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📄 processpriority.cpp

📁 window核心编程_code源程序
💻 CPP
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// ProcessPriority.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ProcessPriority.h"
#include "ProcessPriorityDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProcessPriorityApp

BEGIN_MESSAGE_MAP(CProcessPriorityApp, CWinApp)
	//{{AFX_MSG_MAP(CProcessPriorityApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProcessPriorityApp construction

CProcessPriorityApp::CProcessPriorityApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProcessPriorityApp object

CProcessPriorityApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CProcessPriorityApp initialization

BOOL CProcessPriorityApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CProcessPriorityDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}





//DEL int CProcessPriorityApp::Run() 
//DEL {
//DEL 	// TODO: Add your specialized code here and/or call the base class
//DEL     HWND hwnd=AfxGetMainWnd()->GetSafeHwnd();
//DEL 	BOOL fQuit=FALSE;
//DEL 	while(!fQuit)
//DEL 	{ 
//DEL 		MSG msg;
//DEL 		if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
//DEL 		{
//DEL 		 if(!IsDialogMessage(hwnd,&msg))
//DEL 		 {
//DEL 		   if(msg.message==WM_QUIT)
//DEL 		   {
//DEL 		     fQuit=TRUE;
//DEL 		   }
//DEL 		   else
//DEL 		   {
//DEL 		     TranslateMessage(&msg);
//DEL 			 DispatchMessage(&msg);
//DEL 		   }
//DEL 		 }
//DEL 		}
//DEL 		else
//DEL 		{
//DEL 			CProcessPriorityDlg* dlg=(CProcessPriorityDlg*)AfxGetMainWnd();
//DEL 			dlg->OnIdleHanle() ;
//DEL 		}
//DEL 
//DEL 	  
//DEL 	}
//DEL 	return TRUE;
//DEL }

//DEL BOOL CProcessPriorityApp::OnIdle(LONG lCount) 
//DEL {
//DEL     ::AfxMessageBox("good");
//DEL 	
//DEL 	return CWinApp::OnIdle(lCount);
//DEL }



BOOL CProcessPriorityApp::OnIdle(LONG lCount) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::OnIdle(lCount);
}

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