📄 levelcollection.cs
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/// <returns>An <see cref="Enumerator"/> for the entire <c>LevelCollection</c>.</returns>
public virtual ILevelCollectionEnumerator GetEnumerator()
{
return new Enumerator(this);
}
#endregion
#region Public helpers (just to mimic some nice features of ArrayList)
/// <summary>
/// Gets or sets the number of elements the <c>LevelCollection</c> can contain.
/// </summary>
public virtual int Capacity
{
get
{
return m_array.Length;
}
set
{
if (value < m_count)
{
value = m_count;
}
if (value != m_array.Length)
{
if (value > 0)
{
Level[] temp = new Level[value];
Array.Copy(m_array, 0, temp, 0, m_count);
m_array = temp;
}
else
{
m_array = new Level[DEFAULT_CAPACITY];
}
}
}
}
/// <summary>
/// Adds the elements of another <c>LevelCollection</c> to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="x">The <c>LevelCollection</c> whose elements should be added to the end of the current <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="LevelCollection.Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(LevelCollection x)
{
if (m_count + x.Count >= m_array.Length)
{
EnsureCapacity(m_count + x.Count);
}
Array.Copy(x.m_array, 0, m_array, m_count, x.Count);
m_count += x.Count;
m_version++;
return m_count;
}
/// <summary>
/// Adds the elements of a <see cref="Level"/> array to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="x">The <see cref="Level"/> array whose elements should be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="LevelCollection.Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(Level[] x)
{
if (m_count + x.Length >= m_array.Length)
{
EnsureCapacity(m_count + x.Length);
}
Array.Copy(x, 0, m_array, m_count, x.Length);
m_count += x.Length;
m_version++;
return m_count;
}
/// <summary>
/// Adds the elements of a <see cref="Level"/> collection to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="col">The <see cref="Level"/> collection whose elements should be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="LevelCollection.Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(ICollection col)
{
if (m_count + col.Count >= m_array.Length)
{
EnsureCapacity(m_count + col.Count);
}
foreach(object item in col)
{
Add((Level)item);
}
return m_count;
}
/// <summary>
/// Sets the capacity to the actual number of elements.
/// </summary>
public virtual void TrimToSize()
{
this.Capacity = m_count;
}
#endregion
#region Implementation (helpers)
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="LevelCollection.Count"/>.</para>
/// </exception>
private void ValidateIndex(int i)
{
ValidateIndex(i, false);
}
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="LevelCollection.Count"/>.</para>
/// </exception>
private void ValidateIndex(int i, bool allowEqualEnd)
{
int max = (allowEqualEnd) ? (m_count) : (m_count-1);
if (i < 0 || i > max)
{
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("i", (object)i, "Index was out of range. Must be non-negative and less than the size of the collection. [" + (object)i + "] Specified argument was out of the range of valid values.");
}
}
private void EnsureCapacity(int min)
{
int newCapacity = ((m_array.Length == 0) ? DEFAULT_CAPACITY : m_array.Length * 2);
if (newCapacity < min)
{
newCapacity = min;
}
this.Capacity = newCapacity;
}
#endregion
#region Implementation (ICollection)
void ICollection.CopyTo(Array array, int start)
{
Array.Copy(m_array, 0, array, start, m_count);
}
#endregion
#region Implementation (IList)
object IList.this[int i]
{
get { return (object)this[i]; }
set { this[i] = (Level)value; }
}
int IList.Add(object x)
{
return this.Add((Level)x);
}
bool IList.Contains(object x)
{
return this.Contains((Level)x);
}
int IList.IndexOf(object x)
{
return this.IndexOf((Level)x);
}
void IList.Insert(int pos, object x)
{
this.Insert(pos, (Level)x);
}
void IList.Remove(object x)
{
this.Remove((Level)x);
}
void IList.RemoveAt(int pos)
{
this.RemoveAt(pos);
}
#endregion
#region Implementation (IEnumerable)
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)(this.GetEnumerator());
}
#endregion
#region Nested enumerator class
/// <summary>
/// Supports simple iteration over a <see cref="LevelCollection"/>.
/// </summary>
private sealed class Enumerator : IEnumerator, ILevelCollectionEnumerator
{
#region Implementation (data)
private readonly LevelCollection m_collection;
private int m_index;
private int m_version;
#endregion
#region Construction
/// <summary>
/// Initializes a new instance of the <c>Enumerator</c> class.
/// </summary>
/// <param name="tc"></param>
internal Enumerator(LevelCollection tc)
{
m_collection = tc;
m_index = -1;
m_version = tc.m_version;
}
#endregion
#region Operations (type-safe IEnumerator)
/// <summary>
/// Gets the current element in the collection.
/// </summary>
public Level Current
{
get { return m_collection[m_index]; }
}
/// <summary>
/// Advances the enumerator to the next element in the collection.
/// </summary>
/// <returns>
/// <c>true</c> if the enumerator was successfully advanced to the next element;
/// <c>false</c> if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="InvalidOperationException">
/// The collection was modified after the enumerator was created.
/// </exception>
public bool MoveNext()
{
if (m_version != m_collection.m_version)
{
throw new System.InvalidOperationException("Collection was modified; enumeration operation may not execute.");
}
++m_index;
return (m_index < m_collection.Count);
}
/// <summary>
/// Sets the enumerator to its initial position, before the first element in the collection.
/// </summary>
public void Reset()
{
m_index = -1;
}
#endregion
#region Implementation (IEnumerator)
object IEnumerator.Current
{
get { return this.Current; }
}
#endregion
}
#endregion
#region Nested Read Only Wrapper class
private sealed class ReadOnlyLevelCollection : LevelCollection
{
#region Implementation (data)
private readonly LevelCollection m_collection;
#endregion
#region Construction
internal ReadOnlyLevelCollection(LevelCollection list) : base(Tag.Default)
{
m_collection = list;
}
#endregion
#region Type-safe ICollection
public override void CopyTo(Level[] array)
{
m_collection.CopyTo(array);
}
public override void CopyTo(Level[] array, int start)
{
m_collection.CopyTo(array,start);
}
public override int Count
{
get { return m_collection.Count; }
}
public override bool IsSynchronized
{
get { return m_collection.IsSynchronized; }
}
public override object SyncRoot
{
get { return this.m_collection.SyncRoot; }
}
#endregion
#region Type-safe IList
public override Level this[int i]
{
get { return m_collection[i]; }
set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
}
public override int Add(Level x)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override void Clear()
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override bool Contains(Level x)
{
return m_collection.Contains(x);
}
public override int IndexOf(Level x)
{
return m_collection.IndexOf(x);
}
public override void Insert(int pos, Level x)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override void Remove(Level x)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override void RemoveAt(int pos)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override bool IsFixedSize
{
get { return true; }
}
public override bool IsReadOnly
{
get { return true; }
}
#endregion
#region Type-safe IEnumerable
public override ILevelCollectionEnumerator GetEnumerator()
{
return m_collection.GetEnumerator();
}
#endregion
#region Public Helpers
// (just to mimic some nice features of ArrayList)
public override int Capacity
{
get { return m_collection.Capacity; }
set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
}
public override int AddRange(LevelCollection x)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
public override int AddRange(Level[] x)
{
throw new NotSupportedException("This is a Read Only Collection and can not be modified");
}
#endregion
}
#endregion
}
}
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