📄 grlib.h
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//*****************************************************************************
//
// grlib.h - Prototypes for the low level primitives provided by the graphics
// library.
//
// Copyright (c) 2007-2008 Luminary Micro, Inc. All rights reserved.
//
// Software License Agreement
//
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's microcontroller products.
//
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws. All rights are reserved. You may not combine
// this software with "viral" open-source software in order to form a larger
// program. Any use in violation of the foregoing restrictions may subject
// the user to criminal sanctions under applicable laws, as well as to civil
// liability for the breach of the terms and conditions of this license.
//
// THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2523 of the Stellaris Graphics Library.
//
//*****************************************************************************
#ifndef __GRLIB_H__
#define __GRLIB_H__
//*****************************************************************************
//
//! \addtogroup primitives_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
// If building with a C++ compiler, make all of the definitions in this header
// have a C binding.
//
//*****************************************************************************
#ifdef __cplusplus
extern "C"
{
#endif
//*****************************************************************************
//
//! This structure defines the extents of a rectangle. All points greater than
//! or equal to the minimum and less than or equal to the maximum are part of
//! the rectangle.
//
//*****************************************************************************
typedef struct
{
//
//! The minimum X coordinate of the rectangle.
//
short sXMin;
//
//! The minimum Y coordinate of the rectangle.
//
short sYMin;
//
//! The maximum X coordinate of the rectangle.
//
short sXMax;
//
//! The maximum Y coordinate of the rectangle.
//
short sYMax;
}
tRectangle;
//*****************************************************************************
//
//! This structure defines the characteristics of a display driver.
//
//*****************************************************************************
typedef struct
{
//
//! The size of this structure.
//
long lSize;
//
//! A pointer to display driver-specific data.
//
void *pvDisplayData;
//
//! The width of this display.
//
unsigned short usWidth;
//
//! The height of this display.
//
unsigned short usHeight;
//
//! A pointer to the function to draw a pixel on this display.
//
void (*pfnPixelDraw)(void *pvDisplayData, long lX, long lY,
unsigned long ulValue);
//
//! A pointer to the function to draw multiple pixels on this display.
//
void (*pfnPixelDrawMultiple)(void *pvDisplayData, long lX, long lY,
long lX0, long lCount, long lBPP,
const unsigned char *pucData,
const unsigned char *pucPalette);
//
//! A pointer to the function to draw a horizontal line on this display.
//
void (*pfnLineDrawH)(void *pvDisplayData, long lX1, long lX2, long lY,
unsigned long ulValue);
//
//! A pointer to the function to draw a vertical line on this display.
//
void (*pfnLineDrawV)(void *pvDisplayData, long lX, long lY1, long lY2,
unsigned long ulValue);
//
//! A pointer to the function to draw a filled rectangle on this display.
//
void (*pfnRectFill)(void *pvDisplayData, const tRectangle *pRect,
unsigned long ulValue);
//
//! A pointer to the function to translate 24-bit RGB colors to
//! display-specific colors.
//
unsigned long (*pfnColorTranslate)(void *pvDisplayData,
unsigned long ulValue);
//
//! A pointer to the function to flush any cached drawing operations on
//! this display.
//
void (*pfnFlush)(void *pvDisplayData);
}
tDisplay;
//*****************************************************************************
//
//! This structure describes a font used for drawing text onto the screen.
//
//*****************************************************************************
typedef struct
{
//
//! The format of the font. Can be one of FONT_FMT_UNCOMPRESSED or
//! FONT_FMT_PIXEL_RLE.
//
unsigned char ucFormat;
//
//! The maximum width of a character; this is the width of the widest
//! character in the font, though any individual character may be narrower
//! than this width.
//
unsigned char ucMaxWidth;
//
//! The height of the character cell; this may be taller than the font data
//! for the characters (to provide inter-line spacing).
//
unsigned char ucHeight;
//
//! The offset between the top of the character cell and the baseline of
//! the glyph. The baseline is the bottom row of a capital letter, below
//! which only the descenders of the lower case letters occur.
//
unsigned char ucBaseline;
//
//! The offset within pucData to the data for each character in the font.
//
unsigned short pusOffset[96];
//
//! A pointer to the data for the font.
//
const unsigned char *pucData;
}
tFont;
//*****************************************************************************
//
//! Indicates that the font data is stored in an uncompressed format.
//
//*****************************************************************************
#define FONT_FMT_UNCOMPRESSED 0x00
//*****************************************************************************
//
//! Indicates that the font data is stored using a pixel-based RLE format.
//
//*****************************************************************************
#define FONT_FMT_PIXEL_RLE 0x01
//*****************************************************************************
//
//! Indicates that the image data is not compressed and represents each pixel
//! with a single bit.
//
//*****************************************************************************
#define IMAGE_FMT_1BPP_UNCOMP 0x01
//*****************************************************************************
//
//! Indicates that the image data is not compressed and represents each pixel
//! with four bits.
//
//*****************************************************************************
#define IMAGE_FMT_4BPP_UNCOMP 0x04
//*****************************************************************************
//
//! Indicates that the image data is not compressed and represents each pixel
//! with eight bits.
//
//*****************************************************************************
#define IMAGE_FMT_8BPP_UNCOMP 0x08
//*****************************************************************************
//
//! Indicates that the image data is compressed and represents each pixel with
//! a single bit.
//
//*****************************************************************************
#define IMAGE_FMT_1BPP_COMP 0x81
//*****************************************************************************
//
//! Indicates that the image data is compressed and represents each pixel with
//! four bits.
//
//*****************************************************************************
#define IMAGE_FMT_4BPP_COMP 0x84
//*****************************************************************************
//
//! Indicates that the image data is compressed and represents each pixel with
//! eight bits.
//
//*****************************************************************************
#define IMAGE_FMT_8BPP_COMP 0x88
//*****************************************************************************
//
//! This structure defines a drawing context to be used to draw onto the
//! screen. Multiple drawing contexts may exist at any time.
//
//*****************************************************************************
typedef struct
{
//
//! The size of this structure.
//
long lSize;
//
//! The screen onto which drawing operations are performed.
//
const tDisplay *pDisplay;
//
//! The clipping region to be used when drawing onto the screen.
//
tRectangle sClipRegion;
//
//! The color used to draw primitives onto the screen.
//
unsigned long ulForeground;
//
//! The background color used to draw primitives onto the screen.
//
unsigned long ulBackground;
//
//! The font used to render text onto the screen.
//
const tFont *pFont;
}
tContext;
//*****************************************************************************
//
//! Sets the background color to be used.
//!
//! \param pContext is a pointer to the drawing context to modify.
//! \param ulValue is the 24-bit RGB color to be used.
//!
//! This function sets the background color to be used for drawing operations
//! in the specified drawing context.
//!
//! \return None.
//
//*****************************************************************************
#define GrContextBackgroundSet(pContext, ulValue) \
do \
{ \
tContext *pC = pContext; \
pC->ulBackground = DpyColorTranslate(pC->pDisplay, ulValue); \
} \
while(0)
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