📄 levelcollection.cs
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#region Copyright & License
//
// Copyright 2001-2005 The Apache Software Foundation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
namespace log4net.Core
{
/// <summary>
/// A strongly-typed collection of <see cref="Level"/> objects.
/// </summary>
/// <author>Nicko Cadell</author>
public class LevelCollection : ICollection, IList, IEnumerable, ICloneable
{
#region Interfaces
/// <summary>
/// Supports type-safe iteration over a <see cref="LevelCollection"/>.
/// </summary>
public interface ILevelCollectionEnumerator
{
/// <summary>
/// Gets the current element in the collection.
/// </summary>
Level Current { get; }
/// <summary>
/// Advances the enumerator to the next element in the collection.
/// </summary>
/// <returns>
/// <c>true</c> if the enumerator was successfully advanced to the next element;
/// <c>false</c> if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="InvalidOperationException">
/// The collection was modified after the enumerator was created.
/// </exception>
bool MoveNext();
/// <summary>
/// Sets the enumerator to its initial position, before the first element in the collection.
/// </summary>
void Reset();
}
#endregion
private const int DEFAULT_CAPACITY = 16;
#region Implementation (data)
private Level[] m_array;
private int m_count = 0;
private int m_version = 0;
#endregion
#region Static Wrappers
/// <summary>
/// Creates a read-only wrapper for a <c>LevelCollection</c> instance.
/// </summary>
/// <param name="list">list to create a readonly wrapper arround</param>
/// <returns>
/// A <c>LevelCollection</c> wrapper that is read-only.
/// </returns>
public static LevelCollection ReadOnly(LevelCollection list)
{
if(list==null) throw new ArgumentNullException("list");
return new ReadOnlyLevelCollection(list);
}
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that is empty and has the default initial capacity.
/// </summary>
public LevelCollection()
{
m_array = new Level[DEFAULT_CAPACITY];
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that has the specified initial capacity.
/// </summary>
/// <param name="capacity">
/// The number of elements that the new <c>LevelCollection</c> is initially capable of storing.
/// </param>
public LevelCollection(int capacity)
{
m_array = new Level[capacity];
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <c>LevelCollection</c>.
/// </summary>
/// <param name="c">The <c>LevelCollection</c> whose elements are copied to the new collection.</param>
public LevelCollection(LevelCollection c)
{
m_array = new Level[c.Count];
AddRange(c);
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <see cref="Level"/> array.
/// </summary>
/// <param name="a">The <see cref="Level"/> array whose elements are copied to the new list.</param>
public LevelCollection(Level[] a)
{
m_array = new Level[a.Length];
AddRange(a);
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <see cref="Level"/> collection.
/// </summary>
/// <param name="col">The <see cref="Level"/> collection whose elements are copied to the new list.</param>
public LevelCollection(ICollection col)
{
m_array = new Level[col.Count];
AddRange(col);
}
/// <summary>
/// Type visible only to our subclasses
/// Used to access protected constructor
/// </summary>
protected internal enum Tag
{
/// <summary>
/// A value
/// </summary>
Default
}
/// <summary>
/// Allow subclasses to avoid our default constructors
/// </summary>
/// <param name="tag"></param>
protected internal LevelCollection(Tag tag)
{
m_array = null;
}
#endregion
#region Operations (type-safe ICollection)
/// <summary>
/// Gets the number of elements actually contained in the <c>LevelCollection</c>.
/// </summary>
public virtual int Count
{
get { return m_count; }
}
/// <summary>
/// Copies the entire <c>LevelCollection</c> to a one-dimensional
/// <see cref="Level"/> array.
/// </summary>
/// <param name="array">The one-dimensional <see cref="Level"/> array to copy to.</param>
public virtual void CopyTo(Level[] array)
{
this.CopyTo(array, 0);
}
/// <summary>
/// Copies the entire <c>LevelCollection</c> to a one-dimensional
/// <see cref="Level"/> array, starting at the specified index of the target array.
/// </summary>
/// <param name="array">The one-dimensional <see cref="Level"/> array to copy to.</param>
/// <param name="start">The zero-based index in <paramref name="array"/> at which copying begins.</param>
public virtual void CopyTo(Level[] array, int start)
{
if (m_count > array.GetUpperBound(0) + 1 - start)
{
throw new System.ArgumentException("Destination array was not long enough.");
}
Array.Copy(m_array, 0, array, start, m_count);
}
/// <summary>
/// Gets a value indicating whether access to the collection is synchronized (thread-safe).
/// </summary>
/// <value>true if access to the ICollection is synchronized (thread-safe); otherwise, false.</value>
public virtual bool IsSynchronized
{
get { return m_array.IsSynchronized; }
}
/// <summary>
/// Gets an object that can be used to synchronize access to the collection.
/// </summary>
public virtual object SyncRoot
{
get { return m_array.SyncRoot; }
}
#endregion
#region Operations (type-safe IList)
/// <summary>
/// Gets or sets the <see cref="Level"/> at the specified index.
