📄 makefile.linuxi386
字号:
## Quake Makefile for Linux 2.0## Aug '98 by Zoid <zoid@idsoftware.com>## ELF only#BASEVERSION=1.09VERSION=$(BASEVERSION)$(GLIBC)# RPM release numberRPM_RELEASE=5ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6 ];then echo libc6;fi)))GLIBC=-glibcelseGLIBC=endififneq (,$(findstring alpha,$(shell uname -m)))ARCH=axpelseARCH=i386endifNOARCH=noarchMOUNT_DIR=/grog/Projects/WinQuakeMASTER_DIR=/grog/Projects/QuakeMasterMESA_DIR=/usr/local/src/Mesa-2.6TDFXGL_DIR = /home/zoid/3dfxglBUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)EGCS=/usr/local/egcs-1.1.2/bin/gccCC=$(EGCS)BASE_CFLAGS=-Dstricmp=strcasecmpRELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizationsDEBUG_CFLAGS=$(BASE_CFLAGS) -gLDFLAGS=-lmSVGALDFLAGS=-lvgaXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dgaXCFLAGS=-DX11MESAGLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lMesaGL -lglide2x -lX11 -lXext -ldlTDFXGLLDFLAGS=-L$(TDFXGL_DIR)/release$(ARCH)$(GLIBC) -l3dfxgl -lglide2x -ldlGLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lmGLCFLAGS=-DGLQUAKE -I$(MESA_DIR)/include -I/usr/include/glideDO_CC=$(CC) $(CFLAGS) -o $@ -c $<DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $<DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $<DO_GL_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(GLCFLAGS) -o $@ -c $<DO_X11_CC=$(CC) $(CFLAGS) $(XCFLAGS) -o $@ -c $<DO_X11_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(XCFLAGS) -o $@ -c $<DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<############################################################################## SETUP AND BUILD#############################################################################TARGETS=$(BUILDDIR)/bin/squake \ $(BUILDDIR)/bin/glquake \ $(BUILDDIR)/bin/glquake.glx \ $(BUILDDIR)/bin/glquake.3dfxgl \ $(BUILDDIR)/bin/quake.x11 # $(BUILDDIR)/bin/unixdedbuild_debug: @-mkdir $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/bin \ $(BUILD_DEBUG_DIR)/glquake \ $(BUILD_DEBUG_DIR)/squake \ $(BUILD_DEBUG_DIR)/unixded \ $(BUILD_DEBUG_DIR)/x11 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"build_release: @-mkdir $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/bin \ $(BUILD_RELEASE_DIR)/glquake \ $(BUILD_RELEASE_DIR)/squake \ $(BUILD_RELEASE_DIR)/unixded \ $(BUILD_RELEASE_DIR)/x11 $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"all: build_debug build_releasetargets: $(TARGETS)############################################################################## SVGALIB