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📄 ftw_4.c

📁 FFTW, a collection of fast C routines to compute the Discrete Fourier Transform in one or more dime
💻 C
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/* * Copyright (c) 1997-1999, 2003 Massachusetts Institute of Technology * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* This file was automatically generated --- DO NOT EDIT *//* Generated on Mon Mar 24 02:07:31 EST 2003 */#include "fftw-int.h"#include "fftw.h"/* Generated by: /homee/stevenj/cvs/fftw/gensrc/genfft -magic-alignment-check -magic-twiddle-load-all -magic-variables 4 -magic-loopi -twiddle 4 *//* * This function contains 22 FP additions, 12 FP multiplications, * (or, 16 additions, 6 multiplications, 6 fused multiply/add), * 14 stack variables, and 16 memory accesses *//* * Generator Id's :  * $Id: exprdag.ml,v 1.43 2003/03/16 23:43:46 stevenj Exp $ * $Id: fft.ml,v 1.44 2003/03/16 23:43:46 stevenj Exp $ * $Id: to_c.ml,v 1.26 2003/03/16 23:43:46 stevenj Exp $ */void fftw_twiddle_4(fftw_complex *A, const fftw_complex *W, int iostride,		    int m, int dist){     int i;     fftw_complex *inout;     inout = A;     for (i = m; i > 0; i = i - 1, inout = inout + dist, W = W + 3) {	  fftw_real tmp1;	  fftw_real tmp25;	  fftw_real tmp6;	  fftw_real tmp24;	  fftw_real tmp12;	  fftw_real tmp20;	  fftw_real tmp17;	  fftw_real tmp21;	  ASSERT_ALIGNED_DOUBLE;	  tmp1 = c_re(inout[0]);	  tmp25 = c_im(inout[0]);	  {	       fftw_real tmp3;	       fftw_real tmp5;	       fftw_real tmp2;	       fftw_real tmp4;	       ASSERT_ALIGNED_DOUBLE;	       tmp3 = c_re(inout[2 * iostride]);	       tmp5 = c_im(inout[2 * iostride]);	       tmp2 = c_re(W[1]);	       tmp4 = c_im(W[1]);	       tmp6 = (tmp2 * tmp3) - (tmp4 * tmp5);	       tmp24 = (tmp4 * tmp3) + (tmp2 * tmp5);	  }	  {	       fftw_real tmp9;	       fftw_real tmp11;	       fftw_real tmp8;	       fftw_real tmp10;	       ASSERT_ALIGNED_DOUBLE;	       tmp9 = c_re(inout[iostride]);	       tmp11 = c_im(inout[iostride]);	       tmp8 = c_re(W[0]);	       tmp10 = c_im(W[0]);	       tmp12 = (tmp8 * tmp9) - (tmp10 * tmp11);	       tmp20 = (tmp10 * tmp9) + (tmp8 * tmp11);	  }	  {	       fftw_real tmp14;	       fftw_real tmp16;	       fftw_real tmp13;	       fftw_real tmp15;	       ASSERT_ALIGNED_DOUBLE;	       tmp14 = c_re(inout[3 * iostride]);	       tmp16 = c_im(inout[3 * iostride]);	       tmp13 = c_re(W[2]);	       tmp15 = c_im(W[2]);	       tmp17 = (tmp13 * tmp14) - (tmp15 * tmp16);	       tmp21 = (tmp15 * tmp14) + (tmp13 * tmp16);	  }	  {	       fftw_real tmp7;	       fftw_real tmp18;	       fftw_real tmp27;	       fftw_real tmp28;	       ASSERT_ALIGNED_DOUBLE;	       tmp7 = tmp1 + tmp6;	       tmp18 = tmp12 + tmp17;	       c_re(inout[2 * iostride]) = tmp7 - tmp18;	       c_re(inout[0]) = tmp7 + tmp18;	       tmp27 = tmp25 - tmp24;	       tmp28 = tmp12 - tmp17;	       c_im(inout[iostride]) = tmp27 - tmp28;	       c_im(inout[3 * iostride]) = tmp28 + tmp27;	  }	  {	       fftw_real tmp23;	       fftw_real tmp26;	       fftw_real tmp19;	       fftw_real tmp22;	       ASSERT_ALIGNED_DOUBLE;	       tmp23 = tmp20 + tmp21;	       tmp26 = tmp24 + tmp25;	       c_im(inout[0]) = tmp23 + tmp26;	       c_im(inout[2 * iostride]) = tmp26 - tmp23;	       tmp19 = tmp1 - tmp6;	       tmp22 = tmp20 - tmp21;	       c_re(inout[3 * iostride]) = tmp19 - tmp22;	       c_re(inout[iostride]) = tmp19 + tmp22;	  }     }}static const int twiddle_order[] = { 1, 2, 3 };fftw_codelet_desc fftw_twiddle_4_desc = {     "fftw_twiddle_4",     (void (*)()) fftw_twiddle_4,     4,     FFTW_FORWARD,     FFTW_TWIDDLE,     88,     3,     twiddle_order,};

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