📄 ao_macosx.c
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/* * * ao_macosx.c * * Original Copyright (C) Timothy J. Wood - Aug 2000 * * This file is part of libao, a cross-platform library. See * README for a history of this source code. * * libao is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * libao is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. *//* * The MacOS X CoreAudio framework doesn't mesh as simply as some * simpler frameworks do. This is due to the fact that CoreAudio pulls * audio samples rather than having them pushed at it (which is nice * when you are wanting to do good buffering of audio). *//* Change log: * * 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen * * AC-3 and MPEG audio passthrough is possible, but I don't have * access to a sound card that supports it. */#include <CoreAudio/AudioHardware.h>#include <stdio.h>#include <string.h>#include <stdlib.h>#include <inttypes.h>#include <pthread.h>#include "config.h"#include "mp_msg.h"#include "audio_out.h"#include "audio_out_internal.h"#include "libaf/af_format.h"static ao_info_t info = { "Darwin/Mac OS X native audio output", "macosx", "Timothy J. Wood & Dan Christiansen", "" };LIBAO_EXTERN(macosx)/* Prefix for all mp_msg() calls */#define ao_msg(a, b, c...) mp_msg(a, b, "AO: [macosx] " c)/* This is large, but best (maybe it should be even larger). * CoreAudio supposedly has an internal latency in the order of 2ms */#define NUM_BUFS 32typedef struct ao_macosx_s{ /* CoreAudio */ AudioDeviceID outputDeviceID; AudioStreamBasicDescription outputStreamBasicDescription; /* Ring-buffer */ /* does not need explicit synchronization, but needs to allocate * (num_chunks + 1) * chunk_size memory to store num_chunks * chunk_size * data */ unsigned char *buffer; unsigned int buffer_len; ///< must always be (num_chunks + 1) * chunk_size unsigned int num_chunks; unsigned int chunk_size; unsigned int buf_read_pos; unsigned int buf_write_pos;} ao_macosx_t;static ao_macosx_t *ao;/** * \brief return number of free bytes in the buffer * may only be called by mplayer's thread * \return minimum number of free bytes in buffer, value may change between * two immediately following calls, and the real number of free bytes * might actually be larger! */static int buf_free() { int free = ao->buf_read_pos - ao->buf_write_pos - ao->chunk_size; if (free < 0) free += ao->buffer_len; return free;}/** * \brief return number of buffered bytes * may only be called by playback thread * \return minimum number of buffered bytes, value may change between * two immediately following calls, and the real number of buffered bytes * might actually be larger! */static int buf_used() { int used = ao->buf_write_pos - ao->buf_read_pos; if (used < 0) used += ao->buffer_len; return used;}/** * \brief add data to ringbuffer */static int write_buffer(unsigned char* data, int len){ int first_len = ao->buffer_len - ao->buf_write_pos; int free = buf_free(); if (len > free) len = free; if (first_len > len) first_len = len; // till end of buffer memcpy (&ao->buffer[ao->buf_write_pos], data, first_len); if (len > first_len) { // we have to wrap around // remaining part from beginning of buffer memcpy (ao->buffer, &data[first_len], len - first_len); } ao->buf_write_pos = (ao->buf_write_pos + len) % ao->buffer_len; return len;}/** * \brief remove data from ringbuffer */static int read_buffer(unsigned char* data,int len){ int first_len = ao->buffer_len - ao->buf_read_pos; int buffered = buf_used(); if (len > buffered) len = buffered; if (first_len > len) first_len = len; // till end of buffer memcpy (data, &ao->buffer[ao->buf_read_pos], first_len); if (len > first_len) { // we have to wrap around // remaining part from beginning of buffer memcpy (&data[first_len], ao->buffer, len - first_len); } ao->buf_read_pos = (ao->buf_read_pos + len) % ao->buffer_len; return len;}/* end ring buffer stuff *//* The function that the CoreAudio thread calls when it wants more data */static OSStatus audioDeviceIOProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow, const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData){ outOutputData->mBuffers[0].mDataByteSize = read_buffer((char *)outOutputData->mBuffers[0].mData, ao->chunk_size); return 0;}static int control(int cmd,void *arg){ OSStatus status; UInt32 propertySize; ao_control_vol_t* vol = (ao_control_vol_t*)arg; UInt32 stereoChannels[2]; static float volume=0.5; switch (cmd) { case AOCONTROL_SET_DEVICE: case AOCONTROL_GET_DEVICE: /* unimplemented/meaningless */ return CONTROL_FALSE; case AOCONTROL_GET_VOLUME: propertySize=sizeof(stereoChannels); status = AudioDeviceGetProperty(ao->outputDeviceID, NULL, 0, kAudioDevicePropertyPreferredChannelsForStereo, &propertySize, &stereoChannels);// printf("OSX: stereochannels %d ; %d \n",stereoChannels[0],stereoChannels[1]); propertySize=sizeof(volume); status = AudioDeviceGetProperty(ao->outputDeviceID, stereoChannels[0], false, kAudioDevicePropertyVolumeScalar, &propertySize, &volume);// printf("OSX: get volume=%5.3f status=%d \n",volume,status); vol->left=(int)(volume*100.0); status = AudioDeviceGetProperty(ao->outputDeviceID, stereoChannels[1], false, kAudioDevicePropertyVolumeScalar, &propertySize, &volume); vol->right=(int)(volume*100.0); return CONTROL_TRUE; case AOCONTROL_SET_VOLUME: propertySize=sizeof(stereoChannels); status = AudioDeviceGetProperty(ao->outputDeviceID, NULL, 0, kAudioDevicePropertyPreferredChannelsForStereo, &propertySize, &stereoChannels);// printf("OSX: stereochannels %d ; %d \n",stereoChannels[0],stereoChannels[1]); propertySize=sizeof(volume); volume=vol->left/100.0; status = AudioDeviceSetProperty(ao->outputDeviceID, 0, stereoChannels[0], 0, kAudioDevicePropertyVolumeScalar, propertySize, &volume);// printf("OSX: set volume=%5.3f status=%d\n",volume,status); volume=vol->right/100.0; status = AudioDeviceSetProperty(ao->outputDeviceID, 0, stereoChannels[1], 0, kAudioDevicePropertyVolumeScalar, propertySize, &volume); return CONTROL_TRUE; case AOCONTROL_QUERY_FORMAT: /* stick with what CoreAudio requests */ return CONTROL_FALSE; default: return CONTROL_FALSE; } }static void print_format(const char* str,AudioStreamBasicDescription *f){ uint32_t flags=(uint32_t) f->mFormatFlags; ao_msg(MSGT_AO,MSGL_V, "%s %7.1fHz %dbit [%c%c%c%c] %s %s %s%s%s%s\n", str, f->mSampleRate, f->mBitsPerChannel, (int)(f->mFormatID & 0xff000000) >> 24, (int)(f->mFormatID & 0x00ff0000) >> 16, (int)(f->mFormatID & 0x0000ff00) >> 8, (int)(f->mFormatID & 0x000000ff) >> 0, (flags&kAudioFormatFlagIsFloat) ? "float" : "int", (flags&kAudioFormatFlagIsBigEndian) ? "BE" : "LE", (flags&kAudioFormatFlagIsSignedInteger) ? "S" : "U", (flags&kAudioFormatFlagIsPacked) ? " packed" : "", (flags&kAudioFormatFlagIsAlignedHigh) ? " aligned" : "", (flags&kAudioFormatFlagIsNonInterleaved) ? " ni" : "" ); ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerPacket\n", (int)f->mBytesPerPacket); ao_msg(MSGT_AO,MSGL_DBG2, "%5d mFramesPerPacket\n", (int)f->mFramesPerPacket); ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerFrame\n", (int)f->mBytesPerFrame); ao_msg(MSGT_AO,MSGL_DBG2, "%5d mChannelsPerFrame\n", (int)f->mChannelsPerFrame);}static int init(int rate,int channels,int format,int flags){ OSStatus status; UInt32 propertySize; int rc; int i; ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t)); /* get default output device */ propertySize = sizeof(ao->outputDeviceID); status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &(ao->outputDeviceID)); if (status) {
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