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📄 manual.txt

📁 quake1 dos源代码最新版本
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      A merrily bouncing blob as dangerous to kill as to ignore. Blech.

   Fiend 
      In essence, organic buzzsaws, rife with pummeling power! 

   Vore (registered) 
      A spideresque hybrid horror. Keep your eye on the energy pod he hurls. 

   Shambler 
      Even other monsters fear him, so expect a clobbering. He shrugs off 
      explosions. Good luck. 

=============================================================================
== TIP -- Some weapons are better vs. particular monsters than others. If  ==
== a new monster seems real tough, switch weapons.                         ==
=============================================================================

E. Environmental Hazards and Effects

   Explosions
      Radioactive containers are in some military bases. Shooting these 
      things unleashes a big boom, so be careful -- you may not want to 
      stand too close in a firefight. 
         Your own grenades and rockets cause explosions too, of course -- the 
      blast can hurt you if you're too close. 

   Water 
      Safe enough unless you stay under so long you start to drown. Come up 
      for air periodically to prevent this. 

   Slime 
      Hurts you instantly and keeps on hurting. Stay out of slime unless you 
      have a very good reason to take a dip. 

   Lava 
      If you're quick and the lava's shallow, you might escape before you're 
      burnt to a crisp,  but don't bet on it. 

   Traps 
      Quake has many different traps. Don't be paranoid, because traps aren't 
      really very common, but be aware of their existence. Traps can't be 
      classified because they come in many varieties -- monsters in ambush, 
      spike shooters, crushing walls, trapdoors, etc. 

    Teleporters 
      These are distinctive in appearance and emit a unique sound. When you 
      step into a teleporter, you're instantly transported to another 
      teleporter, or atop a teleport pad. If you teleport directly right atop 
      of somebody else, he or she is killed instantly. 

=============================================================================
== TIP -- Monsters are smart enough not to activate their own traps, but   ==
== if you activate the traps, the monsters can get caught by them.         ==
=============================================================================

VII. Multiplayer Action 
   Quake can be even more fun when you're playing with friends than when 
   you're playing by yourself.
      When you are using the console or Main Menu in multiplayer, the game does
   not pause. Irresponsible players and monsters can freely shoot you, and
   your only recourse is bloodthirsty vengeance. 
     The Talk function is useful here. When you talk, the message appears at 
   the top of all players' screens, preceded by the speaker's name.
     To talk, press 'T' and start typing your message. Press ENTER to set
   the message to everyone.
     To set up, run, or join a multiplayer game, use the Main Menu Multiplayer
   option. README.TXT contains details that may be useful if your network or 
   modem need special configurations. 

A. Cooperative
   In a co-op game, you and your friends work together to finish the level. 
   When one person exits, everyone else exits too, wherever they might be. If 
   you are killed in co-op, you reappear at the start area, and have to catch 
   up to your buddies. Use Talk to find out where they are. See the 
   Multiplayer options on the Main Menu for more info.

B. Deathmatch	
   In a deathmatch, play is totally cutthroat. No monsters exist, and when 
   you are killed, you reappear in a random spot. After you pick up an item, 
   it respawns (i.e. pops back into existence) after a while. (Some items 
   take longer to respawn than others.) Every time you kill someone, you get 
   a Frag. The person with the most Frags wins, so wreak slaughter amongst 
   your pals! 
      If you kill yourself, whether intentionally or by accident, you lose a 
   Frag. This includes drowning, getting crushed, and so forth. See the 
   Multiplayer options on the Main Menu for more info.

C. Team Games 
   Team play is a cool combination of co-op and deathmatch. Each team picks 
   a "uniform" and everyone on that team changes their color to the team 
   color. The team with the most Frags wins. See README.TXT or the Main Menu 
   for details. 

=============================================================================
== TIP -- if you have the Team Color Rules set to No Friendly Fire, your   ==
== weapons won't hurt other players wearing the same color pants as you.   ==
== (You can still have differently-colored shirts.) Your shots still wear  ==
== down their armor, and your own grenade and rocket explosions still hurt ==
== YOU, just not them.                                                     ==
=============================================================================

VIII. Commonly Asked Questions

Q. I'm stuck. How do I get through the level?
A. Take a stroll around and look for a place you haven't been yet. Sometimes 
you have to kill a particular monster in order to progress, so exterminate 
them all!