Quake#############################################################################SQUAKE_OBJS = \ $(BUILDDIR)/squake/cl_demo.o \ $(BUILDDIR)/squake/cl_input.o \ $(BUILDDIR)/squake/cl_main.o \ $(BUILDDIR)/squake/cl_parse.o \ $(BUILDDIR)/squake/cl_tent.o \ $(BUILDDIR)/squake/chase.o \ $(BUILDDIR)/squake/cmd.o \ $(BUILDDIR)/squake/common.o \ $(BUILDDIR)/squake/console.o \ $(BUILDDIR)/squake/crc.o \ $(BUILDDIR)/squake/cvar.o \ $(BUILDDIR)/squake/draw.o \ $(BUILDDIR)/squake/d_edge.o \ $(BUILDDIR)/squake/d_fill.o \ $(BUILDDIR)/squake/d_init.o \ $(BUILDDIR)/squake/d_modech.o \ $(BUILDDIR)/squake/d_part.o \ $(BUILDDIR)/squake/d_polyse.o \ $(BUILDDIR)/squake/d_scan.o \ $(BUILDDIR)/squake/d_sky.o \ $(BUILDDIR)/squake/d_sprite.o \ $(BUILDDIR)/squake/d_surf.o \ $(BUILDDIR)/squake/d_vars.o \ $(BUILDDIR)/squake/d_zpoint.o \ $(BUILDDIR)/squake/host.o \ $(BUILDDIR)/squake/host_cmd.o \ $(BUILDDIR)/squake/keys.o \ $(BUILDDIR)/squake/menu.o \ $(BUILDDIR)/squake/mathlib.o \ $(BUILDDIR)/squake/model.o \ $(BUILDDIR)/squake/net_dgrm.o \ $(BUILDDIR)/squake/net_loop.o \ $(BUILDDIR)/squake/net_main.o \ $(BUILDDIR)/squake/net_vcr.o \ $(BUILDDIR)/squake/net_udp.o \ $(BUILDDIR)/squake/net_bsd.o \ $(BUILDDIR)/squake/nonintel.o \ $(BUILDDIR)/squake/pr_cmds.o \ $(BUILDDIR)/squake/pr_edict.o \ $(BUILDDIR)/squake/pr_exec.o \ $(BUILDDIR)/squake/r_aclip.o \ $(BUILDDIR)/squake/r_alias.o \ $(BUILDDIR)/squake/r_bsp.o \ $(BUILDDIR)/squake/r_light.o \ $(BUILDDIR)/squake/r_draw.o \ $(BUILDDIR)/squake/r_efrag.o \ $(BUILDDIR)/squake/r_edge.o \ $(BUILDDIR)/squake/r_misc.o \ $(BUILDDIR)/squake/r_main.o \ $(BUILDDIR)/squake/r_sky.o \ $(BUILDDIR)/squake/r_sprite.o \ $(BUILDDIR)/squake/r_surf.o \ $(BUILDDIR)/squake/r_part.o \ $(BUILDDIR)/squake/r_vars.o \ $(BUILDDIR)/squake/screen.o \ $(BUILDDIR)/squake/sbar.o \ $(BUILDDIR)/squake/sv_main.o \ $(BUILDDIR)/squake/sv_phys.o \ $(BUILDDIR)/squake/sv_move.o \ $(BUILDDIR)/squake/sv_user.o \ $(BUILDDIR)/squake/zone.o \ $(BUILDDIR)/squake/view.o \ $(BUILDDIR)/squake/wad.o \ $(BUILDDIR)/squake/world.o \ $(BUILDDIR)/squake/cd_linux.o \ $(BUILDDIR)/squake/sys_linux.o \ $(BUILDDIR)/squake/vid_svgalib.o \ $(BUILDDIR)/squake/snd_dma.o \ $(BUILDDIR)/squake/snd_mem.o \ $(BUILDDIR)/squake/snd_mix.o \ $(BUILDDIR)/squake/snd_linux.o \ \ $(BUILDDIR)/squake/d_copy.o \ $(BUILDDIR)/squake/d_draw.o \ $(BUILDDIR)/squake/d_draw16.o \ $(BUILDDIR)/squake/d_parta.o \ $(BUILDDIR)/squake/d_polysa.o \ $(BUILDDIR)/squake/d_scana.o \ $(BUILDDIR)/squake/d_spr8.o \ $(BUILDDIR)/squake/d_varsa.o \ $(BUILDDIR)/squake/math.o \ $(BUILDDIR)/squake/r_aliasa.o \ $(BUILDDIR)/squake/r_drawa.o \ $(BUILDDIR)/squake/r_edgea.o \ $(BUILDDIR)/squake/r_varsa.o \ $(BUILDDIR)/squake/surf16.o \ $(BUILDDIR)/squake/surf8.o \ $(BUILDDIR)/squake/worlda.o \ $(BUILDDIR)/squake/r_aclipa.o \ $(BUILDDIR)/squake/snd_mixa.o \ $(BUILDDIR)/squake/sys_dosa.o$(BUILDDIR)/bin/squake : $(SQUAKE_OBJS) $(CC) $(CFLAGS) -o $@ $(SQUAKE_OBJS) $(SVGALDFLAGS) $(LDFLAGS)####$(BUILDDIR)/squake/cl_demo.o : $(MOUNT_DIR)/cl_demo.c $(DO_CC)$(BUILDDIR)/squake/cl_input.o : $(MOUNT_DIR)/cl_input.c $(DO_CC)$(BUILDDIR)/squake/cl_main.o : $(MOUNT_DIR)/cl_main.c $(DO_CC)$(BUILDDIR)/squake/cl_parse.o : $(MOUNT_DIR)/cl_parse.c $(DO_CC)$(BUILDDIR)/squake/cl_tent.o : $(MOUNT_DIR)/cl_tent.c $(DO_CC)$(BUILDDIR)/squake/chase.o : $(MOUNT_DIR)/chase.c $(DO_CC)$(BUILDDIR)/squake/cmd.o : $(MOUNT_DIR)/cmd.c $(DO_CC)$(BUILDDIR)/squake/common.o : $(MOUNT_DIR)/common.c $(DO_DEBUG_CC)$(BUILDDIR)/squake/console.o : $(MOUNT_DIR)/console.c $(DO_CC)$(BUILDDIR)/squake/crc.o : $(MOUNT_DIR)/crc.c $(DO_CC)$(BUILDDIR)/squake/cvar.o : $(MOUNT_DIR)/cvar.c $(DO_CC)$(BUILDDIR)/squake/draw.o : $(MOUNT_DIR)/draw.c $(DO_CC)$(BUILDDIR)/squake/d_edge.o : $(MOUNT_DIR)/d_edge.c $(DO_CC)$(BUILDDIR)/squake/d_fill.o : $(MOUNT_DIR)/d_fill.c $(DO_CC)$(BUILDDIR)/squake/d_init.o : $(MOUNT_DIR)/d_init.c $(DO_CC)$(BUILDDIR)/squake/d_modech.o : $(MOUNT_DIR)/d_modech.c $(DO_CC)$(BUILDDIR)/squake/d_part.o : $(MOUNT_DIR)/d_part.c $(DO_CC)$(BUILDDIR)/squake/d_polyse.o : $(MOUNT_DIR)/d_polyse.c $(DO_CC)$(BUILDDIR)/squake/d_scan.o : $(MOUNT_DIR)/d_scan.c $(DO_CC)$(BUILDDIR)/squake/d_sky.o : $(MOUNT_DIR)/d_sky.c $(DO_CC)$(BUILDDIR)/squake/d_sprite.o : $(MOUNT_DIR)/d_sprite.c $(DO_CC)$(BUILDDIR)/squake/d_surf.o : $(MOUNT_DIR)/d_surf.c $(DO_CC)$(BUILDDIR)/squake/d_vars.o : $(MOUNT_DIR)/d_vars.c $(DO_CC)$(BUILDDIR)/squake/d_zpoint.o : $(MOUNT_DIR)/d_zpoint.c $(DO_CC)$(BUILDDIR)/squake/host.o : $(MOUNT_DIR)/host.c $(DO_CC)$(BUILDDIR)/squake/host_cmd.o : $(MOUNT_DIR)/host_cmd.c $(DO_CC)$(BUILDDIR)/squake/keys.o : $(MOUNT_DIR)/keys.c $(DO_CC)$(BUILDDIR)/squake/menu.o : $(MOUNT_DIR)/menu.c $(DO_CC)$(BUILDDIR)/squake/mathlib.o : $(MOUNT_DIR)/mathlib.c $(DO_CC)$(BUILDDIR)/squake/model.o : $(MOUNT_DIR)/model.c $(DO_CC)$(BUILDDIR)/squake/net_dgrm.o : $(MOUNT_DIR)/net_dgrm.c $(DO_CC)$(BUILDDIR)/squake/net_loop.o : $(MOUNT_DIR)/net_loop.c $(DO_CC)$(BUILDDIR)/squake/net_main.o : $(MOUNT_DIR)/net_main.c $(DO_CC)$(BUILDDIR)/squake/net_vcr.o : $(MOUNT_DIR)/net_vcr.c $(DO_CC)$(BUILDDIR)/squake/net_udp.o : $(MOUNT_DIR)/net_udp.c $(DO_CC)$(BUILDDIR)/squake/net_bsd.o : $(MOUNT_DIR)/net_bsd.c $(DO_CC)$(BUILDDIR)/squake/nonintel.o : $(MOUNT_DIR)/nonintel.c $(DO_CC)$(BUILDDIR)/squake/pr_cmds.o : $(MOUNT_DIR)/pr_cmds.c $(DO_CC)$(BUILDDIR)/squake/pr_edict.o : $(MOUNT_DIR)/pr_edict.c $(DO_CC)$(BUILDDIR)/squake/pr_exec.o : $(MOUNT_DIR)/pr_exec.c $(DO_CC)$(BUILDDIR)/squake/r_aclip.o : $(MOUNT_DIR)/r_aclip.c $(DO_CC)$(BUILDDIR)/squake/r_alias.o : $(MOUNT_DIR)/r_alias.c $(DO_CC)$(BUILDDIR)/squake/r_bsp.o : $(MOUNT_DIR)/r_bsp.c $(DO_CC)$(BUILDDIR)/squake/r_light.o : $(MOUNT_DIR)/r_light.c $(DO_CC)$(BUILDDIR)/squake/r_draw.o : $(MOUNT_DIR)/r_draw.c $(DO_CC)$(BUILDDIR)/squake/r_efrag.o : $(MOUNT_DIR)/r_efrag.c $(DO_CC)$(BUILDDIR)/squake/r_edge.o : $(MOUNT_DIR)/r_edge.c $(DO_CC)$(BUILDDIR)/squake/r_misc.o : $(MOUNT_DIR)/r_misc.c $(DO_CC)$(BUILDDIR)/squake/r_main.o : $(MOUNT_DIR)/r_main.c $(DO_CC)$(BUILDDIR)/squake/r_sky.o : $(MOUNT_DIR)/r_sky.c $(DO_CC)$(BUILDDIR)/squake/r_sprite.o : $(MOUNT_DIR)/r_sprite.c $(DO_CC)$(BUILDDIR)/squake/r_surf.o : $(MOUNT_DIR)/r_surf.c $(DO_CC)$(BUILDDIR)/squake/r_part.o : $(MOUNT_DIR)/r_part.c $(DO_CC)$(BUILDDIR)/squake/r_vars.o : $(MOUNT_DIR)/r_vars.c $(DO_CC)$(BUILDDIR)/squake/screen.o : $(MOUNT_DIR)/screen.c $(DO_CC)$(BUILDDIR)/squake/sbar.o : $(MOUNT_DIR)/sbar.c $(DO_CC)$(BUILDDIR)/squake/sv_main.o : $(MOUNT_DIR)/sv_main.c $(DO_CC)$(BUILDDIR)/squake/sv_phys.o : $(MOUNT_DIR)/sv_phys.c $(DO_CC)$(BUILDDIR)/squake/sv_move.o : $(MOUNT_DIR)/sv_move.c $(DO_CC)$(BUILDDIR)/squake/sv_user.o : $(MOUNT_DIR)/sv_user.c $(DO_CC)$(BUILDDIR)/squake/zone.o : $(MOUNT_DIR)/zone.c $(DO_CC)$(BUILDDIR)/squake/view.o : $(MOUNT_DIR)/view.c $(DO_CC)$(BUILDDIR)/squake/wad.o : $(MOUNT_DIR)/wad.c $(DO_CC)$(BUILDDIR)/squake/world.o : $(MOUNT_DIR)/world.c $(DO_CC)$(BUILDDIR)/squake/cd_linux.o : $(MOUNT_DIR)/cd_linux.c $(DO_CC)$(BUILDDIR)/squake/sys_linux.o :$(MOUNT_DIR)/sys_linux.c $(DO_CC)$(BUILDDIR)/squake/vid_svgalib.o:$(MOUNT_DIR)/vid_svgalib.c $(DO_O_CC)$(BUILDDIR)/squake/snd_dma.o : $(MOUNT_DIR)/snd_dma.c $(DO_CC)$(BUILDDIR)/squake/snd_mem.o : $(MOUNT_DIR)/snd_mem.c $(DO_CC)$(BUILDDIR)/squake/snd_mix.o : $(MOUNT_DIR)/snd_mix.c $(DO_CC)$(BUILDDIR)/squake/snd_linux.o :$(MOUNT_DIR)/snd_linux.c $(DO_CC)#####$(BUILDDIR)/squake/d_copy.o : $(MOUNT_DIR)/d_copy.s $(DO_AS)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -