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📄 ao_macosx.c

📁 自己移植的linux下的流媒体播放器原代码,支持mms协议,支持ftp和http协议.
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/* * *  ao_macosx.c * *      Original Copyright (C) Timothy J. Wood - Aug 2000 * *  This file is part of libao, a cross-platform library.  See *  README for a history of this source code. * *  libao is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. * *  libao is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with GNU Make; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. *//* * The MacOS X CoreAudio framework doesn't mesh as simply as some * simpler frameworks do.  This is due to the fact that CoreAudio pulls * audio samples rather than having them pushed at it (which is nice * when you are wanting to do good buffering of audio).  *//* Change log: *  * 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen * *            AC-3 and MPEG audio passthrough is possible, but I don't have *            access to a sound card that supports it. */#include <CoreAudio/AudioHardware.h>#include <stdio.h>#include <string.h>#include <stdlib.h>#include <inttypes.h>#include <pthread.h>#include "config.h"#include "mp_msg.h"#include "audio_out.h"#include "audio_out_internal.h"#include "libaf/af_format.h"static ao_info_t info =  {    "Darwin/Mac OS X native audio output",    "macosx",    "Timothy J. Wood & Dan Christiansen",    ""  };LIBAO_EXTERN(macosx)/* Prefix for all mp_msg() calls */#define ao_msg(a, b, c...) mp_msg(a, b, "AO: [macosx] " c)/* This is large, but best (maybe it should be even larger). * CoreAudio supposedly has an internal latency in the order of 2ms */#define NUM_BUFS 32typedef struct ao_macosx_s{  /* CoreAudio */  AudioDeviceID outputDeviceID;  AudioStreamBasicDescription outputStreamBasicDescription;  /* Ring-buffer */  /* does not need explicit synchronization, but needs to allocate   * (num_chunks + 1) * chunk_size memory to store num_chunks * chunk_size   * data */  unsigned char *buffer;  unsigned int buffer_len; ///< must always be (num_chunks + 1) * chunk_size  unsigned int num_chunks;  unsigned int chunk_size;    unsigned int buf_read_pos;  unsigned int buf_write_pos;} ao_macosx_t;static ao_macosx_t *ao;/** * \brief return number of free bytes in the buffer *    may only be called by mplayer's thread * \return minimum number of free bytes in buffer, value may change between *    two immediately following calls, and the real number of free bytes *    might actually be larger! */static int buf_free() {  int free = ao->buf_read_pos - ao->buf_write_pos - ao->chunk_size;  if (free < 0) free += ao->buffer_len;  return free;}/** * \brief return number of buffered bytes *    may only be called by playback thread * \return minimum number of buffered bytes, value may change between *    two immediately following calls, and the real number of buffered bytes *    might actually be larger! */static int buf_used() {  int used = ao->buf_write_pos - ao->buf_read_pos;  if (used < 0) used += ao->buffer_len;  return used;}/** * \brief add data to ringbuffer */static int write_buffer(unsigned char* data, int len){  int first_len = ao->buffer_len - ao->buf_write_pos;  int free = buf_free();  if (len > free) len = free;  if (first_len > len) first_len = len;  // till end of buffer  memcpy (&ao->buffer[ao->buf_write_pos], data, first_len);  if (len > first_len) { // we have to wrap around    // remaining part from beginning of buffer    memcpy (ao->buffer, &data[first_len], len - first_len);  }  ao->buf_write_pos = (ao->buf_write_pos + len) % ao->buffer_len;  return len;}/** * \brief remove data from ringbuffer */static int read_buffer(unsigned char* data,int len){  int first_len = ao->buffer_len - ao->buf_read_pos;  int buffered = buf_used();  if (len > buffered) len = buffered;  if (first_len > len) first_len = len;  // till end of buffer  memcpy (data, &ao->buffer[ao->buf_read_pos], first_len);  if (len > first_len) { // we have to wrap around    // remaining part from beginning of buffer    