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📄 cdxcdynamicwnd.cpp

📁 电力监控系统。 使用VC实现
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// cdxCDynamicWnd.cpp: implementation of the cdxCDynamicWnd class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "cdxCDynamicWnd.h"
#include	"cdxCSizeIconCtrl.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

#pragma warning(disable: 4100)
#pragma warning(disable: 4706)


IMPLEMENT_DYNAMIC(cdxCDynamicLayoutInfo,CObject);

//////////////////////////////////////////////////////////////////////
// cdxCDynamicWnd::Position
//////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////
// Positioning engine
//////////////////////////////////////////////////////////////////////

/*
 * Standard Controller's Position() routine
 * This has the same functionality as known from the former
 * cdxCDynamicControlsManager class.
 *
 * One exception is the new "szMin" property which allows
 * the class to "hide" the control if it becomes too small
 * (it will be moved outside the client area).
 */

void cdxCDynamicWnd::Position::Apply(HWND hwnd, CRect & rectNewPos, const cdxCDynamicLayoutInfo & li) const
{
	if(li.m_bUseScrollPos)
	{
		rectNewPos.left	=	left   - li.m_pntScrollPos.x;
		rectNewPos.right	=	right  - li.m_pntScrollPos.x;
		rectNewPos.top		=	top    - li.m_pntScrollPos.y;
		rectNewPos.bottom	=	bottom - li.m_pntScrollPos.y;

		if(li.m_szDelta.cx >= 0)
		{
			rectNewPos.left	+=	(m_Bytes[X1] * li.m_szDelta.cx) / 100;
			rectNewPos.right	+=	(m_Bytes[X2] * li.m_szDelta.cx) / 100;
		}
		if(li.m_szDelta.cy >= 0)
		{
			rectNewPos.top		+=	(m_Bytes[Y1] * li.m_szDelta.cy) / 100;
			rectNewPos.bottom	+=	(m_Bytes[Y2] * li.m_szDelta.cy) / 100;
		}
	}
	else
	{
		rectNewPos.left	=	left   + (m_Bytes[X1] * li.m_szDelta.cx) / 100;
		rectNewPos.right	=	right  + (m_Bytes[X2] * li.m_szDelta.cx) / 100;
		rectNewPos.top		=	top    + (m_Bytes[Y1] * li.m_szDelta.cy) / 100;
		rectNewPos.bottom	=	bottom + (m_Bytes[Y2] * li.m_szDelta.cy) / 100;
	}

	if(rectNewPos.left + m_szMin.cx >= rectNewPos.right)
	{
		rectNewPos.right	=	-10;
		rectNewPos.left	=	rectNewPos.right - m_szMin.cx;
	}
	if(rectNewPos.top + m_szMin.cy >= rectNewPos.bottom)
	{
		rectNewPos.bottom	=	-10;
		rectNewPos.top		=	rectNewPos.bottom - m_szMin.cy;
	}
}

//////////////////////////////////////////////////////////////////////
// cdxCDynamicWnd
//////////////////////////////////////////////////////////////////////

const CSize	cdxCDynamicWnd::M_szNull(0,0);
const cdxCDynamicWnd::SBYTES	cdxCDynamicWnd::TopLeft		=	{ 0,0,0,0 },
										cdxCDynamicWnd::TopRight	=	{ 100,0,100,0 },
										cdxCDynamicWnd::BotLeft		=	{ 0,100,0,100 },
										cdxCDynamicWnd::BotRight	=	{ 100,100,100,100 };


//////////////////////////////////////////////////////////////////////
// construction
//////////////////////////////////////////////////////////////////////

/*
 * construction
 */

cdxCDynamicWnd::cdxCDynamicWnd(Freedom fd, UINT nFlags)
:	m_pWnd(NULL),
	m_iDisabled(0),
	m_Freedom(fd),
	m_szInitial(M_szNull),
	m_szMin(0,0),
	m_szMax(0,0),
	m_bUseScrollPos(false),
	m_pSizeIcon(NULL),
	m_idSizeIcon(AFX_IDW_SIZE_BOX),
	m_nMyTimerID(0),
	m_nFlags(nFlags)
{
}


