⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 install.quake

📁 quake1 dos源代码最新版本
💻 QUAKE
字号:
INSTALL for Linux Quake-----------------------Quake for Linux provides several different binary executables to supportdifferent hardware and drivers.Included with Linux Quake are:	- SVGALib Quake (squake)	  This is a software renderer Quake that runs at the text console in Linux.	- GLQuake (glquake, glquake.glx and glquake.3dfxgl)	  This is a hardware renderer Quake that runs using hardware 3D	  acceleration.	- X11 Quake (quake.x11)	  Software rendering in a window under X11.Installation------------Mount the Quake CD as one would usually mount a CDROM, this can be accomplished by using the command:		mount /dev/cdrom /mntAs root.  Once the CD is mounted, run the setup script on the CD as root.		$ su		Password:		# mount /dev/cdrom /mnt		# /bin/sh /mnt/setupThe script will ask some questions about what options you want to installand automatically install the software into /usr/local/games/quake.Requirements------------Requirements for SVGALib Quake:- SVGALib 1.20 or later (/lib/libvga.so.1.2.10)- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)  or glibc (libc6) for the glibc version- CD-ROM for CDAudio- Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake  with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.- SVGALib supported mouse (usually if it works with X, it'll work with  squake).- Kernel 2.0.24 or later  - untested with 2.1 kernels, your mileage may varyRequirements for GLQuake:- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2at this writing.  In order to use 3DFX hardware, you must have 3DFX'sGLIDE drivers installed.  RPMs for these drivers are available at:http://glide.xxedgexx.com/3DfxRPMS.html- For the glX version, an OpenGL implementation that includes hardwareglX support.- CD-ROM for CDAudio- Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake  with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.- SVGALib compatible mouse for glquake or X11 for glquake.glx- Kernel 2.0.24 or later  - untested with 2.1 kernels, your mileage may varyRequirements for X11 Quake:- X11R5 later, only tested with XFree86, should work with most X Servers- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)  or glibc (libc6) for the glibc version- CD-ROM for CDAudio- Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake  with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.- SVGALib supported mouse (usually if it works with X, it'll work with  squake).- Kernel 2.0.24 or later  - untested with 2.1 kernels, your mileage may varyAdditional notes for SVGALib Quake----------------------------------SVGALib may not detect a 3-button mouse properly (itwill only use two buttons).  Check your /etc/vga/libvga.configand set it up for your mouse type.Also, newer versions of SVGALib have an mouse_accel_type option.  Mostusers will want to set this to "off" in /etc/vga/libvga.config.Additional notes for GLQuake----------------------------There are three different ways to execute GLQuake:1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiledwith 3DFX support (fxMesa..() function interface).  It also requiressvgalib 1.3.0 or later for keyboard/mouse input.  This binary is a consoleapplication.  Mesa 3-D requires GLIDE to be installed.2. The shell script "glquake.3dfxgl" runs the "glquake" binary afterpreloading the lib3dfxgl.so library.  This is a port of 3DFX's Win32OpenGL MCD (Mini Client Driver) to Linux.  It is faster than Mesa 3-Dsince it was written specifically with supporting GLQuake in mind.lib3dfxgl.so requires that GLIDE be installed.3. The binary "glquake.glx" is linked against standard OpenGL libraries.It should run on many different hardward OpenGL implementations underLinux and X11.  This binary is an X11 application and must be run underX11.  It will work with Mesa 3-D as a standard glX based OpenGL applications.  If the Mesa 3-D library is compiled with 3DFX support,you can have Mesa 3-D support 3DFX hardware under X11 by setting theenviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen modeand "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh or "setenv MESA_GLX_FX fullscreen" for csh.For glquake, you must also have SVGALib or later installed (1.3.0 or laterprefered).  GLQuake uses SVGALib for mouse and keyboard handling.If you have gpm and/or selection running, you will have to terminate thembefore running GLQuake since they will not give up the mouse when GLQuakeattempts to run.  You can kill gpm by typing 'killall gpm' as root.You must run GLQuake as root or setuid root since it needs to access things such as sound, keyboard, mouse and the 3DFX video.  Future versions may not require root permissions.Additional notes for X11 Quake------------------------------This is a windowed version that is generic for X11.  It runs in a windowand can be resized.  You can specify a starting window size with:	-width <width>	-height <height>	-winsize <width> <height>Default is 320x200. It works in 16bit modes, but it's slower (twice as manybytes to copy).No other video modes are supported (just runs windowed).  Mouse is read, butnot "grabbed" by default.  Go to the Options menu and turn on Use Mouse to grabthe mouse and use it in the game (or type "_windowed_mouse 1" at the console).Command Line Options for Linux Quake-------------------------------------mem <mb>Specify memory in megabytes to allocate (default is 8MB, which should be finefor most needs).-nostdoutDon't do any output to stdout-mdev <device> (SVGALib based versions only)Mouse device, default is /dev/mouse-mrate <speed> (SVGALib based versions only)Mouse baud rate, default is 1200-cddev <device>CD device, default is /dev/cdrom-mode <modenum>Use indicated video mode-nokdbDon't initialize keyboard-sndbits <8 or 16>Set sound bit sample size.  Default is 16 if supported.-sndspeed <speed>Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.Default is 11025.-sndmonoSet mono sound-sndstereoSet stereo sound (default if supported)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -