sbar.c
来自「quake1 dos源代码最新版本」· C语言 代码 · 共 1,324 行 · 第 1/2 页
C
1,324 行
{
sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
if (num[0] != ' ')
Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
}
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
if (cl.items & (1<<(17+i)))
{
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
//MED 01/04/97 changed keys
if (!hipnotic || (i>1))
{
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if (hipnotic)
{
for (i=0 ; i<2 ; i++)
if (cl.items & (1<<(24+i)))
{
time = cl.item_gettime[24+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
if (rogue)
{
// new rogue items
for (i=0 ; i<2 ; i++)
{
if (cl.items & (1<<(29+i)))
{
time = cl.item_gettime[29+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
{
if (cl.items & (1<<(28+i)))
{
time = cl.item_gettime[28+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
int xofs;
char num[12];
scoreboard_t *s;
Sbar_SortFrags ();
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
if (cl.gametype == GAME_DEATHMATCH)
xofs = 0;
else
xofs = (vid.width - 320)>>1;
y = vid.height - SBAR_HEIGHT - 23;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15)<<4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
if (k == cl.viewentity - 1)
{
Sbar_DrawCharacter (x*8+2, -24, 16);
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
}
x+=4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
int f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if (rogue &&
(cl.maxclients != 1) &&
(teamplay->value>3) &&
(teamplay->value<7))
{
int top, bottom;
int xofs;
char num[12];
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15)<<4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (cl.gametype == GAME_DEATHMATCH)
xofs = 113;
else
xofs = ((vid.width - 320)>>1) + 113;
Sbar_DrawPic (112, 0, rsb_teambord);
Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
if (top==8)
{
if (num[0] != ' ')
Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
}
else
{
Sbar_DrawCharacter ( 109, 3, num[0]);
Sbar_DrawCharacter ( 116, 3, num[1]);
Sbar_DrawCharacter ( 123, 3, num[2]);
}
return;
}
// PGM 01/19/97 - team color drawing
if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.items & IT_QUAD)
{
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.items & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime)
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
if (scr_con_current == vid.height)
return; // console is full screen
if (sb_updates >= vid.numpages)
return;
scr_copyeverything = 1;
sb_updates++;
if (sb_lines && vid.width > 320)
Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
if (sb_lines > 24)
{
Sbar_DrawInventory ();
if (cl.maxclients != 1)
Sbar_DrawFrags ();
}
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
Sbar_DrawPic (0, 0, sb_scorebar);
Sbar_DrawScoreboard ();
sb_updates = 0;
}
else if (sb_lines)
{
Sbar_DrawPic (0, 0, sb_sbar);
// keys (hipnotic only)
//MED 01/04/97 moved keys here so they would not be overwritten
if (hipnotic)
{
if (cl.items & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);
if (cl.items & IT_KEY2)
Sbar_DrawPic (209, 12, sb_items[1]);
}
// armor
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
}
else
{
if (rogue)
{
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.items & RIT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & RIT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & RIT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
else
{
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
}
// face
Sbar_DrawFace ();
// health
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (rogue)
{
if (cl.items & RIT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & RIT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & RIT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & RIT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
else if (cl.items & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, rsb_ammo[0]);
else if (cl.items & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, rsb_ammo[1]);
else if (cl.items & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, rsb_ammo[2]);
}
else
{
if (cl.items & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
}
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
cl.stats[STAT_AMMO] <= 10);
}
if (vid.width > 320) {
if (cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay ();
}
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_TransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void Sbar_DeathmatchOverlay (void)
{
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic ("gfx/ranking.lmp");
M_DrawPic ((320-pic->width)/2, 8, pic);
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
x = 80 + ((vid.width - 320)>>1);
y = 40;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15)<<4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill ( x, y, 40, 4, top);
Draw_Fill ( x, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+8 , y, num[0]);
Draw_Character ( x+16 , y, num[1]);
Draw_Character ( x+24 , y, num[2]);
if (k == cl.viewentity - 1)
Draw_Character ( x - 8, y, 12);
#if 0
{
int total;
int n, minutes, tens, units;
// draw time
total = cl.completed_time - s->entertime;
minutes = (int)total/60;
n = total - minutes*60;
tens = n/10;
units = n%10;
sprintf (num, "%3i:%i%i", minutes, tens, units);
Draw_String ( x+48 , y, num);
}
#endif
// draw name
Draw_String (x+64, y, s->name);
y += 10;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
// qpic_t *pic; // 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa
int i, k; //, l // 2001-12-10 Reduced compiler warnings by Jeff Ford
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
int numlines;
if (vid.width < 512 || !sb_lines)
return;
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags ();
// draw the text
// l = scoreboardlines; // 2001-12-10 Reduced compiler warnings by Jeff Ford
y = vid.height - sb_lines;
numlines = sb_lines/8;
if (numlines < 3)
return;
//find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.viewentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15)<<4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill ( x, y+1, 40, 3, top);
Draw_Fill ( x, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+8 , y, num[0]);
Draw_Character ( x+16 , y, num[1]);
Draw_Character ( x+24 , y, num[2]);
if (k == cl.viewentity - 1) {
Draw_Character ( x, y, 16);
Draw_Character ( x + 32, y, 17);
}
#if 0
{
int total;
int n, minutes, tens, units;
// draw time
total = cl.completed_time - s->entertime;
minutes = (int)total/60;
n = total - minutes*60;
tens = n/10;
units = n%10;
sprintf (num, "%3i:%i%i", minutes, tens, units);
Draw_String ( x+48 , y, num);
}
#endif
// draw name
Draw_String (x+48, y, s->name);
y += 8;
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
qpic_t *pic;
int dig;
int num;
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH)
{
Sbar_DeathmatchOverlay ();
return;
}
pic = Draw_CachePic ("gfx/complete.lmp");
Draw_Pic (64, 24, pic);
pic = Draw_CachePic ("gfx/inter.lmp");
Draw_TransPic (0, 56, pic);
// time
dig = cl.completed_time/60;
Sbar_IntermissionNumber (160, 64, dig, 3, 0);
num = cl.completed_time - dig*60;
Draw_TransPic (234,64,sb_colon);
Draw_TransPic (246,64,sb_nums[0][num/10]);
Draw_TransPic (266,64,sb_nums[0][num%10]);
Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
Draw_TransPic (232,104,sb_slash);
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
Draw_TransPic (232,144,sb_slash);
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}
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