var.c
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C
2,216 行
/* * @file var.c * @brief MPR Universal Variable Type * @overview * * @copy default.m * * Copyright (c) Mbedthis Software LLC, 2003-2005. All Rights Reserved. * Copyright (c) Michael O'Brien, 1994-1995. All Rights Reserved. * * This software is distributed under commercial and open source licenses. * You may use the GPL open source license described below or you may acquire * a commercial license from Mbedthis Software. You agree to be fully bound * by the terms of either license. Consult the LICENSE.TXT distributed with * this software for full details. * * This software is open source; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. See the GNU General Public License for more * details at: http://www.mbedthis.com/downloads/gplLicense.html * * This program is distributed WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * This GPL license does NOT permit incorporating this software into * proprietary programs. If you are unable to comply with the GPL, you must * acquire a commercial license to use this software. Commercial licenses * for this software and support services are available from Mbedthis * Software at http://www.mbedthis.com * * @end *//******************************* Documentation ********************************//* * This module is NOT multithreaded. * * Properties are variables that are stored in an object type variable. * Properties can be primitive data types, other objects or functions. * Properties are indexed by a character name. *//********************************** Includes **********************************/#include "var.h"/*********************************** Locals ***********************************/#if VAR_DEBUGstatic MprProperties objectList; /* Dummy head of objects list */static int objectCount = -1; /* Count of objects */#endif/***************************** Forward Declarations ***************************/static int adjustRefCount(MprProperties *pp, int adj);static int adjustVarRefCount(MprVar *vp, int adj);static MprVar *allocProperty(const char *propertyName);static void copyVarCore(MprVar *dest, MprVar *src, int copyDepth);static MprProperties *createProperties(const char *name, int hashSize);static bool freeVar(MprVar *vp, int force);static bool freeVarStorage(MprVar *vp, int force);static MprVar *getObjChain(MprProperties *pp, const char *property);static int hash(MprProperties *pp, const char *property);static bool releaseProperties(MprProperties *pp, int force);/*********************************** Code *************************************//* * Destroy a variable and all referenced variables. Release any referenced * object regardless of whether other users still have references. Be VERY * careful using this routine. * * Return TRUE if the underlying data is freed. Objects may not be freed if * there are other users of the object. */bool mprDestroyAllVars(MprVar *vp){ mprAssert(vp); if (vp->trigger) { if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0) == MPR_TRIGGER_ABORT) { return 0; } } /* * Free the actual value. If this var refers to an object, we will * recurse through all the properties freeing all vars. */ return freeVar(vp, 1);}/******************************************************************************//* * Destroy a variable. Release any referenced object (destroy if no other * users are referencing). * * Return TRUE if the underlying data is freed. Objects may not be freed if * there are other users of the object. */bool mprDestroyVar(MprVar *vp){ mprAssert(vp); if (vp->trigger) { if ((vp->trigger)(MPR_VAR_DELETE, vp->parentProperties, vp, 0, 0) == MPR_TRIGGER_ABORT) { return 0; } } /* * Free the actual value. If this var refers to an object, we will * recurse through all the properties freeing all that have no other * references. */ return freeVar(vp, 0);}/******************************************************************************//* * Free the value in a variable for primitive types. Release objects. * * Return TRUE if the underlying data is freed. Objects may not be freed if * there are other users of the object. */static bool freeVar(MprVar *vp, int force){ bool freed; mprAssert(vp); freed = freeVarStorage(vp, force); mprFree(vp->name); mprFree(vp->fullName); if (vp->allocatedVar) { mprFree(vp); } else { vp->name = 0; vp->fullName = 