📄 ltssupprot.cpp
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Arg.BreathArg.StartLocation.y=100;
Arg.BreathArg.DestLocation.x=100;
Arg.BreathArg.DestLocation.y=600;
Arg.BreathArg.Direction=GetDirection(Arg.BreathArg.StartLocation,Arg.BreathArg.DestLocation);
Arg.BreathArg.Power=5+rand()%10;
Arg.BreathArg.StartTime=g_ClientTime+rand()%3000;
cBreath* tempBreath=new cBreath(&Arg);
g_ParticleManager.Insert(tempBreath);
}*/
/* t_CommonArg Arg;
Arg.BreathArg.SpriteIndex=Index; // Packet Receive
Arg.BreathArg.StartLocation.x=x;
Arg.BreathArg.StartLocation.y=y;
Arg.BreathArg.DestLocation.x=100;
Arg.BreathArg.DestLocation.y=600;
Arg.BreathArg.Direction=GetDirection(Arg.BreathArg.StartLocation,Arg.BreathArg.DestLocation);
Arg.BreathArg.Power=90;
// Arg.BreathArg.StartTime=g_ClientTime+rand()%3000;
cBreath* tempBreath=new cBreath(&Arg);
g_ParticleManager.SetContinueParticle(tempBreath,Count);*/
}
void RecvBreath(int x,int y)
{
/* g_EffectSpriteManager.CheckAndLoadSpriteData(9); // Packet Receive
MakeBreathData(1,26,x,y);*/
}
void MakeFogData(int Index,int Count)
{
/* t_CommonArg Arg;
for (int i=0;i<Count;i++)
{
Arg.FogArg.SpriteIndex=Index; // Packet Receive
Arg.FogArg.StartTime=g_curr_time+rand()%20;
Arg.FogArg.DelayTime=Arg.FogArg.StartTime+50+rand()%5; // Packet Receive
Arg.FogArg.Location.x=rand()%800; // Packet Receive
Arg.FogArg.Location.y=rand()%600;
cFog* tempFog=new cFog(&Arg);
g_ParticleManager.Insert(tempFog);
}*/
}
void RecvFog() // Effect temp
{
/* g_EffectSpriteManager.CheckAndLoadSpriteData(6); // Packet Receive
g_EffectSpriteManager.CheckAndLoadSpriteData(7); // Packet Receive
g_EffectSpriteManager.CheckAndLoadSpriteData(8); // Packet Receive
MakeFogData(6,20);
MakeFogData(7,20);
MakeFogData(8,40);
// RecvBreath();*/
}
void RecvCMD_AI_FOG(t_packet* p) // LTS NEW AI // LTS DRAGON MODIFY
{
t_CommonArg Arg;
t_AIFog* AIFog=&p->u.LocalWar.AIFog;
switch (AIFog->Type)
{
case 0 : return;
case 1 :
g_EffectSpriteManager.CheckAndLoadSpriteData(0);
g_EffectSpriteManager.CheckAndLoadSpriteData(1);
g_EffectSpriteManager.CheckAndLoadSpriteData(2);
break;
case 2 :
g_EffectSpriteManager.CheckAndLoadSpriteData(3);
g_EffectSpriteManager.CheckAndLoadSpriteData(4);
g_EffectSpriteManager.CheckAndLoadSpriteData(5);
break;
case 3 :
g_EffectSpriteManager.CheckAndLoadSpriteData(6);
g_EffectSpriteManager.CheckAndLoadSpriteData(7);
g_EffectSpriteManager.CheckAndLoadSpriteData(8);
break;
}
for (int i=0;i<FOG_MAX;i++)
{
switch(AIFog->Type)
{
case 0 : break; //八沥祸
case 1 : Arg.FogArg.SpriteIndex=rand()%3; break; //弧埃祸 // Packet Receive
case 2 : Arg.FogArg.SpriteIndex=3+rand()%3; break; // Packet Receive
case 3 : Arg.FogArg.SpriteIndex=6+rand()%3; break; // Packet Receive
}
Arg.FogArg.StartTime=g_curr_time+rand()%5;
