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📄 guidemo_touch.c

📁 基于uC的GUI_ADS1.2程序包
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : GUIDEMO_TouchPurpose     : Touch demo---------------------------END-OF-HEADER------------------------------*/#include "GUI.h"#include "LCD_ConfDefaults.h"      /* valid LCD configuration *///#include "GUIDEMO.h"#include "Button.h"#include "Edit.h"#if (GUI_WINSUPPORT && GUI_SUPPORT_TOUCH)#define countof(Obj) (sizeof(Obj)/sizeof(Obj[0]))/***********************************************************************       Static functions************************************************************************/static int _Log2Phys(int l, I32 l0, I32 l1, I32 p0, I32 p1) {  return p0 + ((p1 - p0) * (l - l0)) / (l1 - l0);}static void _Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1, int *p0, int *p1) {  int l0 = 0;  int l1 = (Coord == GUI_COORD_X) ? LCD_XSIZE - 1 : LCD_YSIZE - 1;  *p0 = _Log2Phys(l0, Log0, Log1, Phys0, Phys1);  *p1 = _Log2Phys(l1, Log0, Log1, Phys0, Phys1);}/***********************************************************************       _ExecCalibration************************************************************************/void _ExecCalibration(void) {  int ax_Phys[2],ay_Phys[2];/* calculate log. Positions */  int ax[2] = { 15, LCD_XSIZE -1-15};//  const int ay[2] = { 15, LCD_YSIZE-1-15};  int ay[2] = { LCD_YSIZE-1-15, 15};  GUI_TOUCH_SetDefaultCalibration();/* _Calibrate upper left */  GUI_SetBkColor(GUI_RED);    GUI_Clear();  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[0], ay[0], 10);  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[0], ay[0], 5);  GUI_SetColor(GUI_WHITE);  GUI_DispStringAt("Press here", ax[0]+20, ay[0]);  do {    GUI_TOUCH_tState State;    GUI_TOUCH_GetState(&State);    if (State.Pressed) {      ax_Phys[0] = GUI_TOUCH_GetxPhys();      ay_Phys[0] = GUI_TOUCH_GetyPhys();      break;    }    GUI_Delay (100);  } while (1);/* Tell user to release */  GUI_Clear();  GUI_DispStringAt("OK", ax[0]+20, ay[0]);  do {    GUI_TOUCH_tState State;    GUI_TOUCH_GetState(&State);    if (State.Pressed == 0) {      break;    }    GUI_Delay (100);  } while (1);/* _Calibrate lower right */  GUI_SetBkColor(GUI_RED);    GUI_Clear();  GUI_SetColor(GUI_WHITE);  GUI_FillCircle(ax[1], ay[1], 10);  GUI_SetColor(GUI_RED);    GUI_FillCircle(ax[1], ay[1], 5);  GUI_SetColor(GUI_WHITE);  GUI_SetTextAlign(GUI_TA_RIGHT);  GUI_DispStringAt("Press here", ax[1]-20, ay[1]);  do {    GUI_TOUCH_tState State;    GUI_TOUCH_GetState(&State);    if (State.Pressed) {      ax_Phys[1] = GUI_TOUCH_GetxPhys();      ay_Phys[1] = GUI_TOUCH_GetyPhys();      break;    }    GUI_Delay (100);  } while (1);  GUI_TOUCH_Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1]);  GUI_TOUCH_Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1]);  { /* calculate and display values for configuration file */    int x0, x1;    int y0, y1;    GUI_Clear();    _Calibrate(GUI_COORD_X, ax[0], ax[1], ax_Phys[0], ax_Phys[1], &x0, &x1);    _Calibrate(GUI_COORD_Y, ay[0], ay[1], ay_Phys[0], ay_Phys[1], &y0, &y1);    GUI_DispStringAt("x0: ", 0, 0); GUI_DispDec(x0, 4); GUI_DispNextLine();    GUI_DispString  ("x1: ");       GUI_DispDec(x1, 4); GUI_DispNextLine();    GUI_DispString  ("y0: ");       GUI_DispDec(y0, 4); GUI_DispNextLine();    GUI_DispString  ("y1: ");       GUI_DispDec(y1, 4); GUI_DispNextLine();    GUI_DispString  ("Please touch display to continue...");    GUI_Delay(1000);    do {      GUI_TOUCH_tState State;      GUI_TOUCH_GetState(&State);      if (State.Pressed)        break;      GUI_Delay (10);    } while (1);  }}/***********************************************************************       _TestCalibration************************************************************************/void _TestCalibration(void) {  int IdleCnt=0;  BUTTON_Handle hButton;  GUI_SetBkColor(GUI_RED);    GUI_SetColor(GUI_WHITE);    GUI_Clear();  hButton =  BUTTON_Create( 225, 15, 80, 40, 1, BUTTON_CF_SHOW );  BUTTON_SetText (hButton, "ABORT");  BUTTON_SetFont (hButton, &GUI_FontComic18B_ASCII);  while ((IdleCnt<50) && (GUI_GetKey()==0)) {    static GUI_TOUCH_tState StateLast;    GUI_TOUCH_tState State;    GUI_TOUCH_GetState(&State);    if ((StateLast.Pressed != State.Pressed) && (State.Pressed == 0)) {      GUI_Clear();    }    if ((StateLast.x != State.x) || ((StateLast.y != State.y))) {      if (State.Pressed) {        GUI_FillCircle(State.x, State.y, 5);      }      StateLast = State;    }    if (State.Pressed) {      IdleCnt =0;    } else {      IdleCnt++;    }    GUI_Delay (100);  }  EDIT_Delete(hButton);}/***********************************************************************       _ExecKeyboard***********************************************************************This creates a sample keyboard.The routine returns after ENTER or ESC has been pressed.*/#if (LCD_XSIZE == 320) && (LCD_YSIZE == 240)static char _acText[] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '='                        ,0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'                        ,0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Q'                        ,0, 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ' ', ' ', ' '                        ,' ', ' ', ' ', ' ', ' ', 0, 0};int _ExecKeyboard(void) {  int i;  int Key;  BUTTON_Handle ahButton[52];  BUTTON_Handle hButtonESC;  EDIT_Handle   hEdit;  GUI_RECT rText = {000,0, LCD_XSIZE, 20};  GUI_SetBkColor(GUI_BLUE);  GUI_SetColor(GUI_WHITE);    GUI_Clear();//  GUI_DrawBitmap(&bmMicriumLogoWRed, 5, 5);   GUI_SetFont(&GUI_Font16B_1);  GUI_DispStringInRect("uC/GUI", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER);  rText.y0 +=20;  rText.y1 +=20;  GUI_DispStringInRect("Touch screen demo", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER);  /* Create Keyboard Buttons */  for (i=0; i< 51; i++) {    int Pos = (i < 47) ? i : i+4;    int x0 = 5  + 28*(Pos%11);    int y0 = 100 + 28*(Pos/11);    char c = _acText[i];    int Id = c ? c : 1;    char ac[2] = {0};    char *s= ac;    ac[0] = c;    ahButton[i] = BUTTON_Create( x0, y0, 25, 25, Id,BUTTON_CF_SHOW );    BUTTON_SetText   (ahButton[i], s);    #if GUI_SUPPORT_MEMDEV      BUTTON_EnableMemdev(ahButton[i]);    #endif  }  ahButton[i] = BUTTON_Create( 89, 212, 109, 25, ' ',BUTTON_CF_SHOW );  hButtonESC = BUTTON_Create( 230, 40, 80, 25, GUI_ID_CANCEL,BUTTON_CF_SHOW );  BUTTON_SetText   (hButtonESC, "ESC");  hEdit = EDIT_Create( 5, 70, 310, 25, ' ', 80, 0 );  EDIT_SetFont(hEdit, &GUI_Font8x16);  BUTTON_SetBkColor(ahButton[49], 0, GUI_RED);  BUTTON_SetBkColor(ahButton[50], 0, GUI_BLUE);  /* Handle Keyboard until ESC or ENTER is pressed */  do {    Key = WaitKey();    switch (Key) {    case 0:    case GUI_ID_CANCEL:     break;    default:      EDIT_AddKey(hEdit, Key);    }  } while ((Key != 'N') && (Key!=GUI_ID_CANCEL) && (Key!=0));  /* Cleanup */  for (i=0; i< countof(ahButton); i++) {    BUTTON_Delete(ahButton[i]);  }  BUTTON_Delete(hButtonESC);  EDIT_Delete(hEdit);  return Key;}#elsestatic char _acText[] = {  '7','8','9','/',  '4','5','6','*',  '1','2','3','-',  '0',',','+','=',0};int _ExecKeyboard(void) {  int y0 = 75;  int XSize = LCD_GetXSize();  int YSize = LCD_GetYSize();  int XStep = XSize / 4;  int YStep = (YSize - y0) / 4;  int i;  int Key;  BUTTON_Handle ahButton[16];  BUTTON_Handle hButtonESC;  EDIT_Handle   hEdit;  GUI_RECT rText = {0};  rText.x1 = LCD_GetXSize() - 3;  rText.y1 = 15;  GUI_SetBkColor(GUI_RED);    GUI_Clear();  GUI_SetFont(&GUI_Font16B_1);  GUI_SetColor(GUI_WHITE);  GUI_DispStringInRect("礐/GUI", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER);  rText.y0 +=20;  rText.y1 +=20;  GUI_DispStringInRect("Touch screen demo", &rText, GUI_TA_RIGHT | GUI_TA_VCENTER);  /* Create Keyboard Buttons */  for (i=0; _acText[i]; i++) {    int XPos = (i%4) * XStep + 3;    int YPos = (i/4) * YStep + 3 + y0;    char c = _acText[i];    int Id = c ? c : 1;    char ac[2] = {0};    char *s= ac;    ac[0] = c;    ahButton[i] = BUTTON_Create( XPos, YPos, XStep - 5, YStep - 5, Id, BUTTON_CF_SHOW );    BUTTON_SetText(ahButton[i], s);    BUTTON_EnableMemdev(ahButton[i]);  }  hButtonESC = BUTTON_Create( 3, 3, 80, 25, GUI_ID_CANCEL, BUTTON_CF_SHOW );  BUTTON_SetText(hButtonESC, "ESC");  hEdit = EDIT_Create( 5, y0 - 30, XSize - 10, 25, ' ', 80, 0 );  EDIT_SetFont(hEdit, &GUI_Font8x16);  /* Handle Keyboard until ESC or ENTER is pressed */  do {    Key = WaitKey();    switch (Key) {    case 0:    case GUI_ID_CANCEL:     break;    default:      EDIT_AddKey(hEdit, Key);    }  } while ((Key != 'N') && (Key!=GUI_ID_CANCEL) && (Key!=0));  /* Cleanup */  for (i=0; i< countof(ahButton); i++) {    BUTTON_Delete(ahButton[i]);  }  BUTTON_Delete(hButtonESC);  EDIT_Delete(hEdit);  return Key;}#endif///*//**********************************************************************//*//*              USER_Task//*//**********************************************************************//*/////#if GUIDEMO_LARGE////void GUIDEMO_Touch(void) {//  #define ID_KEYBOARD  1//  #define ID_TESTCAL   2//  #define ID_CALIBRATE 3//  int i, r;//  int XSize = LCD_GetXSize();//  int YSize = LCD_GetYSize();//  int XMid = XSize / 2;//  int YMid = YSize / 2;//  GUIDEMO_NotifyStartNext();//  GUIDEMO_HideInfoWin();//  do {//    GUI_RECT rText;/*= {0, 80, XSize, 120};*///    BUTTON_Handle ahButton[3];//    rText.x0=0;//    rText.y0=60;//    rText.x1=XSize;//    rText.y1=100;//    GUI_SetBkColor(GUI_BLUE);//    GUI_Clear();//    GUI_DrawBitmap(&bmMicriumLogo, (XSize - 1 - bmMicriumLogo.XSize) / 2, 15);//    GUI_SetFont(&GUI_Font24B_1);//    GUI_DispStringInRect("礐/GUI Touch screen demo", &rText, GUI_TA_HCENTER | GUI_TA_VCENTER);//	GUI_SetFont(&GUI_Font16B_1);//	ahButton[0] =  BUTTON_Create( XMid - 50, YMid - 20, 100, 50, ID_CALIBRATE,BUTTON_CF_SHOW );//    ahButton[1] =  BUTTON_Create( XMid - 90, YMid + 40, 80, 30, ID_KEYBOARD, BUTTON_CF_SHOW );//    ahButton[2] =  BUTTON_Create( XMid + 10, YMid + 40, 80, 30, ID_TESTCAL,BUTTON_CF_SHOW );//    BUTTON_SetText (ahButton[0], "Calibrate");//    BUTTON_SetBkColor(ahButton[0], 0, GUI_RED);//    BUTTON_SetText (ahButton[1], "Keyboard");//    BUTTON_SetText (ahButton[2], "Test calibration");//    BUTTON_SetFont(ahButton[0], &GUI_FontComic18B_ASCII);//    r = WaitKey();//    if (r==0) {//      r = ID_KEYBOARD;//      BUTTON_SetState(ahButton[1],BUTTON_STATE_PRESSED);//      GUIDEMO_Delay(500);//    }//    for (i=0; i< countof(ahButton); i++) {//      BUTTON_Delete(ahButton[i]);//    }//    switch (r) {//    case ID_KEYBOARD:  r= _ExecKeyboard(); break;//    case ID_CALIBRATE: _ExecCalibration(); break;//    case ID_TESTCAL:   _TestCalibration(); break;//    }//  } while (r && (r!='n') && (r!='N'));//}////#else////void GUIDEMO_Touch(void) {}////#endif////#else////void GUIDEMO_Touch(void) {} /* avoid empty object files *///#endif /* #if GUI_WINSUPPORT */

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