📄 recvmsgasync.cpp
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#include <afx.h>
//#include "..\Game.h"
//#include "..\SprObject.h"
//#include "..\ObjectManager.h"
#include "recvmsg.h"
#include "network.h"
#include "struct.h"
#include "Async.h"
#include "..\monitor.h"
//#include "monitor.h"
//char txt[128];
void ReceivedMsg(CConnection* con,char* msg,DWORD length)
{
BYTE wID = msg[0];
switch(wID)
{
case MSG_CHAT_BROADCAST:
{
char dis[200];
memset(dis,0,200);
memcpy(dis,msg+5 , msg[4]);
MessageBox(NULL,"haha",dis,NULL);
WriteText(msg);
}
break;
default:
{
WriteText(msg+1);
}
break;
}
}
void OnDisconnect(CConnection* pCon)
{
// 立加捞 谗板阑锭 磊悼 龋免登绰 窃荐
// wsprintf(txt,"On Connect");
}
void OnConnect(CConnection* pCon)
{
// 立加登菌阑锭 磊悼 龋免登绰 窃荐
// wsprintf(txt,"On Disconnect");
}
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