Arg.FogArg.DelayTime=Arg.FogArg.StartTime+AIFog->Delay; // Packet Receive
Arg.FogArg.Location.x=AIFog->Location[i].x; // Packet Receive
Arg.FogArg.Location.y=AIFog->Location[i].y;
cFog* tempFog=new cFog(&Arg);
g_ParticleManager.Insert(tempFog);
}
}
void PrintMessage(int Index) // LTS NEW AI
{
if( !GetSysInfo(SI_GAME_MAKE_MODE ) ) return; // 020925 YGI
#ifdef _DEBUG
switch(Index)
{
case 1 : AddCurrentStatusMessage( 255,255,0,"雀乔风凭阑 龋免窍看嚼聪促."); break;
case 2 : AddCurrentStatusMessage( 255,255,0,"府目滚府 风凭阑 龋免窍看嚼聪促."); break;
case 3 : AddCurrentStatusMessage( 255,255,0,"堡气 风凭阑 龋免窍看嚼聪促."); break;
case 4 : AddCurrentStatusMessage( 255,255,0,"救俺 风凭阑 龋免窍看嚼聪促."); break;
case 5 : AddCurrentStatusMessage( 255,255,0,"措扁 风凭阑 龋免窍看嚼聪促."); break;
case 6 : AddCurrentStatusMessage( 255,255,0,"荤款靛 风凭阑 龋免窍看嚼聪促."); break;
case 7 : AddCurrentStatusMessage( 255,255,0,"家券 风凭阑 龋免窍看嚼聪促."); break;
case 8 : AddCurrentStatusMessage( 255,255,0,"瘤柳 风凭阑 龋免窍看嚼聪促."); break;
case 9 : AddCurrentStatusMessage( 255,255,0,"殿厘包访 风凭阑 龋免窍看嚼聪促."); break;
case 10 : AddCurrentStatusMessage( 255,255,0,"家券2 风凭阑 龋免窍看嚼聪促."); break;
case 11 : AddCurrentStatusMessage( 255,255,0,"靛贰帮炮饭器飘 风凭阑 龋免窍看嚼聪促."); break;
case 12 : AddCurrentStatusMessage( 255,255,0,"靛贰帮器弊 风凭阑 龋免窍看嚼聪促."); break;
}
#endif
}
void RecvCMD_AI_ACTION_TEST(t_packet* p) // LTS NEW AI
{
PrintMessage(p->u.LocalWar.ActionTest.Action[0]);
PrintMessage(p->u.LocalWar.ActionTest.Action[1]);
PrintMessage(p->u.LocalWar.ActionTest.Action[2]);
}
void RecvCMD_AI_MOVE(t_packet* p) // LTS NEW AI
{
LPCHARACTER ch=FindHim(p->u.LocalWar.AIMove.ID+10000);
if (NULL!=ch)
{
ch->x=p->u.LocalWar.AIMove.X;
ch->y=p->u.LocalWar.AIMove.Y;
}
}
void RecvCMD_AI_SOUND(t_packet* p)
{
PlayListAutoSounds(62,0,0,FALSE); // 020115 LTS
}
void RecvCMD_AI_NPC_ACTION(t_packet* p) // LTS NEW AI
{
LPCHARACTER ch=FindHim(p->u.LocalWar.AINPCAction.ID+10000);
if (!ch) return;
ch->nCurrentAction=p->u.LocalWar.AINPCAction.Action;
ch->nCurrentFrame=0;
ch->direction=DIRECTION_LEFTDOWN;
if (p->u.LocalWar.AINPCAction.Action==4)
{
//RecvBreath(ch->x,ch->y);
}
#ifdef _DEBUG
if( GetSysInfo(SI_GAME_MAKE_MODE ) ) // 020925 YGI
AddCurrentStatusMessage( 255,255,0,"菩哦俊狼茄 咀记阑 函版窍看嚼聪促. 咀记 : %d",ch->nCurrentAction);
#endif
}
void RecvCMD_AI_EARTHQUAKE(t_packet* p) // LTS DRAGON MODIFY
{
MakeEarthQuake(p->u.LocalWar.CommonDataC.Data*10);
}
void SendCMD_SET_QUESTMODE(char* Arg) // LTS DRAGON MODIFY
{
t_packet packet;
packet.h.header.type=CMD_SET_QUESTMODE;
if (strcmp("ON",Arg)==0) packet.u.LocalWar.CommonDataC.Data=true;
else packet.u.LocalWar.CommonDataC.Data=false;
packet.h.header.size=sizeof(t_CommonDataC);
QueuePacket(&packet,1);
if (packet.u.LocalWar.CommonDataC.Data)
AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,373)); //"QUEST MODE [ON], 涅胶飘甫 荐青窍角荐 乐绰 葛靛涝聪促.");
