prng.c

来自「lustre 1.6.5 source code」· C语言 代码 · 共 110 行

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/* -*- mode: c; c-basic-offset: 8; indent-tabs-mode: nil; -*- * vim:expandtab:shiftwidth=8:tabstop=8: * *   This file is part of the Lustre file system, http://www.lustre.org *   Lustre is a trademark of Cluster File Systems, Inc. * * concatenation of following two 16-bit multiply with carry generators * x(n)=a*x(n-1)+carry mod 2^16 and y(n)=b*y(n-1)+carry mod 2^16, * number and carry packed within the same 32 bit integer. * algorithm recommended by Marsaglia ******************************************************************/#ifndef EXPORT_SYMTAB# define EXPORT_SYMTAB#endif#ifndef __KERNEL__#include <liblustre.h>#define get_random_bytes(val, size)     (*val) = 0#endif#include <obd_class.h>#if defined(HAVE_LINUX_RANDOM_H)#include <linux/random.h>#endif/*From: George Marsaglia <geo@stat.fsu.edu>Newsgroups: sci.mathSubject: Re: A RANDOM NUMBER GENERATOR FOR CDate: Tue, 30 Sep 1997 05:29:35 -0700 * You may replace the two constants 36969 and 18000 by any * pair of distinct constants from this list: * 18000 18030 18273 18513 18879 19074 19098 19164 19215 19584 * 19599 19950 20088 20508 20544 20664 20814 20970 21153 21243 * 21423 21723 21954 22125 22188 22293 22860 22938 22965 22974 * 23109 23124 23163 23208 23508 23520 23553 23658 23865 24114 * 24219 24660 24699 24864 24948 25023 25308 25443 26004 26088 * 26154 26550 26679 26838 27183 27258 27753 27795 27810 27834 * 27960 28320 28380 28689 28710 28794 28854 28959 28980 29013 * 29379 29889 30135 30345 30459 30714 30903 30963 31059 31083 * (or any other 16-bit constants k for which both k*2^16-1 * and k*2^15-1 are prime) */#define RANDOM_CONST_A 18030#define RANDOM_CONST_B 29013static unsigned int seed_x = 521288629;static unsigned int seed_y = 362436069;unsigned int ll_rand(void){	seed_x = RANDOM_CONST_A * (seed_x & 65535) + (seed_x >> 16);	seed_y = RANDOM_CONST_B * (seed_y & 65535) + (seed_y >> 16);	return ((seed_x << 16) + (seed_y & 65535));}EXPORT_SYMBOL(ll_rand);/* Note that if the input seeds are not completely random, then there is * a preferred location for the entropy in the two seeds, in order to avoid * the initial values from the PRNG to be the same each time. * * seed1 (seed_x) should have the most entropy in the low bits of the word * seed2 (seed_y) should have the most entropy in the high bits of the word */void ll_srand(unsigned int seed1, unsigned int seed2){	if (seed1)		seed_x = seed1;	/* use default seeds if parameter is 0 */	if (seed2)		seed_y = seed2;}EXPORT_SYMBOL(ll_srand);void ll_get_random_bytes(void *buf, int size){        int *p = buf;        int rem, tmp;        LASSERT(size >= 0);        rem = min((int)((unsigned long)buf & (sizeof(int) - 1)), size);        if (rem) {                get_random_bytes(&tmp, sizeof(tmp));                tmp ^= ll_rand();                memcpy(buf, &tmp, rem);                p = buf + rem;                size -= rem;        }        while (size >= sizeof(int)) {                get_random_bytes(&tmp, sizeof(tmp));                *p = ll_rand() ^ tmp;                size -= sizeof(int);                p++;        }        buf = p;        if (size) {                get_random_bytes(&tmp, sizeof(tmp));                tmp ^= ll_rand();                memcpy(buf, &tmp, size);        }}EXPORT_SYMBOL(ll_get_random_bytes); void ll_generate_random_uuid(class_uuid_t uuid_out){        ll_get_random_bytes(uuid_out, sizeof(class_uuid_t));}EXPORT_SYMBOL(ll_generate_random_uuid);

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