📄 charlist.h
字号:
// ------------------------------------- NPC啊 磷栏搁 掘阑荐 乐绰 巴甸...
short int Get_meat;
char Meat_amount;
short int Get_skin;
char Skin_amount;
short int Get_Wool;
char Wool_amount;
short int Get_beewax;
char BeeWax_amount;
// 1207 KHS
//----------------------------------------
char viewtype;
DWORD viewtype_treet; // 唱公俊 见扁 矫埃.
DWORD viewtype_cameleont; // 墨羔饭柯 矫埃.
DWORD viewtype_catt; // 绊剧捞吧澜 矫埃.
short int openhouse;
short int tame; // tame荐摹...
bool tamed;
short int tamingable;
short int tamingcountdown;
BYTE tame_cmd;
char HostName[ 21]; // 林牢狼 捞抚...
short int HostId;
char TargetName[ 31]; // 林牢捞 沥茄 傍拜磊狼 捞抚.
// DWORD pk; // pk甫 沁促搁 泅犁矫埃焊促 奴荐甫 啊瘤绊 乐促 !
short pkid; //
short pkcount; // 捞 荐摹啊 3捞惑捞搁 PK甫 茄巴捞促 !
DWORD cast_pk; // BroadCast等 矫埃.
//------------------------ 辑滚俊辑父 荤侩窍绰 para...
DWORD WalkTime;
DWORD desttime;
// ********************************* 眠啊等 亲格甸..
// 蜡悼利烙.
//short int Dam_Min, Dam_Max ;
//short int Def_Rate ;
//short int Hit_Rate ;
char disease[6];
//-----------------------------------------
//short int skillno;
short int cur_skillno; // 泅犁 角青登扁 困秦 矫傈吝牢 Skill...
short int cur_skillx;
short int cur_skilly;
short int cur_skilltargettype;
short int cur_skilltarget_id;
POS cur_skillPOS;
DWORD exetime_skill; // 角青瞪 Skill狼 矫埃.
short int MaxWizardSpell ;
short int MaxPriestSpell ;
short int Weight, MaxWeight ;
// short int Def_Correction ; // 规绢焊沥狼 醚 钦. 酒捞袍 厘馒矫 咯扁俊 穿利等促.
// bool class_item_corr_flag ; // 努贰胶 焊沥
DWORD tac_skillEXP[13] ;
char cur_tac_skill; // 泅犁 绢恫傍拜捞 捞幅绢脸阑锭 Setting登哥 傈捧扁贱 Index啊 甸绢埃促. ( TACTICS_Crapple....苞 鞍篮 )
short int reserved_point ;
int nAbilityPlusOfPotion[20]; //冈绰芭俊 狼茄 颇况诀
DWORD dwAbiliityPlusTime[20];
// int nAbilityPlusOfWeapon[20]; //酒捞袍俊 厘累俊 狼茄 颇况诀
DWORD DontDiseaseTime[6]; //龙捍俊 吧府瘤 臼篮 矫埃
DWORD BankMoney;
DWORD LastTotal;
DWORD LastLoan;
DWORD LastLoan_time;
ItemAttr box_item[MAX_BIX_ITEM]; // SQL俊 历厘且 鞘夸 绝促.. 傍侩 滚欺..
DWORD box_id; // 泅犁 凯妨 乐绰 冠胶狼 绊蜡 ID
int Defence; // 规绢仿
int Aboidance; // 雀乔啦
DWORD Ignore; // 付过 雀乔...
