📄 chessboardview.cpp
字号:
// chessBoardView.cpp : implementation of the CChessBoardView class
//
#include "stdafx.h"
#include "chessBoard.h"
#include "chessBoardDoc.h"
#include "chessBoardView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView
IMPLEMENT_DYNCREATE(CChessBoardView, CView)
BEGIN_MESSAGE_MAP(CChessBoardView, CView)
//{{AFX_MSG_MAP(CChessBoardView)
ON_COMMAND(IDM_COVER, OnCover)
ON_WM_LBUTTONDOWN()
ON_COMMAND(IDM_NEW, OnNew)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView construction/destruction
CChessBoardView::CChessBoardView()
{
// TODO: add construction code here
tile=0;
x=0;
y=0;
for(int i=0;i<8;i++)
for(int j=0;j<8;j++)
Board[i][j]=0;
}
CChessBoardView::~CChessBoardView()
{
}
BOOL CChessBoardView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView drawing
void CChessBoardView::OnDraw(CDC* pDC)
{
CChessBoardDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
CRect rect;
GetClientRect(&rect);
CBrush br;
br.CreateSolidBrush(RGB(74,210,142));
pDC->SelectObject(&br);
pDC->FillRect(&rect,&br);
br.DeleteObject();
pDC->SetBkColor(RGB(74,210,142));
pDC->TextOut(0,0,"提示:");
pDC->TextOut(0,20,"鼠标左单击确定特殊方格的位置,点击操作菜单中的覆盖开始覆盖棋盘,点击刷新刷新棋盘!");
pDC->TextOut(0,40,"白色方格为特殊方格!");
pDC->GetClipBox(&rect);
CBrush br1,br2,br3,br4;
br1.CreateSolidBrush(RGB(255,0,0));
br2.CreateSolidBrush(RGB(0,255,0));
br3.CreateSolidBrush(RGB(0,0,255));
br4.CreateSolidBrush(RGB(255,255,0));
for(int j=100;j<=340;j+=H)
{
pDC->MoveTo(100,j);
pDC->LineTo(340,j);
}
for(int i=100;i<=340;i+=W)
{
pDC->MoveTo(i,100);
pDC->LineTo(i,340);
}
pDC->TextOut(400,100,"一号骨牌:");
pDC->TextOut(550,100,"二号骨牌:");
pDC->TextOut(400,200,"三号骨牌:");
pDC->TextOut(550,200,"四号骨牌:");
pDC->SelectObject(&br1);
pDC->Rectangle(475,100,505,130);
pDC->Rectangle(505,100,535,130);
pDC->Rectangle(475,130,505,160);
br1.DeleteObject();
pDC->SelectObject(&br2);
pDC->Rectangle(625,100,655,130);
pDC->Rectangle(655,100,685,130);
pDC->Rectangle(655,130,685,160);
br2.DeleteObject();
pDC->SelectObject(&br3);
pDC->Rectangle(475,200,505,230);
pDC->Rectangle(505,230,535,260);
pDC->Rectangle(475,230,505,260);
br3.DeleteObject();
pDC->SelectObject(&br4);
pDC->Rectangle(655,200,685,230);
pDC->Rectangle(625,230,655,260);
pDC->Rectangle(655,230,685,260);
br4.DeleteObject();
}
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView printing
BOOL CChessBoardView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CChessBoardView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CChessBoardView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView diagnostics
#ifdef _DEBUG
void CChessBoardView::AssertValid() const
{
CView::AssertValid();
}
