⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 manual.txt

📁 quake1 dos源代码最新版本
💻 TXT
📖 第 1 页 / 共 3 页
字号:
            limit is up, the game ends immediately, and final scores are 
            printed. If your time limit is none, the game won't end till 
            someone exits the level or the frag limit is reached. 
         Start Map 
            Lets you choose what map you'd like to play on. The top line 
            gives you the episode name, and the lower line is the level's 
            name. Note that all levels in Quake are fun to play, but the 
            episode Deathmatch Arena is composed of special levels that are 
            solely-designed for deathmatch play. Try them, you'll like them. 
      Search For Local Network Games
         Has your computer look through your network. It will list all the 
         games it finds on the console, and you can choose to join one of 
         them by typing connect <server>.
      Join A Running Game At ... 
         Lets you join a game either by typing its net address (for a net 
         game) or your friend's modem phone number (for a modem game). 
         If necessary, ensure your modem and network connections are operative 
         by checking your Communications Configuration menu. 

   SAVE
      Brings up a list of saved games. Highlight the desired slot, and tap the 
     Enter key. Each saved game is identified by the level's name, plus the 
      proportion of kills you have achieved so far. 
   LOAD
      Brings up a list of saved games. Highlight the desired slot, and tap the
      Enter key. 
   OPTIONS
      Miscellaneous game options ...
         Configure Keys
            Permits you to customize Quake so every action is linked to the 
            button or key that you prefer. 
               First, move the cursor (via the arrow keys) to the action you 
            wish to change. Then tap the Enter key. Now press the key or 
            button you want to bind to that action. For instance, if you wish
            to use the Alt key for Jump, move the cursor to Jump / Swim, tap 
            the Enter key, then press the Alt key. 
               Each action can have two different keys assigned to it. If you 
            already have two keys in an entry, you cannot add more from this 
            menu. 
               To clear the keys bound to an action, move the cursor to that 
            action and tap the Backspace or Delete key instead of the Enter 
            key. This will clear the keys formerly bound to that action, 
            leaving it blank.
               You can bind any key to an action except Function keys, the 
            Escape key, and the ~ (tilde) key. "Weird" keys such as Scroll 
            Lock, Print Screen, etc. may or may not work, depending on your 
            machine, but why bother?
 
            Attack
               Fires your weapon
            Change Weapon
               Switches to the weapon "above" the one you're now using. Wraps 
               around to the axe.
            Jump / Swim Up
               If you're on land, jumps. If you're underwater, kicks you 
               towards the surface. If you're right at the water's edge, pops
               you up out of the water, if you combine it with forward 
               movement. 
            Walk Forward 
            Backpedal 
            Turn Left 
            Turn Right 
            Run
               Press this while moving, and you move at double speed. 
            Step Left
               Sidesteps (strafes) left
            Step Right
               Sidesteps (strafes) right
            Sidestep
               Press this when using turn left or turn right and you sidestep
              (strafe) instead.
            Look Up
               Lets you angle your view upwards. Your view returns to 
               horizontal when you start walking forward. 
             Look Down
               Lets you angle your view upwards. Your view returns to 
               horizontal when you start walking forward. 
             Center View
                If  you're looking up or down, returns your view to dead 
                center. 
             Mouse Look
                Press this to allow your mouse to look up or down (by 
                sliding it forward and back), and to remain looking up or 
                down even if you move forward. 
             Keyboard Look
                Press this to use your movement keys to look up or down. 
             Go To Console
                Brings down the Console. Also possible by tapping the 
                ~ (tilde) key. 
             Reset To Defaults
                Everything you've changed in the options menu is reset by 
                this option. Consider it an "Oops" key. 
             Screen Size
                A slider which enlarges or shrinks your view area. All 
                Quake's sliders use the right and left arrow keys. 
             Brightness
                Pretty much self-explanatory. Choose a brightness which 
                doesn't strain your eyes. 
             Mouse Speed
                Adjusts mouse sensitivity. The further you set the slider 
                to the right, the quicker your mouse reacts. 
             Music Volume
                Self-explanatory
             Sound Effects Volume
                Self-explanatory
             Always Run
                When this is selected, you do not need the Run key -- you 
                are always at double speed.
             Invert Mouse Up / Down
                This gives your mouse "airplane-style" controls. This means 
                that pushing the mouse forward "noses down", and pulling it 
                back "noses up". Some people prefer this control technique. 
              Lookspring
                 Returns your view immediately to straight ahead when you 
                 release the look up / down key. Otherwise, you must move 
                 forward for a step or two before your view snaps back. 
                 Lookspring does not work while you are underwater. 
              Lookstrafe
                 If you are using the look up / down key, then this option 
                 causes you to sidestep instead of turn when you try to move 
                 left or right.

