📄 sock_server.txt
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/* server.c */
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<unistd.h>
#include<stdlib.h>
#include<stdio.h>
main()
{
int cont,create_socket,new_socket,addrlen;
int bufsize = 1024;
char *buffer = malloc(bufsize);
struct sockaddr_in address;
printf("\x1B[2J");
if ((create_socket = socket(AF_INET,SOCK_STREAM,0)) > 0)
printf("The socket was created\n");
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(15000);
if (bind(create_socket,(struct sockaddr *)&address,sizeof(address)) == 0)
printf("Binding Socket\n");
listen(create_socket,3);
addrlen = sizeof(struct sockaddr_in);
new_socket = accept(create_socket,(struct sockaddr *)&address,&addrlen);
if (new_socket > 0){
printf("The Client %s is connected...\n",inet_ntoa(address.sin_addr));
for(cont=1;cont<5000;cont++)
printf("\x7");
}
do{
printf("Message to send: ");
gets(buffer);
send(new_socket,buffer,bufsize,0);
recv(new_socket,buffer,bufsize,0);
printf("Message recieved: %s\n",buffer);
}while(strcmp(buffer,"/q")); //user 憅?to quit
close(new_socket);
close(create_socket);
}
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