short int Hungry_t; // 割檬俊 茄锅究 冻绢龙 巴牢啊.. 叼弃飘 10檬
short int Hungry_turn; // 1檬俊 茄锅侥 妮 且锭.... 荤侩
float Hungry_much; // 茄锅 冻绢龙锭 倔付唱 冻绢龙 巴牢啊.. 叼弃飘 5
bool HungryChangeFlag;
// Chatting包访 函荐 ----------------
char chatname[ 31];
char chattype;
short int whisperid;
// ----------------------------------
/// ######### 0218 YGI ################
// Party / Relation / Employment......................... 0213 YGI
CharacterParty party[6];
CharacterParty relation[3];
CharacterParty employment[6];
//////////////////////////////////////// up_date侩
char party_str[6][31];
char relation_str[3][31];
char employment_str[6][31];
//############################################
int partyrequestflag;
//////////////////////// 0331 捞窍 傈眉荐沥 LKH /////////////////////
BYTE Condition; // 0沥惑->CON_NORMAL, 1劝悼利->CON_ACTIVE, 2公扁仿->CON_SLUGGISH, 3浇肺快->CON_SLOW, 4去鄂->CON_DAZE, 5吝刀->CON_POISON, 6籍拳->CON_STONE, 7磷澜->CON_DEATH
DWORD Condition_Time[8]; // 惑怕 瘤加 矫埃;
BYTE Status; // 某腐磐狼 绒侥 惑怕 0篮 nomal //0108
//DWORD doing_CheckTime; // 漂沥 瓤仿阑 惯积窍绰单 吧府绰 矫埃
//short int doing_Type; // 漂沥瓤仿 绊蜡锅龋:1->磷澜
DWORD DontPoison; // 吝刀 惑怕甫 肯傈洒 阜澜
DWORD DontDaze; // 去鄂 惑怕甫 肯傈洒 阜澜
DWORD DontSlow; // 加档历窍 惑怕甫 肯傈洒 阜澜
DWORD Miner50Damage; // 单固瘤樊阑 50% 临烙
DWORD Miner30Damage; // 单固瘤樊阑 30% 临烙
DWORD Miner50Fire; // 阂付过 单固瘤父 50% 临烙
DWORD Miner30Fire; // 阂付过 单固瘤父 30% 临烙
DWORD Miner50Ice; // 葫付过 单固瘤父 50% 临烙
DWORD Miner30Ice; // 葫付过 单固瘤父 30% 临烙
DWORD Miner50Elect; // 傈拜付过 单固瘤父 50% 临烙
DWORD Miner30Elect; // 傈拜付过 单固瘤父 30% 临烙
DWORD Miner100Elect; // 傈拜付过 肯傈 规绢
DWORD DontCasting; // 付过 阂啊
DWORD DeathTime; // 磷澜栏肺 捞福绰 矫埃 悸泼
DWORD MinerSight; // 矫具甫 2鸥老肺 良塞
DWORD Plus50Defence; // 规绢啦 50% 刘啊
DWORD Plus50Avoid; // 雀乔啦 50% 刘啊(惑措狼 傍拜 疙吝犬伏捞 冻绢咙)
DWORD DontDisease; // 葛电 龙捍捞 吧府瘤 臼绰促.
DWORD DontEvilMagic; // 葛电 历林 付过阑 屁败晨
DWORD EvilToProtect; // 荤厩茄 扁款(付过)栏肺何磐 焊龋(random窍霸 50~80% 焊龋 利侩) & 葛电 厩茄 啊摹包阑 瘤囱 粮犁狼 瓤苞俊 措茄 历亲
DWORD Plus50AP; // 傍拜仿 50% 刘啊
DWORD Plus50Agility; // 刮酶己 50% 刘啊
DWORD AllSuccess; // 葛电 青悼(扁贱) 己傍
DWORD Plus50MagicHD;
DWORD Plus100MagicHD;
DWORD Plus100Ac; // 付过俊 狼茄 厘厚 规绢仿 100% 刘啊
DWORD Miner30AP; // 傈捧仿(傍拜仿)30%皑艰 *
DWORD Plus50Ac; // 拱府规绢仿(ac)50%刘啊
DWORD Plus50Luck; // 青款摹50%刘啊
DWORD Plus100Defence; // 傈眉 规绢啦 100% 刘啊
/////////////////////////// 咯扁鳖瘤 ///////////////////////////////
////////////// 0410 lkh 眠啊 //////////////
DWORD ReturnMagic; // 付过狼 瓤苞甫 矫傈磊俊霸 登倒覆
//////////// 0125 YGI ///////////// 酒捞袍 芭贰
K_ITEM give[20]; // 郴啊 拎具 窍绰 酒捞袍
K_ITEM recv[20]; // 郴啊 罐酒具 窍绰 酒捞袍
short int target_id; // 芭贰 措惑
bool trade_on; // 芭贰窍绊 乐绰瘤 绝绰瘤...