   HELP / ORDERING
      Lists the default keyboard and mouse commands. Also contains the 
      information you need to register Quake. 
    QUIT
      Exits Quake at once. 

=============================================================================
== TIP -- Quake saves your current key configuration when you quit, so     ==
== next time you play, you have the same configuration.                    ==
=============================================================================

C. Console
      Tap the ~ (tilde) key to bring down the console. As with the Main Menu, 
   when the console is down, a singleplayer game is paused. A wide variety of
   esoteric commands can be entered at the console. If your keyboard has no 
   ~ (tilde), the Options Menu (inside the Main Menu) has a "Console" option. 

D. Command Line
   For special command line parameters, see README.TXT. 

E. Cheat Codes
   id Software, as in our previous games, has removed all cheat codes from 
   Quake. 

V. THE GAME
A. The Screen
      The large top part of the screen is the view area, in which you see 
   monsters and architecture. Immediately below is the Inventory, beneath 
   which is the Status Bar. You can enlarge the viewing area (tap the + key), 
   so much that it engulfs first the Inventory Bar and then the Status Bar. 
   The - key shrinks the view area. 

   Inventory Bar
      Lists ammo, weapons, deathmatch scores, and power-ups.
         The active weapon is lit up. Each weapon has a number by it -- type 
      the appropriate number key to switch to that weapon.
         In addition, this gives the amount of ammo you have of each type, 
      any keys you possess, and any power=ups currently active. Plus it shows 
      how many and which of the four Runes you possess. 
         In Deathmatch, it shows the top four scores in the game. 

   Status Bar
      A vital part of the screen. When your armor, hit points, or ammo get 
      low, the number turns red. 
         From left to right, the big numbers represent: Armor Points, Health, 
      and Ammo (of the current weapon). Icons show the Armor Type (green,  
      yellow, or red), your adorable face, and your Ammo Type). 

   Score Bar
      Hold down theTab key to replace the Status Bar with the Score Bar. 
         This lists the proportion of monsters you've killed, secrets you've 
      found, and time you've spent, along with the level name. 
         In Deathmatch, the Score bar lists the top six scorers, along with 
      their names. 

B.  Messages 
   Quake talks to you from time to time. Some messages appear at the top of 
   the screen. These are non-critical, and tell you that you've picked up an 
   object, or you've died in an interesting fashion. Ignore these messages if
   you please. 
      Certain messages appear inconveniently in the middle of your view. These 
   are always important, and you do not want to ignore them!

D Ending a Level
   Once you finish a level, you'll find a slipgate or a distinctive archway 
   leading to the next level. Pass through to emerge onto a new level. 
      You start the new level with the same armor, weapons, and ammo you had at 
   the end of the previous one. If a power-up was active at the end of the 
   previous level, it is now, sadly, gone. Make the best of it. If your hit 
   points were over 100 or under 50, they are altered to 100 or 50, 
   respectively. Otherwise, your hit points are unchanged. 

D. Ending a Dimension
   Once you've finished all the levels in a particular dimension, you return 
   to the starting hall. New dimensions are started from scratch -- you, your 
   shotgun, and axe.

VI. Your New Environment
A. Firepower
   You are blessed with eight different Means o' Mass Destruction. Each has 
   its place in a balanced diet. 

   Axe
      The last resort. Face it  -- going toe-to-toe with the uglies in Quake
      demonstrates all the good sense of a man parachuting into an alligator 
      farm. 

   Shotgun
      The basic gun, to which all other guns compare favorably.

   Double-barrelled Shotgun
      A worthy weapon with three minor drawbacks: first, it uses up 2 shells 
      per blast; second, it's slow; third, its shot pattern is very loose at 
      long range. But in general, once you find this puppy, the other shotgun 
      starts rusting from disuse. 