else
AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,374)); //"QUEST MODE [OFF], 涅胶飘甫 荐青窍角荐 绝绰 葛靛涝聪促.");
}
void SendAction(int i,int Direction) // LTS ACTION
{
if (Hero->hp<=0)
{
return;
}// LTS ACTION BUG
if (Hero->HorseNo>0) // LTS ACTION BUG
{
return;
}
if (Hero->nCurrentAction==ACTION_SITDOWN) // LTS ACTION BUG
return;
if (!Hero->peacests)
{
t_packet packet;
packet.h.header.type=CMD_COMMUNITY_ACTION;
packet.u.LocalWar.CommunityActionS.Action=i;
packet.u.LocalWar.CommunityActionS.Direction=Direction;
packet.h.header.size=sizeof(t_CommunityActionS);
QueuePacket(&packet,1);
}
else
AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,375)); //"傈捧葛靛俊辑绰 悼累阑 荐青且 荐 绝嚼聪促.");
}
void RecvCMD_COMMUNITY_ACTION(t_packet* p) // LTS ACTION
{
if (p->u.LocalWar.CommunityAction.Result)
{
LPCHARACTER ch=FindHim(p->u.LocalWar.CommunityAction.ID);
if (NULL!=ch)
{
ch->nCurrentAction=p->u.LocalWar.CommunityAction.Action;
ch->direction=(DIRECTION)p->u.LocalWar.CommunityAction.Direction;
ch->nCurrentFrame=0;
}
}
else
{
switch(p->u.LocalWar.CommunityAction.Action)
{
case ACTION_VICTORY : AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,376)); break; //"铰府器令绰 饭骇捞 登绢具 荤侩且荐 乐嚼聪促."); break;
case ACTION_ANGER : AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,377)); break;//"拳郴扁绰 饭骇捞 登绢具 荤侩且荐 乐嚼聪促."); break;
}
}
}
void SetDragonLordWarArmor(t_server_user_add *c) // LTS DRAGONLORD
{
switch(c->DragonLordWarTeam)
{
case BLUETEAM : c->equip0=fight_map_acc_num[1]; break;
case REDTEAM : c->equip0=fight_map_acc_num[0]; break;
}
c->equip1=1;
LoadHeroClothAccessoryDataOne( c->spr_no, c->equip0 );
LoadHeroClothAccessoryDataOne( c->spr_no, c->equip1 );
}
void SetDragonLordWarArmor(t_server_change_equip *p,LPCHARACTER ch) // LTS DRAGONLORD
{
switch(ch->DragonLordWarTeam)
{
case BLUETEAM : p->equip[0]=fight_map_acc_num[1]; break;
case REDTEAM : p->equip[0]=fight_map_acc_num[0]; break;
}
p->equip[1]=1;
LoadHeroClothAccessoryDataOne( ch->sprno, p->equip[0] );
LoadHeroClothAccessoryDataOne( ch->sprno, p->equip[1] );
}
void SendActiveDragonLordWar()
{
t_packet packet;
packet.h.header.type=CMD_ACTIVE_DRAGONLORD_WAR;
packet.h.header.size=0;
QueuePacket(&packet,1);
}
void RecvCMD_DRAGONLORDWAR_TEAM_CHANGE(t_packet* p)
{
LPCHARACTER ch=FindHim(p->u.LocalWar.LordWarTeamChange.ID);
if (!ch) return;
ch->DragonLordWarTeam=p->u.LocalWar.LordWarTeamChange.TeamNo;
}
void SendCheckDualFame() // LTS DUAL FAME
{
t_packet packet;
packet.h.header.type=CMD_REQUEST_CHECK_DUAL_FAME;
packet.h.header.size=0;
QueuePacket(&packet,1);
}
void RecvCMD_ANSWER_CHECK_DUAL_FAME(t_packet* p) // LTS DUAL FAME
{
AddCurrentStatusMessage(255,255,0,lan->OutputMessage(0,202),p->u.LocalWar.CommonDataDw.Data);
// "泅犁 掂倔疙己篮 [%d]涝聪促. 掂倔疙己篮 掂倔牢 版快俊父 利侩邓聪促."
