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📄 manual.txt

📁 quake1 dos源代码最新版本
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Table of Contents
        I. THE STORY
                A. Background
                B. Prelude to Destruction

        II. INSTALLING QUAKE
                A. Installation
                B. README.TXT
                C. MANUAL.TXT
                D. TECHINFO.TXT

        III. THE BASICS OF PLAY
		A. Goal of the Game
		B. Skill
		C. Episode
		D. Getting About 
		E. Finding Things

        IV. CONTROLS
		A. Keyboard Commands
		B. The Main Menu
		C. Console
		D. Command Line
		E. Cheat Codes

        V. THE GAME
		A. The Screen
		B. Messages 
		C  Ending a Level
		D. Ending a Dimension

        VI. YOUR NEW ENVIRONMENT
		A. Firepower
		B. Ammo
		C. Power-ups
		D. Bad Guys
		E. Environmental Hazards and Effects

        VII. MULTIPLAYER ACTION 
		A. Cooperative
		B. Deathmatch	
		C. Team Games 

        VIII. COMMONLY ASKED QUESTIONS

        IX. TECH SUPPORT
		A. Tech Support Options
		B. In Europe
		C. Problems

	X. LEVELS AND DESIGNERS

	XI. LEGAL BOILERPLATE 
****************
I. THE STORY
A. Background
      You get the phone call at 4 a.m. By 5:30 you're in the secret
   installation. The commander explains tersely, "It's about the Slipgate
   device. Once we perfect these, we'll be able to use them to transport
   people and cargo from one place to another instantly.

      "An enemy codenamed Quake, is using his own slipgates to insert death
   squads inside our bases to kill, steal, and kidnap..

      "The hell of it is we have no idea where he's from. Our top scientists
   think Quake's not from Earth, but another dimension. They say Quake's
   preparing to unleash his real army, whatever that is.

      "You're our best man. This is Operation Counterstrike and you're in
   charge. Find Quake, and stop him ... or it ... You have full authority
   to requisition anything you need. If the eggheads are right, all our
   lives are expendable.."

B. Prelude to Destruction
      While scouting the neighborhood, you hear shots back at the base Damn,
   that Quake bastard works fast! He heard about Operation Counterstrike,
   and hit first. Racing back, you see the place is overrun. You are almost
   certainly the only survivor. Operation Counterstrike is over. Except for
   you.

      You know that the heart of the installation holds a slipgate.
   Since Quake's killers came through, it is still set to his dimension.
   You can use it to get loose in his hometown. Maybe you can get to the
   asshole personally. You pump a round into your shotgun, and get moving.
      
II. INSTALLING QUAKE
A. Installation
   You must install Quake before you can play it. It will not run off the
   CD-ROM. Place the CD-ROM into your drive, log on to that drive, and type
   'INSTALL'. If you have downloaded Quake via modem, simply go to the
   directory you've placed Quake in, unzip it, and type 'INSTALL'.

B. README.TXT
   After you install Quake, you go right into the README.TXT file, which is
   henceforth available in your Quake directory. This is a full listing of
   Quake's technical parameters, and is constantly updated with new versions
   of Quake. We strongly recommend that after you install Quake, you glance
   through README.TXT.

   You may wish to print this file out, so you can have a copy of it on hand
   while playing Quake.

C. MANUAL.TXT
   Also available in your Quake directory is a file labeled MANUAL.TXT.
   This is the file you are now reading.

D. TECHINFO.TXT
   For those who are more technically inclined, or to fill out a bug report,
   check out TECHINFO.TXT. Information on filling out a bug report is located
   at the end of TECHINFO.TXT.


III. THE BASICS OF PLAY
A. Goal of the Game
	Quake has two basic goals. First, stay alive. Second, get out of the
        place you're in. The first level of each episode ends in a slipgate -- 
        these signify that
you're entering another dimension. When you complete 
        an entire
dimension (this takes six to eight levels), you'll find a
        Rune and another slipgate, which returns you to the start. 

