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📄 tcpserver.c

📁 VxWorks下标准TCPServer程序
💻 C
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/*includes*/
#include "tcpExample.h"

/*function declares*/
void tcpServerWorkTask(int sFd, char * address, u_short port);
void tcpServer(void);

/*start tcp server task*/
extern void dosock(void)
{
	taskSpawn("tcpServer",100,0,8*1024,(void *)tcpServer,0,0,0,0,0,0,0,0,0,0);
}


void tcpServer(void)
{
	struct sockaddr_in serverAddr, clientAddr;
	int sFd, newFd;
	int sockAddrSize;	
	int ix = 0;							 /*count for task spawned by server*/
	char workName[16];					 /*name of task spawned by server*/
	
	/*initialize the local settings*/
	sockAddrSize = sizeof (struct sockaddr_in);
	bzero((char *)&serverAddr,sockAddrSize);
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_len = (u_char)sockAddrSize;
	serverAddr.sin_port = htons (TCP_PORT); 
	serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);

	printf("TCP Server test begin!!\n");
	/*create a TCP socket*/
	if((sFd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
	{
		printf("socket error\n");
		return;
	}
	
	/*bind the socket to local address*/
	if (bind (sFd, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0)
	{
		printf("bind error\n");
		close(sFd);
		return;
	}

	/*create the client connection request queue*/
	if (listen (sFd, SERVER_MAX_CONNECTIONS) < 0)
	{
		printf("listen error\n");
		close(sFd);
		return;
	}

	/*accept new connection request and spawn a new task to deal with the request*/	
	for(; ;)	
	{
		/*display information of the whole running tasks with 2 seconds delay*/
		taskDelay(2000);
		taskinfo();

		if((newFd = accept(sFd, (struct sockaddr *)&clientAddr, &sockAddrSize)) < 0)
		{
			printf("accept error\n");
			close(sFd);
			return;
		}
		printf("ACCEPTED:%s\n", inet_ntoa(clientAddr.sin_addr));
		
		sprintf(workName, "tTcpWork%d",ix++);
		
		/*spawn task to communicate with client*/
		if (taskSpawn(workName,100,0,8*1024,(void *)tcpServerWorkTask,newFd,
			(int)inet_ntoa(clientAddr.sin_addr),ntohs(clientAddr.sin_port),0,0,0,0,0,0,0)<0)
		{
			printf("taskspawn error\n");
			close(newFd);
		};
				
	}
}

void tcpServerWorkTask(int sFd, char * address, u_short port)
{
	char msg[MSG_SIZE];
	int nRead;
	static char replyMsg[] = "Server received your message";

	/*read the client's request and display it*/
	while((nRead = read (sFd, msg, sizeof(msg) ))> 0)		/*blocked until message arrive*/
	{
		printf("MESSAGE FROM CLIENT (Internet Address %s,port %d):\n%s\n",
			address,port,msg);
		memset(msg,0,sizeof(msg));
		free (address);
		if (write(sFd,replyMsg,sizeof(replyMsg)) < 0)
			printf("write error\n");
	}

	/*when server or client close the socket fd,nRead will be below zero*/
	if (nRead < 0)
		printf("read error\n");			/*this maybe not display on the screen*/

	close(sFd);						/*task is over & it will be deleted by system*/

}






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