memcpy (&data[first_len], ao->buffer, len - first_len);  }  ao->buf_read_pos = (ao->buf_read_pos + len) % ao->buffer_len;  return len;}/* end ring buffer stuff *//* The function that the CoreAudio thread calls when it wants more data */static OSStatus audioDeviceIOProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow, const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData){  outOutputData->mBuffers[0].mDataByteSize =    read_buffer((char *)outOutputData->mBuffers[0].mData, ao->chunk_size);  return 0;}static int control(int cmd,void *arg){  OSStatus status;  UInt32 propertySize;  ao_control_vol_t* vol = (ao_control_vol_t*)arg;  UInt32 stereoChannels[2];  static float volume=0.5;	switch (cmd) {	case AOCONTROL_SET_DEVICE:	case AOCONTROL_GET_DEVICE:	  /* unimplemented/meaningless */	  return CONTROL_FALSE;	case AOCONTROL_GET_VOLUME:	    propertySize=sizeof(stereoChannels);	    status = AudioDeviceGetProperty(ao->outputDeviceID, NULL, 0,		kAudioDevicePropertyPreferredChannelsForStereo, &propertySize,		&stereoChannels);//	    printf("OSX: stereochannels %d ; %d \n",stereoChannels[0],stereoChannels[1]);	    propertySize=sizeof(volume);	    status = AudioDeviceGetProperty(ao->outputDeviceID, stereoChannels[0], false, kAudioDevicePropertyVolumeScalar, &propertySize, &volume);//	    printf("OSX: get volume=%5.3f   status=%d  \n",volume,status);	    vol->left=(int)(volume*100.0);	    status = AudioDeviceGetProperty(ao->outputDeviceID, stereoChannels[1], false, kAudioDevicePropertyVolumeScalar, &propertySize, &volume);	    vol->right=(int)(volume*100.0);	  return CONTROL_TRUE;	case AOCONTROL_SET_VOLUME:	    propertySize=sizeof(stereoChannels);	    status = AudioDeviceGetProperty(ao->outputDeviceID, NULL, 0,		kAudioDevicePropertyPreferredChannelsForStereo, &propertySize,		&stereoChannels);//	    printf("OSX: stereochannels %d ; %d \n",stereoChannels[0],stereoChannels[1]);	    propertySize=sizeof(volume);	    volume=vol->left/100.0;	    status = AudioDeviceSetProperty(ao->outputDeviceID, 0, stereoChannels[0], 0, kAudioDevicePropertyVolumeScalar, propertySize, &volume);//	    printf("OSX: set volume=%5.3f   status=%d\n",volume,status);	    volume=vol->right/100.0;	    status = AudioDeviceSetProperty(ao->outputDeviceID, 0, stereoChannels[1], 0, kAudioDevicePropertyVolumeScalar, propertySize, &volume);	  return CONTROL_TRUE;	case AOCONTROL_QUERY_FORMAT:	  /* stick with what CoreAudio requests */	  return CONTROL_FALSE;	default:	  return CONTROL_FALSE;	}	}static void print_format(const char* str,AudioStreamBasicDescription *f){    uint32_t flags=(uint32_t) f->mFormatFlags;    ao_msg(MSGT_AO,MSGL_V, "%s %7.1fHz %dbit [%c%c%c%c] %s %s %s%s%s%s\n",	    str, f->mSampleRate, f->mBitsPerChannel,	    (int)(f->mFormatID & 0xff000000) >> 24,	    (int)(f->mFormatID & 0x00ff0000) >> 16,	    (int)(f->mFormatID & 0x0000ff00) >>  8,	    (int)(f->mFormatID & 0x000000ff) >>  0,	    (flags&kAudioFormatFlagIsFloat) ? "float" : "int",	    (flags&kAudioFormatFlagIsBigEndian) ? "BE" : "LE",	    (flags&kAudioFormatFlagIsSignedInteger) ? "S" : "U",	    (flags&kAudioFormatFlagIsPacked) ? " packed" : "",	    (flags&kAudioFormatFlagIsAlignedHigh) ? " aligned" : "",	    (flags&kAudioFormatFlagIsNonInterleaved) ? " ni" : "" );    ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerPacket\n",	    (int)f->mBytesPerPacket);    ao_msg(MSGT_AO,MSGL_DBG2, "%5d mFramesPerPacket\n",	    (int)f->mFramesPerPacket);    ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerFrame\n",	    (int)f->mBytesPerFrame);    ao_msg(MSGT_AO,MSGL_DBG2, "%5d mChannelsPerFrame\n",	    (int)f->mChannelsPerFrame);}static int init(int rate,int channels,int format,int flags){  OSStatus status;  UInt32 propertySize;  int rc;  int i;  ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t));  /* get default output device */   propertySize = sizeof(ao->outputDeviceID);  status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &(ao->outputDeviceID));  if (status) {

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