B. Skill
	The start area has three short hallways. The one you go down selects
        the Skill you wish to play at.
	Easy -- This is meant for little kids and grandmas. 
	Medium --  Most people should start Quake at Medium skill. 
	Hard -- Here at id, we play Hard skill, and we think you should too,
        once you're ready.
	(Nightmare) -- This is so bad that the entry is hidden, so people
        won't wander in by accident. If you find it, don't say we didn't warn
        you.

C. Episode
	After the Skill halls, you're in a room with four exits. Each exit
        leads to a different military complex, at the end of which is a
        slipgate leading to a new dimension. If you have not registered, the 
        first episode, Dimension of the Doomed, is the only place you can go. 
        After registration, all four episodes are available. The other three 
        episodes, in order from second to fourth, are Realm of Black Magic, 
        Netherworld, and The Elder World.

=============================================================================
== TIP -- From episode 1 to episode 4, the dimensions become progressively ==
== more difficult. We suggest you play the episodes in the proper order to ==
== get the maximum fun out of Quake.                                       ==
=============================================================================

D. Getting About
      The specific keys named below can be changed by using the Configure Keys
      Menu. If you have renamed Run as the R key, for instance, then the Shift 
      key will not double your speed. 
   Walk
      Use the arrow keys or the mouse. To walk steadily forward, hold down
      the Forward key (up arrow or center mouse button). Turn left or right
      with the left or right arrow keys or sliding your mouse to the left or 
      right.
   Run
      Hold down Run (the Shift key) to double your speed.
   Jumping
      Tap the Jump key (the space bar or Enter key). You jump further if 
      you're moving forward, and you jump higher if you're moving up a slope at 
      the time. You'll be surprised at the spots you can reach in a jump. You 
      can even avoid some attacks by jumping at the right time.
   Swimming
      When underwater, aim yourself in the direction you wish to go, and
      move forward. You have full three-dimensional freedom. Unfortunately,
      as in real life, you may lose your bearings while underwater. Use
      jump (the space bar or Enter key) to kick straight up towards the
      surface. Once on the surface, tread water by holding down jump.
      To get out of the drink, swim towards the shore. Once there, use jump
      to clamber up. If you're down a well or you can't get a grip, you may
      not be able to climb out. There is always another way out, but you may
      have to submerge to find it.
   Shooting
      Tap the Shoot key (the Ctrl key or left mousebutton) to fire. Hold it 
      down to
keep firing.
   Use
      Quake has no "Use" function. To push a button or open a door, walk up
      to it. To ride a platform up or down, step atop it. If a door won't open 
      or a platform won't lower, you may need to do something special to 
      activate it.
   Picking up stuff
      To pick up items, weapons, and power-ups, walk over them. If you can't
      pick up something, it means you already have the maximum possible of 
      that thing. If it is armor, it means the stuff you're trying to get is 
      worse than what you now have.

E. Finding Things
   Buttons and Floorplates
      Buttons activate with a touch, and floorplates must be stepped on.
      If you see a distinctive-looking button in a spot you cannot reach,
      it's probably a shootable button-- fire at it.
   Doors
      Most doors open at your approach. If one doesn't, seek a button,
      floorplate, or key.
   Secret Doors
      Some doors are camouflaged. Almost all secret doors open when they are
      shot or hit with an axe. The rest are opened by hidden pressure plates
      or buttons.
   Platforms
      Most platforms only go up and down, while some follow tracks around
      rooms or levels. When you step atop of a platform, it rises to its
      full height, and usually only lowers when you step off. Some platforms
      must be activated via button or pressure plate.
   Pressure Plates & Motion Detectors
      Invisible or visible sensors which open doors, unleash traps, warn
      monsters, etc.
   Uncovering Secrets
      Secrets are hidden lots of ways. You might need to shoot a button, kill
      a monster, walk through a secret motion detector, etc.
   The Secret of Secrets
      All secrets in Quake are indicated by clues. Don't waste your time
      hacking at every wall. It's much more productive (and fun) to use your
      brain and your eyes. Look up. An angled texture, a light shining under
      a wall, a strange sound -- anything -- might be the clue. Something
      prominent in a room might be decoration ... or it might be the clue.

