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📄 serveoneclient.java

📁 使用的新的编程思想有很强的可思想性并且去的运行环境也良好
💻 JAVA
📖 第 1 页 / 共 2 页
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import java.io.*;
import java.net.*;

/**
 * <p>Title: chess server</p>
 * <p>Description: chess server</p>
 * <p>Copyright: Copyright (c) 2003</p>
 * <p>Company: e-top</p>
 * @author cylix
 * @version 1.0
 */

public class ServeOneClient extends Thread{
    private Socket socket;
    private String player=null;
    protected ObjectInputStream in;
    protected ObjectOutputStream out;
    public ServeOneClient(Socket s)
        throws IOException {
        socket = s;
        //System.out.println("server socket begin ...");

        in =new ObjectInputStream(
            socket.getInputStream());
        // Enable auto-flush:
        out = new ObjectOutputStream(
            socket.getOutputStream());
        //System.out.println("server socket in and out ...");

        // If any of the above calls throw an
        // exception, the caller is responsible for
        // closing the socket. Otherwise the thread
        // will close it.
        start(); // Calls run()
    }
    public void run() {

        Message obj=new Message();
        while (true) {
            try {
                obj =(Message)in.readObject();
                // write message by doMessage() function
                doMessage(obj);
            }catch(ClassNotFoundException er){}
            catch(IOException e){}
        }
    /*
        System.out.println("closing...");
        try {
            socket.close();
        }catch (IOException e) {}
     */

    }
    /**
     * deal with messages
     * @param msg
     * @return 1= victory request 2=socket closeed
     */
    public int doMessage(Message msg){
        //System.out.println("doMessage begin...type="+msg.type);
        switch(msg.type){
            case 1:{//new connect to the server
                sendNewPlayer(msg); //here client must reply with type==10
                addPlayer(msg);     // msg.msg == new player's name
                break;
            }
            case 2:{// put chessman
                putChessman(msg);
                break;
            }
            case 3:{//request for another to play
                requestAnother(msg);
                break;
            }
            case 4:{
                denyRequest(msg);
                break;
            }
            case 5:{
                acceptRequest(msg);
                break;
            }
            case 6:{//send victory
                checkVictory(msg);
                break;
            }
            case 7:{//send disconnection
                getdisconnect(msg);
                break;
            }
            case 8:{//save game
                break;
            }
            case 12:{//setting information
                boolean flag=true;
                setting(msg,flag);
                break;
            }
            case 13:{
                boolean flag=false;
                setting(msg,flag);
                break;
            }
            case 19:{
                playerRefresh(msg);
                break;
            }
            case 20:{
                try{
                    this.out.writeObject(msg);
                }catch(IOException e){
                    e.printStackTrace();
                }
                break;
            }
            default:{
            }
        }//end switch
        return 0; // end correctly
    }
    /**
     * judge game and update all client's panel
     * type = 7 sender will close game
     * @param msg
     */
    public void getdisconnect(Message msg){
        Group gg = null;
        Player pp = null;
        String str=null;
        //if disconnector in a group
        for(int i=0;i<Server.groupList.size();i++){
            gg = (Group)Server.groupList.get(i);
            if(this.equals(gg.selfSocket)==true){
                //send gg.player win
                msg.type=6; // gg.player win
                try{
                    gg.playerSocket.out.writeObject(msg);
                }catch(IOException e){
                    e.printStackTrace();
                }
                sendLeftMsg(gg.self);
                //update groupList
                Server.groupList.remove(gg);
                return;
            }
            if(this.equals(gg.playerSocket)==true){
                msg.type=6;
                try{
                    gg.selfSocket.out.writeObject(msg);
                }catch(IOException e){
                    e.printStackTrace();
                }
                sendLeftMsg(gg.player);
                Server.groupList.remove(gg);
                return;
            }
        }

        // if disconnector in the playerList
        for(int i=0;i<Server.playerList.size();i++){// find disconnector
            pp = (Player)Server.playerList.get(i);
            if(this.equals(pp.selfSocket)==true){
                break;
            }
        }
        sendLeftMsg(pp.self);
        Server.playerList.remove(pp); // remove disconnector from list
        updateClient();
    }
    private void sendLeftMsg(String str){
        char cc;
        for(int i=0;i<50;i++){
            cc=str.charAt(i);
            if(cc!='\0')
                System.out.print(cc);
            else break;
        }
        System.out.print(" has left server ...\n");

    }
    /**
     * deny request of play
     * type ==4 msg == requestor's name
     * @param msg
     */
    public void denyRequest(Message msg){
        String denyName=null;
        Player pp=null;
        for(int i=0;i<Server.playerList.size();i++){
            pp = (Player)Server.playerList.get(i);
            if(this.equals(pp.selfSocket)==true){
                denyName = new String(pp.self);
                break;
            }
        }
        for(int i=0;i<Server.playerList.size();i++){
            pp = (Player)Server.playerList.get(i);
            if(arrayMatchString(msg.msg,pp.self)==true){
                Message ms = new Message();
                ms.type=4;
                strToCharArray(denyName,ms.msg);
                try{// requestor 's socket send msg to it's client
                    pp.selfSocket.out.writeObject(ms);
                }catch(IOException er){
                    er.printStackTrace();
                }
                break;
            }
        }

    }
    /**
     * B accept request of A server will update List
     * type ==5 msg == A's name
     * @param msg
     */
    public void acceptRequest(Message msg){
        Player pps=null,ppd=null;//ppd = B pps = A
        String acceptName=null;
        for(int i=0;i<Server.playerList.size();i++){
            ppd = (Player)Server.playerList.get(i);
            if(this.equals(ppd.selfSocket)==true){
                break;
            }
        }
        for(int i=0;i<Server.playerList.size();i++){
            pps = (Player)Server.playerList.get(i);
            if(arrayMatchString(msg.msg,pps.self)==true){
                break;
            }
        }

        Message ss = new Message();
        ss.type=14; // for B to set color and settings
        ss.color=msg.color;
        try{
            ppd.selfSocket.out.writeObject(ss);
        }catch(IOException e){
            e.printStackTrace();
        }
        ss.type=5; // B's accept A's requestion
        strToCharArray(ppd.self,ss.msg);
        try{
            pps.selfSocket.out.writeObject(ss);
        }catch(IOException e){
            e.printStackTrace();
        }
        //upload list display here, server will update Arraylist
        Group p1 = new Group();
        p1.self=new String(pps.self);
        p1.selfSocket = pps.selfSocket;
        p1.selfColor = pps.color;
        p1.player = new String(ppd.self);
        p1.playerSocket = ppd.selfSocket;
        if(p1.selfColor==1){
            p1.playerColor = 2;
        }else{
            p1.playerColor = 1;
        }
        p1.Setting = pps.setting;
        Server.groupList.add(p1);

        ///System.out.println(p1.self+p1.selfColor+" player "+p1.player+p1.playerColor);

        if(Server.playerList.size()==2){
            msg.type=15;
            try{
                pps.selfSocket.out.writeObject(msg);
                ppd.selfSocket.out.writeObject(msg);
            }catch(IOException e){
                e.printStackTrace();
            }
        }
        Server.playerList.remove(pps);
        Server.playerList.remove(ppd);

        //System.out.println(" after create a group,playerlist size  = "+Server.playerList.size());

        updateClient();
    }
    /**
     * update client List when new group create or player left
     */
    public void updateClient(){
        Message msg = new Message();
        Player pp = null,ppm = null;
        for(int i=0;i<Server.playerList.size();i++){
            pp = (Player)Server.playerList.get(i);
            msg.type=15;   //update client player list box
            try{  //clear client list box
   //             System.out.println("clear "+pp.self+"'s list box");
                pp.selfSocket.out.writeObject(msg);
            }catch(IOException e){
                e.printStackTrace();
            }
            for(int j=0;j<Server.playerList.size();j++){
                ppm=(Player)Server.playerList.get(j);
                strToCharArray(ppm.self,msg.msg);
                msg.type=9;
                try{
                    //System.out.println("updating ..."+pp.self+" list box about"+ppm.self);
                    pp.selfSocket.out.writeObject(msg);
                }catch(IOException e){
                    e.printStackTrace();
                }
            }
        }
        // later ,group player 's list box will be updateed here
    }
    /**
     * judge whether arr[] is equal to str
     * @param arr
     * @param str
     * @return
     */
    private boolean arrayMatchString(char []arr,String str){
        for(int i=0; i<50 && str.charAt(i)!='\0';i++){
            if(arr[i]!=str.charAt(i))
                return false;
        }
        return true;
    }
    /**
     * type ==3
     * @param msg
     */
    public void requestAnother(Message msg){
        Player pp = null;  // receiver
        Player spp = null; // sender
        String senderName=null;
        // get sender's name
        for(int i=0;i<Server.playerList.size();i++){
            spp = (Player)Server.playerList.get(i);
            if(this.equals(spp.selfSocket)==true){
                senderName = new String(spp.self);
                //System.out.println("requestor 's name = "+senderName);
                break;
            }
        }
        for(int i=0;i<Server.playerList.size();i++){
            pp = (Player)Server.playerList.get(i);
            if(arrayMatchString(msg.msg,pp.self)==true){
                Message ms = new Message();
                strToCharArray(senderName,ms.msg);
                ms.type=3;
                if(spp.color==1){
                    ms.color = 2; //set another's color
                }
                else{
                    ms.color = 1;
                }
                ms.setting=spp.setting;
                try{// player B socket send msg to B's Client
                    pp.selfSocket.out.writeObject(ms);
                    //System.out.println("type= "+ms.type+"  "+pp.self+ " send msg to name = "+ms.msg[0]+"with B's color"+ms.color);
                }catch(IOException er){
                    er.printStackTrace();
                }
                break;
            }
        }
    }
    // convert string to array which is end with '\0'
    public void strToCharArray(String str,char [] arr){
        int i=0;
        for(i=0;i<str.length()&&i<49;i++){
            arr[i] = str.charAt(i);
        }
        arr[i]='\0';
    }
    /**
     * setting information flag
     * @param msg
     */
    public void setting(Message msg,boolean flag){
        int i=0;
        Player pp=null;
        for(i=0;i<Server.playerList.size();i++){
            pp =(Player) Server.playerList.get(i);
            if(this.equals(pp.selfSocket)==true){
                if(flag==true)
                    pp.setting=msg.setting;
                else
                    pp.color=msg.color;
                //System.out.println("setting "+pp.setting+"color = "+pp.color);
            }
        }

    }

    /**
     * filter array 's black space which is end of the array
     * @param arr

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