📄 monster.java
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import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class Monster extends Sprite{
int mhp=60;
private HeroSprite hero;
public static final int STAND=0;
public static final int LEFTWALK=1;
public static final int KIT=2;
public static final int BEIKIT=3;
public int left1[]={0,1,2};
public int right1[]={2,1,0};
public int stand1[]={9,10,11};
public int kit1[]={9,10,11,12,13,14,15,16,17};
public int die[]={3,4,5,6,7,8};
public int beikit[]={2,3};
public int mstate=0;
public Monster(Image img, int imgWidth, int imgHeight,HeroSprite hero){
super(img,imgWidth,imgHeight);
this.hero=hero;
defineCollisionRectangle(20,2,20,30);
}
public void act(){
if(!(collidesWith(hero,false))){
if(mstate!=LEFTWALK){
setFrameSequence(left1);
mstate=LEFTWALK;
}
if(getX()-hero.getX()<128){
move(-3,0);
}
}
if(collidesWith(hero,false)){
hero.currentHp-=2;
if(mstate!=STAND){
setFrameSequence(kit1);
mstate=STAND;
}
}
}
}
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