=============================================================================
== TIP -- Bouncing a grenade off a shootable button or secret door won't   ==
== open it, but if the grenade's explosion goes off nearby, this may       ==
== activate such secrets.                                                  ==
=============================================================================

IV. CONTROLS
A. Keyboard Commands
   By using the key configuration option from the Main Menu, you can
   customize the keyboard to suit your fancy, except for the Function keys,
   the Escape key, and the ~ (tilde) key.

FUNCTION KEYS
Help				F1
Save Game			F2
Load Game			F3
Options Menu			F4
Multiplayer Menu		F5
Quicksave			F6
Quickload			F9
Quit to operating system        F10
Screenshot                      F12

WEAPONS
Axe				1
Shotgun				2
Double Barrelled Shotgun	3
Nailgun				4
Supernailgun			5
Grenade Launcher		6
Rocket Launcher			7
Thunderbolt			8
Change to next weapon		/

MOVEMENT
Move / Turn	arrow keys
Jump / Swim	Space bar or Enter
Run		Shift
Sidestep Left	. or >
Sidestep Right	, or <
Strafe *	Alt
Swim Up         D
Swim Down       C

OTHER CONTROLS
Main Menu		Escape
Console			~ (tilde)
Look Up			A or PgDn
Look Down		Z or Del
Center View		X or End
Mouse Look **		\ or center mouse button
Keyboard Look ***	Ins

  * Turning right or left sidesteps instead while the Strafe key is pressed.
 ** Sliding your mouse forward and back looks up and down while the Mouse
    Look key is pressed.
*** The walk forward/backpedal arrows will look up and down while the
    Keyboard Look key is pressed.

B. The Main Menu
   Tap the Escape key to pop  up the Main Menu. While you are in the menu,
   the game is paused.
      Use the arrow keys to move the Quake icon up and down the menu. Place 
   the icon before the desired option, and tap the Enter key. To return to the
   Main Menu, tap the Escape key again. To exit the menu and return to the
   game, tap the Escape key when you are on the Main Menu.

   NEW GAME
      Discards the game you're playing, and starts anew.

   MULTIPLAYER
      Controls multiplayer game starting and details...
      Name
         Type your name or alias here, and all messages about you will use
         this. So the computer says stuff like, "Josephine rides Bad Bill's
         rocket."
      Shirt Color
         Lets you select your character's uniform color from 14 different
         options (numbered 0-13).
      Pants Color
         As above, but your pants color also determines what team you're on,
         if in team play. (After all, pants are more important than shirts.)
      Communications Configuration
         Takes you to a separate menu on which you can change communications
         settings.
         Com Port
            Selects the COM Port to use for Communications. A null modem or 
            modem must be connected to this port.
         Baud Rate
            Selects the COM port baud rate (9600-57600bps). This is NOT the
            same as setting the modem speed. The COM port speed must be AT 
            LEAST the same speed as the modem speed.
         Device
            Selects the type of connection, either direct (null-modem) or
            modem.
         Modem Init String
            The Initialization string for the modem. 
      
      Start a Multiplayer Game
         If you want your machine to be the host for a multiplayer game 
         (Note: if you are starting a listen server, id Software strongly 
         recommends that the fastest machine act as the host! If you are
         playing a game with more than 4 players, we suggest using a 
         dedicated server as the host!), select this option, and you'll get
         the following menu  ...
         Begin Game
            Starts up the game. Now all your friends have to do is log on, 
            using either "search for local network games" or "join a 
            running game at..." Multiplayer options (see below). 
         Maximum Players
            You can have up to 16 players. You need at least 2, or it's not 
            "multiplayer", right?
         Game Type
            Toggles between cooperative and deathmatch.
         Team Color Rules
            Toggles between "none" and "no friendly fire". In the latter mode, 
            your shots won't injure someone wearing the exact same color 
            pants as you. 
         Skill
            Chooses skill level. Only applicable in a cooperative game. 
         Frag Limit
            From none to 100, in ten-frag increments. When someone reaches 
            the frag limit, by killing the 40th (or whatever) person, then 
            the game ends immediately, and final scores are printed. If your 
            frag limit is none, the game won't end till someone exits the 
            level or the time limit expires. 
         Time Limit
            From none to 60 minutes, in 10 minute increments. When the time

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