📄 splash~1.h
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/////////////////////////////////////////////////////////////////////////////
// This file is part of the completely free tetris clone "CGTetris".
//
// This is free software.
// You may redistribute it by any means providing it is not sold for profit
// without the authors written consent.
//
// No warrantee of any kind, expressed or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_)
#define AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SplashWnd.h : header file
//
#include "dib256.h"
/////////////////////////////////////////////////////////////////////////////
// CSplashWnd window
class CSplashWnd : public CWnd
{
// Construction
public:
CSplashWnd(UINT nBitmapID, UINT nDuration = 3500);
// Attributes
public:
BOOL Create();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMySplashWnd)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
protected:
//{{AFX_MSG(CMySplashWnd)
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
UINT m_nBitmapID;
UINT m_nDuration;
UINT m_nTimerID;
CDIBitmap m_bitmap;
CWnd m_wndInvisible;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHWND_H__B00C23E0_04EE_11D2_9AA3_0060B0CDC13E__INCLUDED_)
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