}
int CheckHandleByLTSSupport(t_packet* p)
{
switch (p->h.header.type)
{
case CMD_CHECK_ABILITY_CHANGE_MONEY :
RecvCMD_CHECK_ABILITY_CHANGE_MONEY(p);
break;
case CMD_LOCALWAR_STATUS :
RecvCMD_LOCALWAR_STATUS(p);
break;
case CMD_ANSWER_LOCALWAR_INFO :
RecvCMD_ANSWER_LOCALWAR_INFO(p);
break;
case CMD_LOCALWAR_JOIN_RESULT :
RecvCMD_LOCALWAR_JOIN_RESULT(p);
break;
case CMD_USER_JOIN_LOCALWAR :
RecvCMD_USER_JOIN_LOCALWAR(p);
break;
case CMD_LOCALWAR_BEGIN :
RecvCMD_LOCALWAR_BEGIN(p);
break;
case CMD_LOCALWAR_END :
RecvCMD_LOCALWAR_END(p);
break;
case CMD_SEALSTONE_BROKED :
RecvCMD_SEALSTONE_BROKED(p);
break;
case CMD_SEALSTONE_ATTACKED :
RecvCMD_SEALSTONE_ATTACKED(p);
break;
case CMD_LOCALWAR_POINT_BBS :
RecvCMD_LOCALWAR_POINT_BBS(p);
break;
case CMD_ACTION_STATUS :
RecvCMD_ACTION_STATUS(p);
break;
case CMD_SITDOWN_DIRECTION_CHANGED :
RecvCMD_SITDOWN_DIRECTION_CHANGED(p);
break;
case CMD_LOCALWAR_STARTUP_STATUS :
RecvCMD_LOCALWAR_STARTUP_STATUS(p);
break;
/* case CMD_EVENT_LOCALWAR_STATUS_CHANGE :
RecvCMD_EVENT_LOCALWAR_STATUS_CHANGE(p);
break;*/
/* case CMD_EVENT_LOCALWAR_REMAIN_TIME :
RecvCMD_EVENT_LOCALWAR_REMAIN_TIME(p);
break;*/
case CMD_EVENT_LOCALWAR_JOIN_RESULT :
RecvCMD_EVENT_LOCALWAR_JOIN_RESULT(p);
break;
case CMD_EVENT_LOCALWAR_MOVE_RESULT :
RecvCMD_EVENT_LOCALWAR_MOVE_RESULT(p);
break;
case CMD_EVENT_LOCALWAR_MESSAGE :
RecvCMD_EVENT_LOCALWAR_MESSAGE(p);
break;
case CMD_EVENT_POINT_CHANGE :
RecvCMD_EVENT_POINT_CHANGE(p);
break;
case CMD_EVENT_REMAIN_TIME : // LTS BUG
RecvCMD_EVENT_REMAIN_TIME(p);
break;
case CMD_EVENT_MONSTER_CREATED : // LTS AI2
RecvCMD_EVENT_MONSTER_CREATED(p);
break;
case CMD_LOCALWAR_NATION_RESULT : // LTS NEW LOCALWAR
RecvCMD_LOCALWAR_NATION_RESULT(p);
break;
case CMD_LOCALWAR_MAPMOVE_RESULT :
RecvCMD_LOCALWAR_MAPMOVE_RESULT(p); // LTS NEW LOCALWAR
break;
case CMD_LOCALWAR_FAME_EXP : // LTS NEW LOCALWAR
RecvCMD_LOCALWAR_FAME_EXP(p);
break;
case CMD_LOCALWAR_DEFENCE_POINT : // LTS NEW LOCALWAR
RecvCMD_LOCALWAR_DEFENCE_POINT(p);
break;
case CMD_LOCALWAR_CHAT :
RecvCMD_LOCALWAR_CHAT(p);
break;
case CMD_AI_FOG : // LTS NEW AI
RecvCMD_AI_FOG(p);
break;
case CMD_AI_SOUND : // LTS NEW AI
RecvCMD_AI_SOUND(p);
break;
case CMD_AI_ACTION_TEST : // LTS NEW AI
RecvCMD_AI_ACTION_TEST(p);
break;
case CMD_AI_MOVE : // LTS NEW AI
RecvCMD_AI_MOVE(p);
break;
case CMD_GOTO_GUILD_HOUSE_RESULT : //辫康林
RecvCMD_GOTO_GUILD_HOUSE_RESULT(p);
break;
case CMD_CHECK_GUILD_HOUSE_RESULT : // 辫康林
RecvCMD_CHECK_GUILD_HOUSE_RESULT(p);
break;
case CMD_AI_NPC_ACTION : // LTS NEW AI
RecvCMD_AI_NPC_ACTION(p);
break;
case CMD_AI_EARTHQUAKE :
RecvCMD_AI_EARTHQUAKE(p); // LTS DRAGON MODIFY
break;
case CMD_COMMUNITY_ACTION :
RecvCMD_COMMUNITY_ACTION(p); // LTS ACTION
break;
case CMD_DRAGONLORDWAR_TEAM_CHANGE :
RecvCMD_DRAGONLORDWAR_TEAM_CHANGE(p); // LTS DRAGONLORD
break;
case CMD_ANSWER_CHECK_DUAL_FAME : // LTS DUAL FAME
RecvCMD_ANSWER_CHECK_DUAL_FAME(p);
break;
default : return -31;
}
return 1;
}
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