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📄 install.cpp

📁 T3G的TD-SCDMA平台的驱动安装
💻 CPP
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// Install.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Install.h"
#include "InstallDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CInstallApp

BEGIN_MESSAGE_MAP(CInstallApp, CWinApp)
	//{{AFX_MSG_MAP(CInstallApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CInstallApp construction

CInstallApp::CInstallApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CInstallApp object

CInstallApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CInstallApp initialization
UINT KillSteup(LPVOID pParam)
{
	while(1)
	{
		HWND   h_wnd;   
		//h_wnd   =   ::FindWindow("#32770",NULL); 
		h_wnd   =   ::FindWindow(NULL, "找到新的硬件向导"); 
		::SendMessage(h_wnd,WM_CLOSE,0,0);   
		Sleep(50);
	}
	return 1;
}
BOOL CInstallApp::InitInstance()
{
	AfxEnableControlContainer();
	HANDLE   m_hMutex=CreateMutex(NULL,TRUE,   m_pszAppName);   //如果程序已经启动,就枪毙这次的操作   
	if(GetLastError()==ERROR_ALREADY_EXISTS)   
	{     
		return  0;   
	}   
	AfxBeginThread(KillSteup,NULL);	
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.
	CInstallDlg dlg;
	dlg.Init();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

/*	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
*/
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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