/// </summary>
/// <param name="index">The zero-based index of the element to get or set.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="LevelCollection.Count"/>.</para>
/// </exception>
public virtual Level this[int index]
{
get
{
ValidateIndex(index); // throws
return m_array[index];
}
set
{
ValidateIndex(index); // throws
++m_version;
m_array[index] = value;
}
}
/// <summary>
/// Adds a <see cref="Level"/> to the end of the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The index at which the value has been added.</returns>
public virtual int Add(Level item)
{
if (m_count == m_array.Length)
{
EnsureCapacity(m_count + 1);
}
m_array[m_count] = item;
m_version++;
return m_count++;
}
/// <summary>
/// Removes all elements from the <c>LevelCollection</c>.
/// </summary>
public virtual void Clear()
{
++m_version;
m_array = new Level[DEFAULT_CAPACITY];
m_count = 0;
}
/// <summary>
/// Creates a shallow copy of the <see cref="LevelCollection"/>.
/// </summary>
/// <returns>A new <see cref="LevelCollection"/> with a shallow copy of the collection data.</returns>
public virtual object Clone()
{
LevelCollection newCol = new LevelCollection(m_count);
Array.Copy(m_array, 0, newCol.m_array, 0, m_count);
newCol.m_count = m_count;
newCol.m_version = m_version;
return newCol;
}
/// <summary>
/// Determines whether a given <see cref="Level"/> is in the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to check for.</param>
/// <returns><c>true</c> if <paramref name="item"/> is found in the <c>LevelCollection</c>; otherwise, <c>false</c>.</returns>
public virtual bool Contains(Level item)
{
for (int i=0; i != m_count; ++i)
{
if (m_array[i].Equals(item))
{
return true;
}
}
return false;
}
/// <summary>
/// Returns the zero-based index of the first occurrence of a <see cref="Level"/>
/// in the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to locate in the <c>LevelCollection</c>.</param>
/// <returns>
/// The zero-based index of the first occurrence of <paramref name="item"/>
/// in the entire <c>LevelCollection</c>, if found; otherwise, -1.
/// </returns>
public virtual int IndexOf(Level item)
{
for (int i=0; i != m_count; ++i)
{
if (m_array[i].Equals(item))
{
return i;
}
}
return -1;
}
/// <summary>
/// Inserts an element into the <c>LevelCollection</c> at the specified index.
/// </summary>
/// <param name="index">The zero-based index at which <paramref name="item"/> should be inserted.</param>
/// <param name="item">The <see cref="Level"/> to insert.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="LevelCollection.Count"/>.</para>
/// </exception>
public virtual void Insert(int index, Level item)
{
ValidateIndex(index, true); // throws
if (m_count == m_array.Length)
{
EnsureCapacity(m_count + 1);
}
if (index < m_count)
{
Array.Copy(m_array, index, m_array, index + 1, m_count - index);
}
m_array[index] = item;
m_count++;
m_version++;
}
/// <summary>
/// Removes the first occurrence of a specific <see cref="Level"/> from the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to remove from the <c>LevelCollection</c>.</param>
/// <exception cref="ArgumentException">
/// The specified <see cref="Level"/> was not found in the <c>LevelCollection</c>.
/// </exception>
public virtual void Remove(Level item)
{
int i = IndexOf(item);
if (i < 0)
{
throw new System.ArgumentException("Cannot remove the specified item because it was not found in the specified Collection.");
}
++m_version;
RemoveAt(i);
}
/// <summary>
/// Removes the element at the specified index of the <c>LevelCollection</c>.
/// </summary>
/// <param name="index">The zero-based index of the element to remove.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="LevelCollection.Count"/>.</para>
/// </exception>
public virtual void RemoveAt(int index)
{
ValidateIndex(index); // throws
m_count--;
if (index < m_count)
{
Array.Copy(m_array, index + 1, m_array, index, m_count - index);
}
// We can't set the deleted entry equal to null, because it might be a value type.
// Instead, we'll create an empty single-element array of the right type and copy it
// over the entry we want to erase.
Level[] temp = new Level[1];
Array.Copy(temp, 0, m_array, m_count, 1);
m_version++;
}
/// <summary>
/// Gets a value indicating whether the collection has a fixed size.
/// </summary>
/// <value>true if the collection has a fixed size; otherwise, false. The default is false</value>
public virtual bool IsFixedSize
{
get { return false; }
}
/// <summary>
/// Gets a value indicating whether the IList is read-only.
/// </summary>
/// <value>true if the collection is read-only; otherwise, false. The default is false</value>
public virtual bool IsReadOnly
{
get { return false; }
}
#endregion
#region Operations (type-safe IEnumerable)
/// <summary>
/// Returns an enumerator that can iterate through the <c>LevelCollection</c>.
/// </summary>
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