void CChessBoardView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CChessBoardDoc* CChessBoardView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CChessBoardDoc)));
return (CChessBoardDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChessBoardView message handlers
void CChessBoardView::ChessBoard(int tr, int tc, int dr, int dc, int s)
{
if(s==1)
return;
s=s/2;
if(dr<tr+s&&dc<tc+s)
{
Board[tr+s-1][tc+s]=4;
Board[tr+s][tc+s-1]=4;
Board[tr+s][tc+s]=4;
ChessBoard(tr,tc,dr,dc,s);
ChessBoard(tr,tc+s,tr+s-1,tc+s,s);
ChessBoard(tr+s,tc,tr+s,tc+s-1,s);
ChessBoard(tr+s,tc+s,tr+s,tc+s,s);
}
if(dr<tr+s&&dc>=tc+s)
{
Board[tr+s-1][tc+s-1]=3;
Board[tr+s][tc+s-1]=3;
Board[tr+s][tc+s]=3;
ChessBoard(tr,tc,tr+s-1,tc+s-1,s);
ChessBoard(tr,tc+s,dr,dc,s);
ChessBoard(tr+s,tc,tr+s,tc+s-1,s);
ChessBoard(tr+s,tc+s,tr+s,tc+s,s);
}
if(dr>=tr+s&&dc<tc+s)
{
Board[tr+s-1][tc+s-1]=2;
Board[tr+s-1][tc+s]=2;
Board[tr+s][tc+s]=2;
ChessBoard(tr,tc,tr+s-1,tc+s-1,s);
ChessBoard(tr,tc+s,tr+s-1,tc+s,s);
ChessBoard(tr+s,tc,dr,dc,s);
ChessBoard(tr+s,tc+s,tr+s,tc+s,s);
}
if(dr>=tr+s&&dc>=tc+s)
{
Board[tr+s-1][tc+s-1]=1;
Board[tr+s-1][tc+s]=1;
Board[tr+s][tc+s-1]=1;
ChessBoard(tr,tc,tr+s-1,tc+s-1,s);
ChessBoard(tr,tc+s,tr+s-1,tc+s,s);
ChessBoard(tr+s,tc,tr+s,tc+s-1,s);
ChessBoard(tr+s,tc+s,dr,dc,s);
}
}
void CChessBoardView::OnCover()
{
// TODO: Add your command handler code here
int i,j;
CBrush br;
CDC *pDC=GetDC();
ChessBoard(0,0,x,y,8);
Board[x][y]=0;
for(i=0;i<8;i++)
{
for(j=0;j<8;j++)
{
switch(Board[i][j])
{
case 1:
br.CreateSolidBrush(RGB(255,0,0));
pDC->SelectObject(&br);
pDC->Rectangle(100+j*H,100+i*W,100+j*H+H,100+i*W+W);
br.DeleteObject();
break;
case 2:
br.CreateSolidBrush(RGB(0,255,0));
pDC->SelectObject(&br);
pDC->Rectangle(100+j*H,100+i*W,100+j*H+H,100+i*W+W);
br.DeleteObject();
break;
case 3:
br.CreateSolidBrush(RGB(0,0,255));
pDC->SelectObject(&br);
pDC->Rectangle(100+j*H,100+i*W,100+j*H+H,100+i*W+W);
br.DeleteObject();
break;
case 4:
br.CreateSolidBrush(RGB(255,255,0));
pDC->SelectObject(&br);
pDC->Rectangle(100+j*H,100+i*W,100+j*H+H,100+i*W+W);
br.DeleteObject();
break;
default:
br.CreateSolidBrush(RGB(255,255,255));
pDC->SelectObject(&br);
pDC->Rectangle(100+j*H,100+i*W,100+j*H+H,100+i*W+W);
br.DeleteObject();
break;
}
}
}
ReleaseDC(pDC);
}
void CChessBoardView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if((point.x>340||point.x<100)||(point.y>340||point.y<100))
MessageBox("您所单击的点不在棋盘内!","错误",MB_OK);
else
{
x=(int)(point.y-100)/30;
y=(int)(point.x-100)/30;
}
CView::OnLButtonDown(nFlags, point);
}
void CChessBoardView::OnNew()
{
// TODO: Add your command handler code here
x=0;
y=0;
for(int i=0;i<8;i++)
for(int j=0;j<8;j++)
Board[i][j]=0;
CWnd::InvalidateRect(&rect,1);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -