📄 install.cpp
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// Install.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Install.h"
#include "InstallDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInstallApp
BEGIN_MESSAGE_MAP(CInstallApp, CWinApp)
//{{AFX_MSG_MAP(CInstallApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInstallApp construction
CInstallApp::CInstallApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CInstallApp object
CInstallApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CInstallApp initialization
UINT KillSteup(LPVOID pParam)
{
while(1)
{
HWND h_wnd;
//h_wnd = ::FindWindow("#32770",NULL);
h_wnd = ::FindWindow(NULL, "找到新的硬件向导");
::SendMessage(h_wnd,WM_CLOSE,0,0);
Sleep(50);
}
return 1;
}
BOOL CInstallApp::InitInstance()
{
AfxEnableControlContainer();
HANDLE m_hMutex=CreateMutex(NULL,TRUE, m_pszAppName); //如果程序已经启动,就枪毙这次的操作
if(GetLastError()==ERROR_ALREADY_EXISTS)
{
return 0;
}
AfxBeginThread(KillSteup,NULL);
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CInstallDlg dlg;
dlg.Init();
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
/* m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
*/
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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