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📄 triangle.cpp

📁 英特尔&#174 线程构建模块(英特尔&#174 TBB)是一个屡获殊荣的 C++ 运行时库
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/*    Copyright 2005-2007 Intel Corporation.  All Rights Reserved.    This file is part of Threading Building Blocks.    Threading Building Blocks is free software; you can redistribute it    and/or modify it under the terms of the GNU General Public License    version 2 as published by the Free Software Foundation.    Threading Building Blocks is distributed in the hope that it will be    useful, but WITHOUT ANY WARRANTY; without even the implied warranty    of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with Threading Building Blocks; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    As a special exception, you may use this file as part of a free software    library without restriction.  Specifically, if other files instantiate    templates or use macros or inline functions from this file, or you compile    this file and link it with other files to produce an executable, this    file does not by itself cause the resulting executable to be covered by    the GNU General Public License.  This exception does not however    invalidate any other reasons why the executable file might be covered by    the GNU General Public License.*//*    The original source for this example is    Copyright (c) 1994, 1995, 1996, 1997  John E. Stone    All rights reserved.    Redistribution and use in source and binary forms, with or without    modification, are permitted provided that the following conditions    are met:    1. Redistributions of source code must retain the above copyright       notice, this list of conditions and the following disclaimer.    2. Redistributions in binary form must reproduce the above copyright       notice, this list of conditions and the following disclaimer in the       documentation and/or other materials provided with the distribution.    3. All advertising materials mentioning features or use of this software       must display the following acknowledgement:	 This product includes software developed by John E. Stone    4. The name of the author may not be used to endorse or promote products       derived from this software without specific prior written permission.    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS    OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE    ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS    OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY    OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF    SUCH DAMAGE.*//*  * triangle.c - This file contains the functions for dealing with triangles. * *  $Id: triangle.cpp,v 1.3 2007/02/22 17:54:16 dpoulsen Exp $ */ #include "machine.h"#include "types.h"#include "vector.h"#include "macros.h"#include "intersect.h"#include "util.h"#define TRIANGLE_PRIVATE#include "triangle.h"static object_methods tri_methods = {  (void (*)(void *, void *))(tri_intersect),  (void (*)(void *, void *, void *, void *))(tri_normal),  tri_bbox,   free };static object_methods stri_methods = {  (void (*)(void *, void *))(tri_intersect),  (void (*)(void *, void *, void *, void *))(stri_normal),  tri_bbox,   free };object * newtri(void * tex, vector v0, vector v1, vector v2) {  tri * t;  vector edge1, edge2, edge3;  VSub(&v1, &v0, &edge1);  VSub(&v2, &v0, &edge2);  VSub(&v2, &v1, &edge3);  /* check to see if this will be a degenerate triangle before creation */  if ((VLength(&edge1) >= EPSILON) &&       (VLength(&edge2) >= EPSILON) &&       (VLength(&edge3) >= EPSILON)) {    t=(tri *) rt_getmem(sizeof(tri));    t->nextobj = NULL;    t->methods = &tri_methods;    t->tex = (texture *)tex;    t->v0 = v0;    t->edge1 = edge1;    t->edge2 = edge2;     return (object *) t;  }    return NULL; /* was a degenerate triangle */}object * newstri(void * tex, vector v0, vector v1, vector v2,                           vector n0, vector n1, vector n2) {  stri * t;  vector edge1, edge2, edge3;  VSub(&v1, &v0, &edge1);  VSub(&v2, &v0, &edge2);  VSub(&v2, &v1, &edge3);  /* check to see if this will be a degenerate triangle before creation */  if ((VLength(&edge1) >= EPSILON) &&       (VLength(&edge2) >= EPSILON) &&      (VLength(&edge3) >= EPSILON)) {    t=(stri *) rt_getmem(sizeof(stri));    t->nextobj = NULL;    t->methods = &stri_methods;     t->tex = (texture *)tex;    t->v0 = v0;    t->edge1 = edge1;    t->edge2 = edge2;    t->n0 = n0;    t->n1 = n1;    t->n2 = n2;    return (object *) t;  }  return NULL; /* was a degenerate triangle */}#define CROSS(dest,v1,v2) \          dest.x=v1.y*v2.z-v1.z*v2.y; \          dest.y=v1.z*v2.x-v1.x*v2.z; \          dest.z=v1.x*v2.y-v1.y*v2.x;#define DOT(v1,v2) (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z)#define SUB(dest,v1,v2) \          dest.x=v1.x-v2.x; \          dest.y=v1.y-v2.y; \          dest.z=v1.z-v2.z;static int tri_bbox(void * obj, vector * min, vector * max) {  tri * t = (tri *) obj;  vector v1, v2;  VAdd(&t->v0, &t->edge1, &v1);   VAdd(&t->v0, &t->edge2, &v2);   min->x = MYMIN( t->v0.x , MYMIN( v1.x , v2.x ));  min->y = MYMIN( t->v0.y , MYMIN( v1.y , v2.y ));  min->z = MYMIN( t->v0.z , MYMIN( v1.z , v2.z ));  max->x = MYMAX( t->v0.x , MYMAX( v1.x , v2.x ));  max->y = MYMAX( t->v0.y , MYMAX( v1.y , v2.y ));  max->z = MYMAX( t->v0.z , MYMAX( v1.z , v2.z ));  return 1;}static void tri_intersect(tri * trn, ray * ry) {  vector tvec, pvec, qvec;  flt det, inv_det, t, u, v;  /* begin calculating determinant - also used to calculate U parameter */  CROSS(pvec, ry->d, trn->edge2);  /* if determinant is near zero, ray lies in plane of triangle */  det = DOT(trn->edge1, pvec);   if (det > -EPSILON && det < EPSILON)     return;   inv_det = 1.0 / det;   /* calculate distance from vert0 to ray origin */   SUB(tvec, ry->o, trn->v0);   /* calculate U parameter and test bounds */   u = DOT(tvec, pvec) * inv_det;   if (u < 0.0 || u > 1.0)     return;   /* prepare to test V parameter */   CROSS(qvec, tvec, trn->edge1);   /* calculate V parameter and test bounds */   v = DOT(ry->d, qvec) * inv_det;   if (v < 0.0 || u + v > 1.0)     return;   /* calculate t, ray intersects triangle */   t = DOT(trn->edge2, qvec) * inv_det;  add_intersection(t,(object *) trn, ry);}static void tri_normal(tri * trn, vector  * pnt, ray * incident, vector * N) {  CROSS((*N), trn->edge1, trn->edge2);  VNorm(N);  if (VDot(N, &(incident->d)) > 0.0)  {    N->x=-N->x;    N->y=-N->y;    N->z=-N->z;  }}static void stri_normal(stri * trn, vector  * pnt, ray * incident, vector * N) {  flt U, V, W, lensqr;  vector P, tmp, norm;    CROSS(norm, trn->edge1, trn->edge2);  lensqr = DOT(norm, norm);   VSUB((*pnt), trn->v0, P);  CROSS(tmp, P, trn->edge2);  U = DOT(tmp, norm) / lensqr;     CROSS(tmp, trn->edge1, P);  V = DOT(tmp, norm) / lensqr;     W = 1.0 - (U + V);  N->x = W*trn->n0.x + U*trn->n1.x + V*trn->n2.x;  N->y = W*trn->n0.y + U*trn->n1.y + V*trn->n2.y;  N->z = W*trn->n0.z + U*trn->n1.z + V*trn->n2.z;  VNorm(N);}

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