Q. How can I find all the secrets? 
A. Don't worry about it. You never have to find a secret to finish a level.. 
Also, some secrets are intentionally hard to find. 

Q. I've cleared out the whole level, but my monster kill score isn't 100%. 
Where are they hiding?
A. Some monsters hide inside secrets, or are released by them. You won't be 
able to kill those monsters until you find their secrets. Also, some monsters 
might  lurk underwater. Good fishing. 

Q. Don't you worry that Quake teaches people that all problems can be solved 
by the misuse of deadly force? 
A. No. 

Q. Did I really see two monsters fighting each other?
A. Probably. Some monsters hate one another almost as much as they hate you. 
You can use this to your advantage (exercise left up to the reader). 

Q. How do I prevent motion sickness when watching Quake?
A. If you're one of the unlucky sufferers from motion sickness in Quake, 
we're sorry to say the answer seems to differs from person to person. Try 
sitting closer to the screen, or further away. Dim the lights in your room, 
or turn them up high. Adjust screen brightness up or down. Take a break from 
Quake and rest your eyes every hour or so. One or more of these tricks, or a 
combination, ought to work. 

Q. Are you guys Satan-worshipers?
A. No. 

IX. Tech Support
   Any of the information listed below could change. Check the id software Web
Site, at www.idsoftware.com, for updates.

A. Tech Support Options
id Software does charge for technical support, but we strive to offer this 
service at the lowest cost possible. Because volume on the support lines 
dictates costs, we periodically adjust our rates for Voice Tech Support. 
Check our web site for current pricing.

Paying for Voice or Automated Support
   1 -- You can get Voice Support using a major credit card for a one-time 
   shot. The system asks for your credit card number and expiration date, then 
   pre-authorizes your credit card for the tech support call. You will only be 
   billed for the number of minutes actually used.

   2 -- You can assign yourself a rechargeable PIN account. The system 
   prompts you for your credit card information, and assigns you a PIN account
   number. You can use the PIN to access Voice Support, Automated Support and 
   the Game Hints Line. Once your account runs out, you can charge it up
   again.

   3 -- You may also charge up a PIN account using the number 
   1 (900) call-2-id. Then call back at 1 (800) id-games, and use your
   new PIN to receive all the support and hints you wish.

Voice Support
Telephone -- 1 (800) id-games
   Lines Open from 12 noon to 10pm Central Time
   7 Days a week ($1.75 per minute maximum as of this printing)
   Closed some holidays
Please have the following information handy.
   1.  Game title and version number. (The version number can be found in the 
   lower right-hand corner of the console.)
   2.  Your operating system, processor, processor speed and amount of RAM.
   3.  If you are having a sound, video or modem problem, we need to know the   
   device brand name and model.

Automated Support
Telephone -- 1 (800) id-games 
   Lines Open 24 hours a day, 365 days a year (366 in Leap year)
   ($0.25 per minute)
Please have pencil and paper handy

E-mail Support
   Just send your e-mail to support@idsoftware.com
   We will respond within 48 hours after receiving your e-mail. When sending
   e-mail, cut and paste the following into your e-mail message and fill
   in the blanks --

Date:  
Name:  
Phone number:  
E-mail address:  (please include this, we redirect tons of mail)
Game Title:  
Version #:  
Operating system (eg., DOS 6.0 or Windows 95):
Computer type:  
Processor type:  
Processor speed:  
Video card brand and model:  (only if video problem)
Audio card brand and model:  (only if audio problem)
Modem brand and model:  (only if modem problem)
Network card brand and model:  (only if netgame problem)
Network configuration (eg., NET.CFG file):  (only if netgame problem)
Drivers, protocol stacks, and versions:  (eg., lsl v2.14, exp16odi
v2.33, and ipxodi v3.01)  (only if netgame problem)
If there were any error messages or fault information, report them
here:
Please state the problem you encountered:
Please state how to reproduce the problem:

Web Support
   Found at www.idsoftware.com
   Our web support pages provide the same information that's available via
   Automated Support, except it's free!

News Sites
   For information, FAQ, or announcements, check out
      rec.games.computer.quake.announce

   For editing and hecking Quake-related files, check out
      rec.games.computer.quake.editing

   For general Quake discussion, check out
      rec.games.computer.quake.misc

Game Hints Line
Telephone -- 1 (800) id-games or 1 (900) call-2-id
   Lines Open 24 hours a day, 365 days a year (366 in Leap year)
   ($0.85 per minute)

B. In Europe
   Our help lines in Europe are open 7:30am - 5:00pm GMT, Monday - Friday. 

      English:  +44 01923 209145
      German:   +44 (0)1923 209151
      French:   +44 (0)1923 209148

C. Problems
   If you have an unfavorable experience using our services, please send
   e-mail to support@idsoftware.com. Kindly include your full name,
   address, phone number, and the problem encountered.

X. LEVELS & DESIGNERS

***************************************
The Beginning
start -- Welcome to Quake -- by John Romero
***************************************
Dimension of the Doomed (shareware episode)
e1m1: Slipgate Complex -- by John Romero
e1m2: Castle of the Damned -- by Tim Willits
e1m3: The Necropolis -- by Tim Willits
e1m4: The Grisly Grotto -- by Tim Willits
e1m5: Gloom Keep -- by Tim Willits
e1m6: The Door To Chthon -- by American McGee
e1m7: The House of Chthon -- by American McGee
***************************************
Realm of Black Magic
e2m1: The Installation -- by John Romero
e2m2: Ogre Citadel -- by John Romero
e2m3: Crypt of Decay -- by John Romero
e2m4: The Ebon Fortress  -- by John Romero
e2m5: The Wizard's Manse -- by John Romero
e2m6: The Dismal Oubliette -- by John Romero
***************************************
Netherworld
e3m1: Termination Central -- by John Romero
e3m2: The Vaults of Zin -- by American McGee
e3m3: The Tomb of Terror -- by American McGee
e3m4: Satan's Dark Delight -- by American McGee
e3m5: Wind Tunnels --by Tim Willits
e3m6: Chambers of Torment -- by American McGee & Tim Willits
***************************************
The Elder World
e4m1: The Sewage System -- by Tim Willits
e4m2: The Tower of Despair --by Sandy Petersen
e4m3: The Elder God Shrine --by Sandy Petersen
e4m4: The Palace of Hate --by Sandy Petersen
e4m5: Hell's Atrium --by Sandy Petersen
e4m6: The Pain Maze --by Sandy Petersen
e4m7: Azure Agony --by Sandy Petersen
***************************************
The End
end: Shub-Niggurath's Pit --by John Romero
***************************************
The Deathmatch Arenas
dm1: Place of Two Deaths --by Tim Willits
dm2: Claustrophobopolis --by American McGee
dm3: The Abandoned Base --by John Romero
dm4: The Bad Place --by American McGee
dm5: The Cistern --by Tim Willits
dm6: The Dark Zone --by Tim Willits
***************************************
???
Ziggurat Vertigo --by American McGee
Underearth --by Tim Willits
The Haunted Halls -- by American McGee
The Nameless City -- by Sandy Petersen
***************************************

XI. Legal Boilerplate 
   Quake (tm) (c) id Software, Inc. All rights reserved. All trademarks are
   the property of their respective companies. For full information on the
   legal issues of owning and using Quake, please refer to the files
   LICINFO.TXT and ORDER.TXT.

The program you've purchased was produced through the effort of many people.
Don't make copies for others who have not paid for the right to the
registered version of Quake. To report copyright violations to the Software
Publishers Association, call 1 (800) 388-PIR8 or write:

	Software Publishers Association
	Suite 901
	1101 Connecticut Avenue NW
	Washington, DC  20036

XII. MUSIC CREDITS

Titles of Songs or Themes (C) 1996 TVT/Interscope Records.
All Rights Reserved.
Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music.
ASCAP All Rights Reserved.

Note: music is ONLY available on CD. See your local software retailer
or order Quake today at 1-800-idgames!

XIII. Thanks

id Software would like to give special thanks to:

Sean Barrett
Raymond Chen
DJ Delorie
Andy Glew
Lance Hacking
Chris Hecker
Todd Laney
Terje Mathisen
Charles Sandmann
Jon Vondrak
Billy Zelsnack
The GameTech crew
Syntrillium Software for CoolEdit

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