📄 chessboardview.h
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// chessBoardView.h : interface of the CChessBoardView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHESSBOARDVIEW_H__3B073355_33F4_4CDE_B1DE_3656DBA4BCE0__INCLUDED_)
#define AFX_CHESSBOARDVIEW_H__3B073355_33F4_4CDE_B1DE_3656DBA4BCE0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define H 30
#define W 30
class CChessBoardView : public CView
{
protected: // create from serialization only
CChessBoardView();
DECLARE_DYNCREATE(CChessBoardView)
// Attributes
public:
CChessBoardDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessBoardView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
int tile;
CRect rect;
int y;
int x;
int s;
int Board[8][8];
void ChessBoard(int tr,int tc,int dr,int dc,int s);
virtual ~CChessBoardView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CChessBoardView)
afx_msg void OnCover();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnNew();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in chessBoardView.cpp
inline CChessBoardDoc* CChessBoardView::GetDocument()
{ return (CChessBoardDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSBOARDVIEW_H__3B073355_33F4_4CDE_B1DE_3656DBA4BCE0__INCLUDED_)
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