⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dct64_altivec.c

📁 自己移植的linux下的流媒体播放器原代码,支持mms协议,支持ftp和http协议.
💻 C
📖 第 1 页 / 共 2 页
字号:
/* * Discrete Cosine Tansform (DCT) for Altivec * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org> * based upon code from "mp3lib/dct64.c" */#define real float#include "mpg123.h"#ifdef HAVE_ALTIVEC#ifndef SYS_DARWIN#include <altivec.h>#endif// used to build registers permutation vectors (vcprm)// the 's' are for words in the _s_econd vector#define WORD_0 0x00,0x01,0x02,0x03#define WORD_1 0x04,0x05,0x06,0x07#define WORD_2 0x08,0x09,0x0a,0x0b#define WORD_3 0x0c,0x0d,0x0e,0x0f#define WORD_s0 0x10,0x11,0x12,0x13#define WORD_s1 0x14,0x15,0x16,0x17#define WORD_s2 0x18,0x19,0x1a,0x1b#define WORD_s3 0x1c,0x1d,0x1e,0x1f#ifdef SYS_DARWIN#define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)#else#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}#endif// vcprmle is used to keep the same index as in the SSE version.// it's the same as vcprm, with the index inversed// ('le' is Little Endian)#define vcprmle(a,b,c,d) vcprm(d,c,b,a)// used to build inverse/identity vectors (vcii)// n is _n_egative, p is _p_ositive#define FLOAT_n -1.#define FLOAT_p 1.#ifdef SYS_DARWIN#define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)#else#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}#endif#ifdef SYS_DARWIN#define FOUROF(a) (a)#else#define FOUROF(a) {a,a,a,a}#endifvoid dct64_altivec(real *a,real *b,real *c){  real __attribute__ ((aligned(16))) b1[0x20];  real __attribute__ ((aligned(16))) b2[0x20];    real *out0 = a;  real *out1 = b;  real *samples = c;  const vector float vczero = (const vector float)FOUROF(0.);  const vector unsigned char reverse = (const vector unsigned char)vcprm(3,2,1,0);  if (((unsigned long)b1 & 0x0000000F) ||      ((unsigned long)b2 & 0x0000000F))      {    printf("MISALIGNED:\t%p\t%p\t%p\t%p\t%p\n",           b1, b2, a, b, samples);  }#ifdef ALTIVEC_USE_REFERENCE_C_CODE    {    register real *costab = mp3lib_pnts[0];    b1[0x00] = samples[0x00] + samples[0x1F];    b1[0x01] = samples[0x01] + samples[0x1E];    b1[0x02] = samples[0x02] + samples[0x1D];    b1[0x03] = samples[0x03] + samples[0x1C];    b1[0x04] = samples[0x04] + samples[0x1B];    b1[0x05] = samples[0x05] + samples[0x1A];    b1[0x06] = samples[0x06] + samples[0x19];    b1[0x07] = samples[0x07] + samples[0x18];    b1[0x08] = samples[0x08] + samples[0x17];    b1[0x09] = samples[0x09] + samples[0x16];    b1[0x0A] = samples[0x0A] + samples[0x15];    b1[0x0B] = samples[0x0B] + samples[0x14];    b1[0x0C] = samples[0x0C] + samples[0x13];    b1[0x0D] = samples[0x0D] + samples[0x12];    b1[0x0E] = samples[0x0E] + samples[0x11];    b1[0x0F] = samples[0x0F] + samples[0x10];    b1[0x10] = (samples[0x0F] - samples[0x10]) * costab[0xF];    b1[0x11] = (samples[0x0E] - samples[0x11]) * costab[0xE];    b1[0x12] = (samples[0x0D] - samples[0x12]) * costab[0xD];    b1[0x13] = (samples[0x0C] - samples[0x13]) * costab[0xC];    b1[0x14] = (samples[0x0B] - samples[0x14]) * costab[0xB];    b1[0x15] = (samples[0x0A] - samples[0x15]) * costab[0xA];    b1[0x16] = (samples[0x09] - samples[0x16]) * costab[0x9];    b1[0x17] = (samples[0x08] - samples[0x17]) * costab[0x8];    