   Nailgun
      A two-barrel dingus that prickles bad guys with armor-piercing darts, 
      technically termed "nails". 

   Supernailgun 
      The great equalizer. Four cyclic barrels that hose out spikes like 
      crazy. Pro: foes drop like flies. Con: eats ammo like popcorn. 

   Grenade Launcher
      Thumps neat exploding bombs into the air. You can even bounce a grenade
      off the wall or floor.. When a grenade hits someone, it explodes. 
      If it misses, the bomb sits on the floor for a moment, then explodes. 
      Even though I sometimes bounce grenades into myself, this gun's still 
      my favorite. 

   Rocket Launcher
      For when a grenade positively, absolutely, has to be there on time. 

   Thunderbolt  
      Try it. You'll like it. Use the same technique as watering your 
      rosebush.

   Switching Between Weapons
      If you are firing a weapon and run out of ammo, Quake automatically 
      switches you to another weapon. It will never switch to the grenade 
      launcher or rocket launcher, however, for reasons that ought to be 
      obvious. So if you're firing away happily and suddenly switch to the 
      axe, it doesn't mean you're out of all ammo -- you may still have 
      grenades. But Quake requires you to select such dangerous 
      explosives on your own. 

=============================================================================
== TIP -- If you shoot the Thunderbolt underwater, it discharges all its ==  
== cells in every direction in a single gigantic KA-ZAP, with you at the   == 
== center. Don't try this at home.                                         ==
=============================================================================

B. Ammo
   The eight weapons use four types of ammo. Each ammo type comes in two 
   flavors -- small and large. The large boxes carry twice as much as the 
   small. 

   Shells 
      For shotguns and double-barrelled shotguns. A small box holds 20.

   Flechettes 
      For nailguns and supernailgunss. A small box holds 25. 

   Grenades 
      For grenade launchers and rocket launchers. A small crate holds 5.

   Cells 
      For Mr. Thunderbolt. A small battery has 6 charges, lasting a little 
      over a second.

C. Power-ups
   All power-ups except armor burn out after a while, so smoke 'em while you 
   got 'em. 

   Armor 
      Comes in three flavors; green, yellow, and red, from weakest to most 
      powerful.

   Megahealth
      Gives you 100 additional hit points. After a few seconds, all hit points 
      over 100 start slowing draining away, because it's too much for the human 
      frame to hold. Still, it's nice while it lasts. 

   Biosuit 
      lets you breathe underwater and swim through slime without harm. Does 
      not protect against lava. 

   Ring of Shadows 
      Renders you almost totally invisible. Only your eyes can be seen. 
      Monsters don't detect you unless you do something stupid. Like shoot.

   Pentagram of Protection 
      Renders you invulnerable. 

   Quad Damage 
      Magnum upgrade! You now deliver four times the pain!

=============================================================================
== TIP -- When quad damage is activated, use the grenade or rocket         ==
== launcher with care -- their bursts are four times as deadly to you, as  ==
== well as your enemies.                                                   ==
=============================================================================

D. Bad Guys
   Quake critters are extremely tough, but you have the firepower to vent 
   your grievances on them anyway. Good hunting. 

   Rottweiler
      Bad, bad doggie! Play dead! -- blam! -- yipe! Good  dog!

   Grunt 
      Goons with probes inserted into their pleasure centers; wired up so 
      when they kill someone, they get paroxysms of ecstasy. In essence, 
      customized serial killers. Easy to kill, and they tote shotgun shells. 
      It's like a little Christmas each time you blow a Grunt away!

   Enforcer (registered only) 
      Grunt, Mark Two. Recruits who are surlier and beefier than the rest get 
      outfitted in combat armor and built-in blasters. 

   Knight 
      Canned meat. Open 'er up and see if it's still fresh. 

   Death Knight (registered only) 
      This particular canned meat tends to open you up instead. 

   Rotfish (registered only) 
      Disgusting little critters who dish it out, but can't take it.

   Zombie
      Thou canst not kill that which doth not live. But you can blast it 
      into chunky kibbles. 

   Scrag 
      Floats like a butterfly, stings like a bee. Ugly as hell. They're not 
      real tough, but like to bushwhack you. 

   Ogre 
      What's worse than a cannibal monster eight feet tall? One with a 
      chainsaw. And a sack of grenades.

   Spawn (registered) 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -