📄 dsocket.h
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#if !defined(AFX_DSOCKET_H__B098630F_5F44_11D6_8897_000B2B0F84B6__INCLUDED_)
#define AFX_DSOCKET_H__B098630F_5F44_11D6_8897_000B2B0F84B6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Type of datagram socket
#define TYPE_CONTROL 11
#define TYPE_AUDIO 12
#define TYPE_VIDEO 13
#define TYPE_TEXT 14
#define TYPE_QUEST 15
// Port used for different datagram sockets
#define PORT_CONTROL 6000
#define PORT_AUDIO 6002
#define PORT_VIDEO 6004
#define PORT_TEXT 6006
#define PORT_QUEST 6008
// Message Types...
#define MESG_CONNECT 101
#define MESG_DISCONNECT 102
#define MESG_ACCEPT 103
#define MESG_REJECT 104
/////////////////////////////////////////////////////////////////////////////
// DSocket command target
class DSocket : public CSocket
{
// Attributes
public:
CDialog *pdlg;
char localname[200];
static char remotename[500];
static char remoteaddress[500];
int type;
static unsigned char data[2000],vdata[30000],adata[5000];
static unsigned int length,vlength,alength;
// Operations
public:
DSocket();
virtual ~DSocket();
void CreateSocket(int port,int type);
void SetParent(CDialog *dlg);
void OnReceive(int errcode);
void SendControlMessage(int type,char *address);
void SendAudioData(unsigned char *data,int length);
void SendVideoData(unsigned char *data,int length);
void SendTextData(unsigned char *data,short length);
void SendRequestCon(unsigned char *data,short length);
void CloseSocket();
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DSOCKET_H__B098630F_5F44_11D6_8897_000B2B0F84B6__INCLUDED_)
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