b1[0x18] = (samples[0x07] - samples[0x18]) * costab[0x7];    b1[0x19] = (samples[0x06] - samples[0x19]) * costab[0x6];    b1[0x1A] = (samples[0x05] - samples[0x1A]) * costab[0x5];    b1[0x1B] = (samples[0x04] - samples[0x1B]) * costab[0x4];    b1[0x1C] = (samples[0x03] - samples[0x1C]) * costab[0x3];    b1[0x1D] = (samples[0x02] - samples[0x1D]) * costab[0x2];    b1[0x1E] = (samples[0x01] - samples[0x1E]) * costab[0x1];    b1[0x1F] = (samples[0x00] - samples[0x1F]) * costab[0x0];  }  {    register real *costab = mp3lib_pnts[1];    b2[0x00] = b1[0x00] + b1[0x0F];    b2[0x01] = b1[0x01] + b1[0x0E];    b2[0x02] = b1[0x02] + b1[0x0D];    b2[0x03] = b1[0x03] + b1[0x0C];    b2[0x04] = b1[0x04] + b1[0x0B];    b2[0x05] = b1[0x05] + b1[0x0A];    b2[0x06] = b1[0x06] + b1[0x09];    b2[0x07] = b1[0x07] + b1[0x08];    b2[0x08] = (b1[0x07] - b1[0x08]) * costab[7];    b2[0x09] = (b1[0x06] - b1[0x09]) * costab[6];    b2[0x0A] = (b1[0x05] - b1[0x0A]) * costab[5];    b2[0x0B] = (b1[0x04] - b1[0x0B]) * costab[4];    b2[0x0C] = (b1[0x03] - b1[0x0C]) * costab[3];    b2[0x0D] = (b1[0x02] - b1[0x0D]) * costab[2];    b2[0x0E] = (b1[0x01] - b1[0x0E]) * costab[1];    b2[0x0F] = (b1[0x00] - b1[0x0F]) * costab[0];    b2[0x10] = b1[0x10] + b1[0x1F];    b2[0x11] = b1[0x11] + b1[0x1E];    b2[0x12] = b1[0x12] + b1[0x1D];    b2[0x13] = b1[0x13] + b1[0x1C];    b2[0x14] = b1[0x14] + b1[0x1B];    b2[0x15] = b1[0x15] + b1[0x1A];    b2[0x16] = b1[0x16] + b1[0x19];    b2[0x17] = b1[0x17] + b1[0x18];    b2[0x18] = (b1[0x18] - b1[0x17]) * costab[7];    b2[0x19] = (b1[0x19] - b1[0x16]) * costab[6];    b2[0x1A] = (b1[0x1A] - b1[0x15]) * costab[5];    b2[0x1B] = (b1[0x1B] - b1[0x14]) * costab[4];    b2[0x1C] = (b1[0x1C] - b1[0x13]) * costab[3];    b2[0x1D] = (b1[0x1D] - b1[0x12]) * costab[2];    b2[0x1E] = (b1[0x1E] - b1[0x11]) * costab[1];    b2[0x1F] = (b1[0x1F] - b1[0x10]) * costab[0];  }  {    register real *costab = mp3lib_pnts[2];    b1[0x00] = b2[0x00] + b2[0x07];    b1[0x01] = b2[0x01] + b2[0x06];    b1[0x02] = b2[0x02] + b2[0x05];    b1[0x03] = b2[0x03] + b2[0x04];    b1[0x04] = (b2[0x03] - b2[0x04]) * costab[3];    b1[0x05] = (b2[0x02] - b2[0x05]) * costab[2];    b1[0x06] = (b2[0x01] - b2[0x06]) * costab[1];    b1[0x07] = (b2[0x00] - b2[0x07]) * costab[0];    b1[0x08] = b2[0x08] + b2[0x0F];    b1[0x09] = b2[0x09] + b2[0x0E];    b1[0x0A] = b2[0x0A] + b2[0x0D];    b1[0x0B] = b2[0x0B] + b2[0x0C];    b1[0x0C] = (b2[0x0C] - b2[0x0B]) * costab[3];    b1[0x0D] = (b2[0x0D] - b2[0x0A]) * costab[2];    b1[0x0E] = (b2[0x0E] - b2[0x09]) * costab[1];    b1[0x0F] = (b2[0x0F] - b2[0x08]) * costab[0];    b1[0x10] = b2[0x10] + b2[0x17];    b1[0x11] = b2[0x11] + b2[0x16];    b1[0x12] = b2[0x12] + b2[0x15];    b1[0x13] = b2[0x13] + b2[0x14];    b1[0x14] = (b2[0x13] - b2[0x14]) * costab[3];    b1[0x15] = (b2[0x12] - b2[0x15]) * costab[2];    b1[0x16] = (b2[0x11] - b2[0x16]) * costab[1];    b1[0x17] = (b2[0x10] - b2[0x17]) * costab[0];    b1[0x18] = b2[0x18] + b2[0x1F];    b1[0x19] = b2[0x19] + b2[0x1E];    b1[0x1A] = b2[0x1A] + b2[0x1D];    b1[0x1B] = b2[0x1B] + b2[0x1C];    b1[0x1C] = (b2[0x1C] - b2[0x1B]) * costab[3];    b1[0x1D] = (b2[0x1D] - b2[0x1A]) * costab[2];    b1[0x1E] = (b2[0x1E] - b2[0x19]) * costab[1];    b1[0x1F] = (b2[0x1F] - b2[0x18]) * costab[0];  }#else /* ALTIVEC_USE_REFERENCE_C_CODE */  // How does it work ?  // the first three passes are reproducted in the three block below  // all computations are done on a 4 elements vector  // 'reverse' is a special perumtation vector used to reverse  // the order of the elements inside a vector.  // note that all loads/stores to b1 (b2) between passes 1 and 2 (2 and 3)  // have been removed, all elements are stored inside b1vX (b2vX)  {    register vector float      b1v0, b1v1, b1v2, b1v3,      b1v4, b1v5, b1v6, b1v7;    register vector float      temp1, temp2;    {      register real *costab = mp3lib_pnts[0];      register vector float        samplesv1, samplesv2, samplesv3, samplesv4,        samplesv5, samplesv6, samplesv7, samplesv8,        samplesv9;      register vector unsigned char samples_perm = vec_lvsl(0, samples);      register vector float costabv1, costabv2, costabv3, costabv4, costabv5;      register vector unsigned char costab_perm = vec_lvsl(0, costab);      samplesv1 = vec_ld(0, samples);      samplesv2 = vec_ld(16, samples);      samplesv1 = vec_perm(samplesv1, samplesv2, samples_perm);      samplesv3 = vec_ld(32, samples);      samplesv2 = vec_perm(samplesv2, samplesv3, samples_perm);      samplesv4 = vec_ld(48, samples);      samplesv3 = vec_perm(samplesv3, samplesv4, samples_perm);      samplesv5 = vec_ld(64, samples);      samplesv4 = vec_perm(samplesv4, samplesv5, samples_perm);      samplesv6 = vec_ld(80, samples);      samplesv5 = vec_perm(samplesv5, samplesv6, samples_perm);      samplesv7 = vec_ld(96, samples);      samplesv6 = vec_perm(samplesv6, samplesv7, samples_perm);      samplesv8 = vec_ld(112, samples);      samplesv7 = vec_perm(samplesv7, samplesv8, samples_perm);      samplesv9 = vec_ld(128, samples);      samplesv8 = vec_perm(samplesv8, samplesv9, samples_perm);      temp1 = vec_add(samplesv1,                      vec_perm(samplesv8, samplesv8, reverse));      //vec_st(temp1, 0, b1);      b1v0 = temp1;      temp1 = vec_add(samplesv2,                      vec_perm(samplesv7, samplesv7, reverse));      //vec_st(temp1, 16, b1);      b1v1 = temp1;      temp1 = vec_add(samplesv3,                      vec_perm(samplesv6, samplesv6, reverse));      //vec_st(temp1, 32, b1);      b1v2 = temp1;      temp1 = vec_add(samplesv4,                      vec_perm(samplesv5, samplesv5, reverse));      //vec_st(temp1, 48, b1);      b1v3 = temp1;      costabv1 = vec_ld(0, costab);      costabv2 = vec_ld(16, costab);      costabv1 = vec_perm(costabv1, costabv2, costab_perm);      costabv3 = vec_ld(32, costab);      costabv2 = vec_perm(costabv2, costabv3, costab_perm);      costabv4 = vec_ld(48, costab);      costabv3 = vec_perm(costabv3, costabv4, costab_perm);      costabv5 = vec_ld(64, costab);      costabv4 = vec_perm(costabv4, costabv5, costab_perm);          temp1 = vec_sub(vec_perm(samplesv4, samplesv4, reverse),                      samplesv5);      temp2 = vec_madd(temp1,                       vec_perm(costabv4, costabv4, reverse),                       vczero);      //vec_st(temp2, 64, b1);      b1v4 = temp2;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -