snd_dma.c
来自「quake1 dos源代码最新版本」· C语言 代码 · 共 1,059 行 · 第 1/2 页
C
1,059 行
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_dma.c -- main control for any streaming sound output device
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
void S_Play(void);
void S_PlayVol(void);
void S_SoundList(void);
void S_Update_();
void S_StopAllSounds(qboolean clear);
void S_StopAllSoundsC(void);
// =======================================================================
// Internal sound data & structures
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
int snd_blocked = 0;
static qboolean snd_ambient = 1;
qboolean snd_initialized = false;
// pointer should go away
volatile dma_t *shm = 0;
volatile dma_t sn;
vec3_t listener_origin;
vec3_t listener_forward;
vec3_t listener_right;
vec3_t listener_up;
vec_t sound_nominal_clip_dist=1000.0;
int soundtime; // sample PAIRS
int paintedtime; // sample PAIRS
#define MAX_SFX 512
sfx_t *known_sfx; // hunk allocated [MAX_SFX]
int num_sfx;
sfx_t *ambient_sfx[NUM_AMBIENTS];
int desired_speed = 11025;
int desired_bits = 16;
int sound_started=0;
cvar_t *bgmvolume;
cvar_t *volume;
cvar_t *nosound;
cvar_t *precache;
cvar_t *loadas8bit;
cvar_t *bgmbuffer;
cvar_t *ambient_level;
cvar_t *ambient_fade;
cvar_t *snd_noextraupdate;
cvar_t *snd_show;
cvar_t *_snd_mixahead;
// ====================================================================
// User-setable variables
// ====================================================================
//
// Fake dma is a synchronous faking of the DMA progress used for
// isolating performance in the renderer. The fakedma_updates is
// number of times S_Update() is called per second.
//
qboolean fakedma = false;
int fakedma_updates = 15;
void S_AmbientOff (void)
{
snd_ambient = false;
}
void S_AmbientOn (void)
{
snd_ambient = true;
}
void S_SoundInfo_f(void)
{
if (!sound_started || !shm)
{
Con_Printf ("sound system not started\n");
return;
}
Con_Printf("%5d stereo\n", shm->channels - 1);
Con_Printf("%5d samples\n", shm->samples);
Con_Printf("%5d samplepos\n", shm->samplepos);
Con_Printf("%5d samplebits\n", shm->samplebits);
Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
Con_Printf("%5d speed\n", shm->speed);
Con_Printf("0x%x dma buffer\n", shm->buffer);
Con_Printf("%5d total_channels\n", total_channels);
}
/*
================
S_Startup
================
*/
void S_Startup (void)
{
int rc;
if (!snd_initialized)
return;
if (!fakedma)
{
rc = SNDDMA_Init();
if (!rc)
{
#ifndef _WIN32
Con_Printf("S_Startup: SNDDMA_Init failed.\n");
#endif
sound_started = 0;
return;
}
}
sound_started = 1;
}
// 2001-09-18 New cvar system by Maddes (Init) start
/*
================
S_Init_Cvars
================
*/
void S_Init_Cvars (void)
{
nosound = Cvar_Get ("nosound", "0", CVAR_ORIGINAL);
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE|CVAR_ORIGINAL);
precache = Cvar_Get ("precache", "1", CVAR_ORIGINAL);
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_ORIGINAL);
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE|CVAR_ORIGINAL);
bgmbuffer = Cvar_Get ("bgmbuffer", "4096", CVAR_ORIGINAL);
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_ORIGINAL);
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_ORIGINAL);
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_ORIGINAL);
snd_show = Cvar_Get ("snd_show", "0", CVAR_ORIGINAL);
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE|CVAR_ORIGINAL);
if (host_parms.memsize < 0x800000)
{
Cvar_Set (loadas8bit, "1");
Con_Printf ("loading all sounds as 8bit\n");
}
}
// 2001-09-18 New cvar system by Maddes (Init) end
/*
================
S_Init
================
*/
void S_Init (void)
{
Con_Printf("\nSound Initialization\n");
if (COM_CheckParm("-nosound"))
return;
if (COM_CheckParm("-simsound"))
fakedma = true;
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("playvol", S_PlayVol);
Cmd_AddCommand("stopsound", S_StopAllSoundsC);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
// 2001-09-18 New cvar system by Maddes (Init) start
/*
nosound = Cvar_Get ("nosound", "0", CVAR_ORIGINAL);
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE|CVAR_ORIGINAL);
precache = Cvar_Get ("precache", "1", CVAR_ORIGINAL);
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_ORIGINAL);
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE|CVAR_ORIGINAL);
bgmbuffer = Cvar_Get ("bgmbuffer", "4096", CVAR_ORIGINAL);
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_ORIGINAL);
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_ORIGINAL);
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_ORIGINAL);
snd_show = Cvar_Get ("snd_show", "0", CVAR_ORIGINAL);
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE|CVAR_ORIGINAL);
if (host_parms.memsize < 0x800000)
{
Cvar_Set (loadas8bit, "1");
Con_Printf ("loading all sounds as 8bit\n");
}
*/
// 2001-09-18 New cvar system by Maddes (Init) end
snd_initialized = true;
S_Startup ();
SND_InitScaletable ();
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
num_sfx = 0;
// create a piece of DMA memory
if (fakedma)
{
shm = (void *) Hunk_AllocName(sizeof(*shm), "shm");
shm->splitbuffer = 0;
shm->samplebits = 16;
shm->speed = 22050;
shm->channels = 2;
shm->samples = 32768;
shm->samplepos = 0;
shm->soundalive = true;
shm->gamealive = true;
shm->submission_chunk = 1;
shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
}
if (shm) // 2000-07-09 GPF when GUS or BLASTER variable not set fix by Maddes/Raymond Martineau
Con_Printf ("Sound sampling rate: %i\n", shm->speed);
// provides a tick sound until washed clean
// if (shm->buffer)
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
S_StopAllSounds (true);
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_Shutdown(void)
{
if (!sound_started)
return;
if (shm)
shm->gamealive = 0;
shm = 0;
sound_started = 0;
if (!fakedma)
{
SNDDMA_Shutdown();
}
}
// =======================================================================
// Load a sound
// =======================================================================
/*
==================
S_FindName
==================
*/
sfx_t *S_FindName (char *name)
{
int i;
sfx_t *sfx;
if (!name)
Sys_Error ("S_FindName: NULL\n");
if (strlen(name) >= MAX_QPATH)
Sys_Error ("Sound name too long: %s", name);
// see if already loaded
for (i=0 ; i < num_sfx ; i++)
if (!strcmp(known_sfx[i].name, name))
{
return &known_sfx[i];
}
if (num_sfx == MAX_SFX)
Sys_Error ("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
strcpy (sfx->name, name);
num_sfx++;
return sfx;
}
/*
==================
S_TouchSound
==================
*/
void S_TouchSound (char *name)
{
sfx_t *sfx;
if (!sound_started)
return;
sfx = S_FindName (name);
Cache_Check (&sfx->cache);
}
/*
==================
S_PrecacheSound
==================
*/
sfx_t *S_PrecacheSound (char *name)
{
sfx_t *sfx;
if (!sound_started || nosound->value)
return NULL;
sfx = S_FindName (name);
// cache it in
if (precache->value)
S_LoadSound (sfx);
return sfx;
}
//=============================================================================
/*
=================
SND_PickChannel
=================
*/
channel_t *SND_PickChannel(int entnum, int entchannel)
{
int ch_idx;
int first_to_die;
int life_left;
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
{ // always override sound from same entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
continue;
if (channels[ch_idx].end - paintedtime < life_left)
{
life_left = channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if (first_to_die == -1)
return NULL;
if (channels[first_to_die].sfx)
channels[first_to_die].sfx = NULL;
return &channels[first_to_die];
}
/*
=================
SND_Spatialize
=================
*/
void SND_Spatialize(channel_t *ch)
{
vec_t dot;
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa start
// vec_t ldist, rdist, dist;
vec_t dist;
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa end
vec_t lscale, rscale, scale;
vec3_t source_vec;
// sfx_t *snd; // 2001-12-10 Reduced compiler warnings by Jeff Ford
// anything coming from the view entity will always be full volume
if (ch->entnum == cl.viewentity)
{
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
// calculate stereo seperation and distance attenuation
// snd = ch->sfx; // 2001-12-10 Reduced compiler warnings by Jeff Ford
VectorSubtract(ch->origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec) * ch->dist_mult;
dot = DotProduct(listener_right, source_vec);
if (shm->channels == 1)
{
rscale = 1.0;
lscale = 1.0;
}
else
{
rscale = 1.0 + dot;
lscale = 1.0 - dot;
}
// add in distance effect
scale = (1.0 - dist) * rscale;
ch->rightvol = (int) (ch->master_vol * scale);
if (ch->rightvol < 0)
ch->rightvol = 0;
scale = (1.0 - dist) * lscale;
ch->leftvol = (int) (ch->master_vol * scale);
if (ch->leftvol < 0)
ch->leftvol = 0;
}
// =======================================================================
// Start a sound effect
// =======================================================================
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
channel_t *target_chan, *check;
sfxcache_t *sc;
int vol;
int ch_idx;
int skip;
if (!sound_started)
return;
if (!sfx)
return;
if (nosound->value)
return;
vol = fvol*255;
// pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
return;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
VectorCopy(origin, target_chan->origin);
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = vol;
target_chan->entnum = entnum;
target_chan->entchannel = entchannel;
SND_Spatialize(target_chan);
if (!target_chan->leftvol && !target_chan->rightvol)
return; // not audible at all
// new channel
sc = S_LoadSound (sfx);
if (!sc)
{
target_chan->sfx = NULL;
return; // couldn't load the sound's data
}
target_chan->sfx = sfx;
target_chan->pos = 0.0;
target_chan->end = paintedtime + sc->length;
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