0; vp->type = MPR_TYPE_UNDEFINED; } return freed;}/******************************************************************************//* * Free the value in a variable for primitive types. Release objects. * * Return TRUE if the underlying data is freed. Objects may not be freed if * there are other users of the object. */static bool freeVarStorage(MprVar *vp, int force){ MprArray *argList; bool freed; int i; freed = 1; mprAssert(vp); switch (vp->type) { default: break; case MPR_TYPE_STRING: if (vp->allocatedData && vp->string != 0) { mprFree(vp->string); vp->string = 0; vp->allocatedData = 0; } break; case MPR_TYPE_PTR: if (vp->allocatedData) { vp->allocatedData = 0; mprFree(vp->ptr); } break; case MPR_TYPE_OBJECT:#if VAR_DEBUG /* * Recurse through all properties and release / delete. Release the * properties hash table. */ if (vp->properties->refCount > 1) { mprLog(7, "freeVar: ACT \"%s\", 0x%x, ref %d, force %d\n", vp->name, vp->properties, vp->properties->refCount, force); } else { mprLog(7, "freeVar: DEL \"%s\", 0x%x, ref %d, force %d\n", vp->name, vp->properties, vp->properties->refCount, force); }#endif if (vp->allocatedData) { freed = releaseProperties(vp->properties, force); } vp->properties = 0; break; case MPR_TYPE_FUNCTION: if (vp->allocatedData) { argList = vp->function.args; for (i = 0; i < argList->max; i++) { if (argList->handles[i] != 0) { mprFree(argList->handles[i]); } } mprDestroyArray(argList); vp->function.args = 0; mprFree(vp->function.body); vp->function.body = 0; } break; } vp->type = MPR_TYPE_UNDEFINED; return freed;}/******************************************************************************//* * Adjust the object reference count and return the currrent count of * users. */static int adjustVarRefCount(MprVar *vp, int adj){ mprAssert(vp); if (vp->type != MPR_TYPE_OBJECT) { mprAssert(vp->type == MPR_TYPE_OBJECT); return 0; } return adjustRefCount(vp->properties, adj);}/******************************************************************************//* * Get the object reference count */int mprGetVarRefCount(MprVar *vp){ mprAssert(vp); if (vp->type != MPR_TYPE_OBJECT) { mprAssert(vp->type == MPR_TYPE_OBJECT); return 0; } return adjustRefCount(vp->properties, 0);}/******************************************************************************//* * Update the variable's name */void mprSetVarName(MprVar *vp, char *name){ mprAssert(vp); mprFree(vp->name); vp->name = mprStrdup(name);}/******************************************************************************//* * Append to the variable's full name */void mprSetVarFullName(MprVar *vp, char *name){#if VAR_DEBUG mprAssert(vp); mprFree(vp->fullName); vp->fullName = mprStrdup(name); if (vp->type == MPR_TYPE_OBJECT) { if (strcmp(vp->properties->name, "this") == 0) { mprStrcpy(vp->properties->name, sizeof(vp->properties->name), name); } }#endif}/******************************************************************************//* * Make a var impervious to recursive forced deletes. */void mprSetVarDeleteProtect(MprVar *vp, int deleteProtect){ mprAssert(vp); if (vp->type == MPR_TYPE_OBJECT && vp->properties) { vp->properties->deleteProtect = deleteProtect; }}/******************************************************************************//* * Make a variable readonly. Can still be deleted. */void mprSetVarReadonly(MprVar *vp, int readonly){ mprAssert(vp); vp->readonly = readonly;}/******************************************************************************/MprVarTrigger mprAddVarTrigger(MprVar *vp, MprVarTrigger fn){ MprVarTrigger oldTrigger; mprAssert(vp); mprAssert(fn); oldTrigger = vp->trigger; vp->trigger = fn; return oldTrigger;}/******************************************************************************/MprType mprGetVarType(MprVar *vp){ mprAssert(vp); return vp->type;}/******************************************************************************//********************************** Properties ********************************//******************************************************************************//* * Create a property in an object with a defined value. If the property * already exists in the object, then just write its value. */MprVar *mprCreateProperty(MprVar *obj, const char *propertyName, MprVar *newValue){ MprVar *prop, *last; int bucketIndex; mprAssert(obj); mprAssert(propertyName && *propertyName); if (obj->type != MPR_TYPE_OBJECT) { mprAssert(obj->type == MPR_TYPE_OBJECT); return 0; } /* * See if property already exists and locate the bucket to hold the * property reference. */ last = 0; bucketIndex = hash(obj->properties, propertyName); prop = obj->properties->buckets[bucketIndex]; /* * Find the property in the hash chain if it exists */ for (last = 0; prop; last = prop, prop = prop->forw) { if (prop->name[0] == propertyName[0] && strcmp(prop->name, propertyName) == 0) { break; } } if (prop) { /* FUTURE -- remove. Just for debug. */ mprAssert(prop == 0); mprLog(0, "Attempting to create property %s in object %s\n", propertyName, obj->name); return 0; } if (obj->trigger) { if ((obj->trigger)(MPR_VAR_CREATE_PROPERTY, obj->properties, prop, newValue, 0) == MPR_TRIGGER_ABORT) { return 0; } } /* * Create a new property */ prop = allocProperty(propertyName); if (prop == 0) { mprAssert(prop); return 0; } copyVarCore(prop, newValue, MPR_SHALLOW_COPY); prop->bucketIndex = bucketIndex; if (last) { last->forw = prop; } else { obj->properties->buckets[bucketIndex] = prop; } prop->parentProperties = obj->properties; /* * Update the item counts */ obj->properties->numItems++; if (! mprVarIsFunction(prop->type)) { obj->properties->numDataItems++; } return prop;}/******************************************************************************//* * Create a property in an object with a defined value. If the property * already exists in the object, then just write its value. Same as * mprCreateProperty except that the new value is passed by value rather than * by pointer. */MprVar *mprCreatePropertyValue(MprVar *obj, const char *propertyName, MprVar newValue){ return mprCreateProperty(obj, propertyName, &newValue);}/******************************************************************************//* * Create a new property */static MprVar *allocProperty(const char *propertyName){ MprVar *prop; prop = (MprVar*) mprMalloc(sizeof(MprVar)); if (prop == 0) { mprAssert(prop); return 0; } memset(prop, 0, sizeof(MprVar)); prop->allocatedVar = 1; prop->name = mprStrdup(propertyName); prop->forw = (MprVar*) 0; return prop;}/******************************************************************************//* * Update a property in an object with a defined value. Create the property * if it doesn not already exist. */MprVar *mprSetProperty(MprVar *obj, const char *propertyName, MprVar *newValue){ MprVar *prop, triggerValue; int rc; mprAssert(obj); mprAssert(propertyName && *propertyName); mprAssert(obj->type == MPR_TYPE_OBJECT); if (obj->type != MPR_TYPE_OBJECT) { mprAssert(0); return 0; } prop = mprGetProperty(obj, propertyName, 0); if (prop == 0) { return mprCreateProperty(obj, propertyName, newValue); } if (obj->trigger) { /* * Call the trigger before the update and pass it the new value. */ triggerValue = *newValue; triggerValue.allocatedVar = 0; triggerValue.allocatedData = 0; rc = (obj->trigger)(MPR_VAR_WRITE, obj->properties, obj, &triggerValue, 0); if (rc == MPR_TRIGGER_ABORT) { return 0; } else if (rc == MPR_TRIGGER_USE_NEW_VALUE) { /* * Trigger must copy to triggerValue a variable that is not * a structure copy of the existing data. */ copyVarCore(prop, &triggerValue, MPR_SHALLOW_COPY); mprDestroyVar(&triggerValue); return prop; } } copyVarCore(prop, newValue, MPR_SHALLOW_COPY); return prop;}/******************************************************************************//* * Update a property in an object with a defined value. Create the property * if it does not already exist. Same as mprSetProperty except that the * new value is passed by value rather than by pointer. */MprVar *mprSetPropertyValue(MprVar *obj, const char *propertyName, MprVar newValue){ return mprSetProperty(obj, propertyName, &newValue);}/******************************************************************************//* * Delete a property from this object */int mprDeleteProperty(MprVar *obj, const char *property){ MprVar *prop, *last; char *cp; int bucketIndex; mprAssert(obj); mprAssert(property && *property); mprAssert(obj->type == MPR_TYPE_OBJECT); if (obj->type != MPR_TYPE_OBJECT) { mprAssert(obj->type == MPR_TYPE_OBJECT); return 0; } last = 0; bucketIndex = hash(obj->properties, property); if ((prop = obj->properties->buckets[bucketIndex]) != 0) { for ( ; prop; prop = prop->forw) {
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