📄 threadcontextproperties.cs
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#region Copyright & License
//
// Copyright 2001-2005 The Apache Software Foundation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
namespace log4net.Util
{
/// <summary>
/// Implementation of Properties collection for the <see cref="log4net.ThreadContext"/>
/// </summary>
/// <remarks>
/// <para>
/// Class implements a collection of properties that is specific to each thread.
/// The class is not synchronized as each thread has its own <see cref="PropertiesDictionary"/>.
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
public sealed class ThreadContextProperties : ContextPropertiesBase
{
#region Private Instance Fields
/// <summary>
/// The thread local data slot to use to store a PropertiesDictionary.
/// </summary>
private readonly static LocalDataStoreSlot s_threadLocalSlot = System.Threading.Thread.AllocateDataSlot();
#endregion Private Instance Fields
#region Public Instance Constructors
/// <summary>
/// Internal constructor
/// </summary>
/// <remarks>
/// <para>
/// Initializes a new instance of the <see cref="ThreadContextProperties" /> class.
/// </para>
/// </remarks>
internal ThreadContextProperties()
{
}
#endregion Public Instance Constructors
#region Public Instance Properties
/// <summary>
/// Gets or sets the value of a property
/// </summary>
/// <value>
/// The value for the property with the specified key
/// </value>
/// <remarks>
/// <para>
/// Gets or sets the value of a property
/// </para>
/// </remarks>
override public object this[string key]
{
get
{
PropertiesDictionary dictionary = GetProperties(false);
if (dictionary != null)
{
return dictionary[key];
}
return null;
}
set
{
GetProperties(true)[key] = value;
}
}
#endregion Public Instance Properties
#region Public Instance Methods
/// <summary>
/// Remove a property
/// </summary>
/// <param name="key">the key for the entry to remove</param>
/// <remarks>
/// <para>
/// Remove a property
/// </para>
/// </remarks>
public void Remove(string key)
{
PropertiesDictionary dictionary = GetProperties(false);
if (dictionary != null)
{
dictionary.Remove(key);
}
}
/// <summary>
/// Clear all properties
/// </summary>
/// <remarks>
/// <para>
/// Clear all properties
/// </para>
/// </remarks>
public void Clear()
{
PropertiesDictionary dictionary = GetProperties(false);
if (dictionary != null)
{
dictionary.Clear();
}
}
#endregion Public Instance Methods
#region Internal Instance Methods
/// <summary>
/// Get the <c>PropertiesDictionary</c> for this thread.
/// </summary>
/// <param name="create">create the dictionary if it does not exist, otherwise return null if is does not exist</param>
/// <returns>the properties for this thread</returns>
/// <remarks>
/// <para>
/// The collection returned is only to be used on the calling thread. If the
/// caller needs to share the collection between different threads then the
/// caller must clone the collection before doing so.
/// </para>
/// </remarks>
internal PropertiesDictionary GetProperties(bool create)
{
PropertiesDictionary properties = (PropertiesDictionary)System.Threading.Thread.GetData(s_threadLocalSlot);
if (properties == null && create)
{
properties = new PropertiesDictionary();
System.Threading.Thread.SetData(s_threadLocalSlot, properties);
}
return properties;
}
#endregion Internal Instance Methods
}
}
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