//////////////////////////////////////////////////////////////////////
// control work
//////////////////////////////////////////////////////////////////////

/*
 * AddSzControl()
 * --------------
 * Add a control that will react on changes to the parent window's size.
 *		hwnd			-	the child control.
 *		pos			-	describes what to do at all.
 *		bReposNow	-	true to immediately make the control change its position
 *							if necessary, false if not
 *							In the latter case you may like to call Layout() afterwards.
 *
 * returns false if an invalid window has been passed to this funciton.
 */

bool cdxCDynamicWnd::AddSzControl(HWND hwnd, const Position & pos, bool bReposNow)
{
	if(!IsWindow())
	{
		ASSERT(IsWindow());
		return false;			// NO assert if hwnd is invalid
	}

	if(!::IsWindow(hwnd))
	{
		TRACE(_T("*** NOTE[cdxCDynamicWnd::AddSzControl(HWND,const Position &,bool)]: Handle 0x%lx is not a valid window.\n"),(DWORD)hwnd);
		return false;
	}

	m_Map.SetAt(hwnd,pos);

	if(bReposNow)
		UpdateControlPosition(hwnd);

	return true;
}

/*
 * AllControls()
 * -------------
 * Apply positioning to all controls of the window.
 *		bytes			-	positioning data
 *		bOverwrite	-	overwrite any existing positioning data.
 *		bReposNow	-	true to immediately make the control change its position
 *							if necessary, false if not
 *							In the latter case you may like to call Layout() afterwards.
 */

void cdxCDynamicWnd::AllControls(const SBYTES & bytes, bool bOverwrite, bool bReposNow)
{
	if(!IsWindow())
	{
		ASSERT(false);
		return;
	}

	Position	pos;
	UINT		nCnt	=	0;

	for(HWND hwnd = ::GetWindow(m_pWnd->m_hWnd,GW_CHILD); hwnd; hwnd = ::GetNextWindow(hwnd,GW_HWNDNEXT))
	{
		if(bOverwrite || !m_Map.Lookup(hwnd,pos))
			if(AddSzControl(hwnd,bytes,false))
				++nCnt;
	}

	if(nCnt && bReposNow)
		Layout();
}

/*
 * RemSzControl()
 * --------------
 * Removes a control from the internal list.
 * The control will remain at its initial position if bMoveToInitialPos is false
 * Returns false if an error occured.
 */

bool cdxCDynamicWnd::RemSzControl(HWND hwnd, bool bMoveToInitialPos)
{
	if(!::IsWindow(hwnd) || !IsWindow())
		return false;

	if(bMoveToInitialPos)
	{
		Position	pos;

		if(!m_Map.Lookup(hwnd,pos))
			return false;

		VERIFY( ::SetWindowPos(hwnd,HWND_TOP,
									pos.left,pos.top,pos.Width(),pos.Height(),
									SWP_NOACTIVATE|SWP_NOOWNERZORDER|SWP_NOZORDER) );
	}

	return m_Map.RemoveKey(hwnd) != FALSE;
}

/*
 * UpdateControlPosition()
 * =======================
 * Move control to its desired position.
 * returns false if HWND is not valid.
 */

bool cdxCDynamicWnd::UpdateControlPosition(HWND hwnd)
{
	if(!IsWindow())
	{
		ASSERT(IsWindow());
		return false;			// NO assert if hwnd is invalid
	}

	if(!::IsWindow(hwnd))
	{
		TRACE(_T("*** NOTE[cdxCDynamicWnd::UpdateControlPosition()]: Handle 0x%lx is not a valid window.\n"),(DWORD)hwnd);
		return false;
	}

	cdxCDynamicLayoutInfo	*pli	=	DoCreateLayoutInfo();
	ASSERT(pli != NULL);

	if(!pli || !pli->IsInitial())
	{
		try
		{
			CRect							rectNew;
			WINDOWPLACEMENT			wpl;
			wpl.length	=	sizeof(WINDOWPLACEMENT);
			VERIFY(::GetWindowPlacement(hwnd,&wpl) );

			rectNew	=	wpl.rcNormalPosition;

			if(DoMoveCtrl(hwnd,::GetDlgCtrlID(hwnd),rectNew,*pli) &&
				(rectNew != wpl.rcNormalPosition) )
			{
				VERIFY( ::SetWindowPos(hwnd,HWND_TOP,
												rectNew.left,rectNew.top,rectNew.Width(),rectNew.Height(),
												SWP_NOACTIVATE|SWP_NOOWNERZORDER|SWP_NOZORDER) );
			}
		}
		catch(...)
		{
			delete pli;
			throw;
		}
	}

	delete pli;

	return true;
}


//////////////////////////////////////////////////////////////////////
// main layout engine
//////////////////////////////////////////////////////////////////////

/*
 * Layout()
 * --------
 * Iterates through all child windows and calls DoMoveCtrl() for them.
 * This function is NOT virtual.
 * To implement your own layout algorithm, please
 * a) overwrite DoCreateLayoutInfo() to return an object of a class
 *    derived from cdxCDynamicLayoutInfo.
 *    You can put any user-data into your object; it will be passed
 *    on to the DoMoveCtrl() function.
 * b) overwrite DoMoveCtrl() and implement the layout logic.
 *    An example can be found in the example project, anytime.
 */

void cdxCDynamicWnd::Layout()
{
	if(!IsWindow())
	{
		ASSERT(IsWindow());
		return;
	}
	
	// resize stuff

	cdxCDynamicLayoutInfo	*pli		=	DoCreateLayoutInfo();

	if(!pli)
	{
		ASSERT(false);		// YOU MUST PROVIDE A LAYOUT INFO BLOCK !
		return;
	}

	try
	{
		HDWP							hdwp		=	::BeginDeferWindowPos(pli->m_nCtrlCnt);
		HWND							hwnd;
		bool							bRepeat;
		CRect							rectNew;
		UINT							id;
		WINDOWPLACEMENT			wpl;
		DWORD							swpFlags	=	SWP_NOACTIVATE|SWP_NOOWNERZORDER|SWP_NOZORDER|(!(m_nFlags & flSWPCopyBits) ? SWP_NOCOPYBITS : 0);

		if(!( hwnd = ::GetWindow(m_pWnd->m_hWnd,GW_CHILD) ))
		{
			TRACE(_T("*** NOTE[cdxCDynamicWnd::Layout()]: The window at 0x%lx does not have child windows.\n"),(DWORD)m_pWnd->m_hWnd);
			return;
		}

		do
		{
			bRepeat				=	false;

			for(; hwnd; hwnd = ::GetNextWindow(hwnd,GW_HWNDNEXT))
			{
				wpl.length	=	sizeof(WINDOWPLACEMENT);

				if(!::GetWindowPlacement(hwnd,&wpl))
				{
					ASSERT(false);		// GetWindowPlacement() failed
					continue;
				}

				rectNew	=	wpl.rcNormalPosition;
				ASSERT(rectNew.left >= 0);
				id			=	::GetDlgCtrlID(hwnd);

				if(!DoMoveCtrl(hwnd,id,rectNew,*pli) ||
					(rectNew == wpl.rcNormalPosition) )
				{
					// window doesn't need to be moved
					// (position is not been changed)
					continue;
				}

				if(hdwp)
				{
					if(!( hdwp = ::DeferWindowPos(hdwp,hwnd,HWND_TOP,
															rectNew.left,rectNew.top,rectNew.Width(),rectNew.Height(),
															swpFlags) ))
					{
						TRACE(_T("*** ERROR[cdxCDynamicWnd::ReorganizeControls()]: DeferWindowPos() failed ??\n"));
						bRepeat	=	true;
						break;		// error; we'll repeat the loop by using SetWind騱Pos()
										// this won't look good, but work :)
					}
				}
				else
				{
					VERIFY( ::SetWindowPos(hwnd,HWND_TOP,
												rectNew.left,rectNew.top,rectNew.Width(),rectNew.Height(),
												swpFlags) );
				}
			}
		}
		while(bRepeat);

		if(hdwp)
		{
			VERIFY( ::EndDeferWindowPos(hdwp) );
		}
	}

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