DWORD timetoupdate;
char updatable;
int balancingtest;
DWORD DontDamage;
#ifdef _GAME_SERVER_
AREA area_tbl[MAX_AREA_BUFFER];
#endif
bool counseler; // counseler绰 鸥拜阑 罐瘤 臼绰促.
int ctrlpc; // NPC老版快 唱甫 力绢窍绰 NPC狼 ID, 绝阑 版快 -1甫 啊瘤绊 乐促.
int ctrlnpc[MAX_PC_CONTROL_NPC];
/////////////// 0315 lkh 眠啊 ////////////////
DWORD DontAttack; // 老馆傍拜阂啊
DWORD AmplifyMagic; // 傍拜付过狼 单固瘤啊 1.5硅 疵绢巢
DWORD Transparency; // 捧疙牢埃 瘤加矫埃
DWORD AllCanCleMagic; // 葛电 付过阑 屁败晨
DWORD RangeWeaponProtect; // 葛电 厘芭府(厚公扁)俊 措茄 肯傈 焊龋
DWORD SpeedUp; // 泅犁 加档狼 1/2父怒 歹 弧扼咙
int ProtectField_X; // 付过 搬拌狼 鸥老吝缴谅钎
int ProtectField_Y; // "
DWORD ProtectField; // 付过 搬拌狼 瘤加贸府
///////////////////////////////////////////////
// 0405 YGI
char believe_god; // 郴啊 瓜绰 脚
short int faith; // 脚居缴
char preach_name[20]; // 傈档茄 荤恩狼 捞抚
short int god_cast_level; // 脚傈 林巩 切嚼 窜拌 // 0410 YGI // sql 历厘 鞘夸
bool in_temple; // 脚傈救俊 乐促 // 0410 YGI // sql 历厘 鞘夸 绝澜
int is_god_meeting; // 泅犁 抗硅吝捞促 // 0410 YGI // sql 历厘 鞘夸 绝澜
DWORD god_meeting_start_time; // 抗硅 矫累茄 矫埃 // 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_year_meeting; // 楷吝 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_month_meeting; // 岿吝 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_day_meeting; // 老老 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
DWORD can_memorize_time; // 啊瓷茄 矫埃 // 历厘且 鞘夸 绝澜 0414 YGI
short int startposition;
short int startmap;
////////////////////////////////// 搬捧 矫胶袍...
char dualname[20];
char dualstatus; // 0: No Dual 1: 脚没茄惑怕.. 2: 措搬惑怕.
DWORD dualvictory;
DWORD dualfail;
DWORD dualdraw;
// 010406 YGI
DWORD LadderScore; // 妮肺技胶 贰歹 痢荐
WINLOSEPOINT WinLoseScore; // 妮肺技胶 铰菩
//< CSD-010907
char aStepInfo[20];
//> CSD-010907
int nUserAge; // 030923 kyo
Event_Join EventJoin; // 020115 LTS
} CHARLIST, *LPCHARLIST;
#define HUNGRY_TIME 60 // 1盒 //###1213_2 荐沥
#define HUNGRY_MUCH 1.0
// 龙捍 抛捞喉 //0104
typedef struct tag_disease_table
{
short int disease_number;
char han_name[31];
char name[31];
short int lv;
short int nut1_1;
short int nut2_1;
short int nut3_1;
short int probability_1;
short int andor_1;
short int checktime_1;
short int contact_char;
short int talk_char;
short int fuck_char;
short int contact_obj;
short int eat_obj;
short int nut1_2;
short int nut2_2;
short int nut3_2;
short int probability_2;
short int checktime_2;
short int andor_2;
short int dec_str;
short int dec_dex;
short int dec_con;
short int dec_wis;
short int dec_int;
short int dec_movp;
short int dec_char;
short int dec_endu;
short int dec_mor;
short int dec_luck;
short int dec_ws;
short int dec_ps;
short int recoverable;
short int life ;
short int health ;
short int mp ;
short int dp ;
short int max_ ;
short int damage ;
short int att_rate ;
short int depen_rate ;
short int ac ;
short int mad ;
short int poison ;
short int stony ;
short int sluggish ;
short int active ;
short int paralysis ;
short int active_time ;
short int maintain_time ;
short int natural_recovery ;
short int nut1_3 ;
short int nut2_3 ;
short int nut3_3 ;
short int probability_3 ;
short int checktime_3 ;
short int andor_3 ;
short int price_heal ;
short int price_prevent ;
}DiseaseTable;
//////////////// 0405 YGI 脚傈 抛捞喉
struct GodTable
{
char meet_year_month;
char meet_year_day;
char meet_year_hour;
char meet_month_day;
char meet_month_hour;
char meet_day_hour;
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -