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📄 glxt.dsp

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# Microsoft Developer Studio Project File - Name="glxt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=glxt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "glxt.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "glxt.mak" CFG="glxt - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "glxt - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "glxt - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "glxt - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "glxt - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "glxt - Win32 Release"
# Name "glxt - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\chkDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\chkuDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\chkuSet.cpp
# End Source File
# Begin Source File

SOURCE=.\chxlbDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\dlDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\findDlg1.cpp
# End Source File
# Begin Source File

SOURCE=.\fpbDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\fpbSet.cpp
# End Source File
# Begin Source File

SOURCE=.\fpmxbSet.cpp
# End Source File
# Begin Source File

SOURCE=.\fpxmxb.cpp
# End Source File
# Begin Source File

SOURCE=.\ghshDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\glxt.cpp
# End Source File
# Begin Source File

SOURCE=.\glxt.rc
# End Source File
# Begin Source File

SOURCE=.\glxtDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\glxtView.cpp
# End Source File
# Begin Source File

SOURCE=.\gshxDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\gshxSet.cpp
# End Source File
# Begin Source File

SOURCE=.\jinhuodan.cpp
# End Source File
# Begin Source File

SOURCE=.\lbxSet.cpp
# End Source File
# Begin Source File

SOURCE=.\librarygDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\menSet.cpp
# End Source File
# Begin Source File

SOURCE=.\regeDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\rkuxbSet.cpp
# End Source File
# Begin Source File

SOURCE=.\rumxSet.cpp
# End Source File
# Begin Source File

SOURCE=.\shp.cpp
# End Source File
# Begin Source File

SOURCE=.\shpkucun.cpp
# End Source File
# Begin Source File

SOURCE=.\shpxxDLG.cpp
# End Source File
# Begin Source File

SOURCE=.\shpxxSet.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE="D:\Microsoft Visual Studio\VC98\MFC\Include\AFXCMN.INL"
# End Source File
# Begin Source File

SOURCE=.\chkDlg.h
# End Source File
# Begin Source File

SOURCE=.\chkuDlg.h
# End Source File
# Begin Source File

SOURCE=.\chkuSet.h
# End Source File
# Begin Source File

SOURCE=.\chxlbDlg.h
# End Source File
# Begin Source File

SOURCE=.\dlDlg.h
# End Source File
# Begin Source File

SOURCE=.\findDlg1.h
# End Source File
# Begin Source File

SOURCE=.\fpbDlg.h
# End Source File
# Begin Source File

SOURCE=.\fpbSet.h
# End Source File
# Begin Source File

SOURCE=.\fpmxbSet.h
# End Source File
# Begin Source File

SOURCE=.\fpxmxb.h
# End Source File
# Begin Source File

SOURCE=.\ghshDlg.h
# End Source File
# Begin Source File

SOURCE=.\glxt.h
# End Source File
# Begin Source File

SOURCE=.\glxtDoc.h
# End Source File
# Begin Source File

SOURCE=.\glxtView.h
# End Source File
# Begin Source File

SOURCE=.\gshxDlg.h
# End Source File
# Begin Source File

SOURCE=.\gshxSet.h
# End Source File
# Begin Source File

SOURCE=.\jinhuodan.h
# End Source File
# Begin Source File

SOURCE=.\lbxSet.h
# End Source File
# Begin Source File

SOURCE=.\librarygDlg.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\menSet.h
# End Source File
# Begin Source File

SOURCE=.\regeDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\rkuxbSet.h
# End Source File
# Begin Source File

SOURCE=.\rumxSet.h
# End Source File
# Begin Source File

SOURCE=.\shp.h
# End Source File
# Begin Source File

SOURCE=.\shpkucun.h
# End Source File
# Begin Source File

SOURCE=.\shpxxDLG.h
# End Source File
# Begin Source File

SOURCE=.\shpxxSet.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\bk2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\dh.bmp
# End Source File
# Begin Source File

SOURCE=.\res\glxt.ico
# End Source File
# Begin Source File

SOURCE=.\res\glxt.rc2
# End Source File
# Begin Source File

SOURCE=.\res\glxtDoc.ico
# End Source File
# Begin Source File

SOURCE=.\res\hi.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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