDC_BUTTON16:OperationState=4;m_number=0;UpdateData(FALSE);NumberState=2;break; //定义BUTTON16为减法号 利用上面OPERATIONSTATE4定义实行运算
case IDC_BUTTON17:number1=number2=m_number=0;UpdateData(FALSE);NumberState=1;break; //定义BUTTON17 为刷新回零键
case IDC_BUTTON18:cal();break; //定义BUTTON19为等号
}
}
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