📄 mysocket.h
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#if !defined(AFX_MYSOCKET_H__DC51AD8F_B40A_11D4_966C_0050DAED441D__INCLUDED_)
#define AFX_MYSOCKET_H__DC51AD8F_B40A_11D4_966C_0050DAED441D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySocket.h : header file
//
#define EMPTY 0
#define WAITING 1
#define CONNECTED 2
/////////////////////////////////////////////////////////////////////////////
// CMySocket command target
#include "PacketQ.h"
//#include "agzapi.h"
//#include "DRPointManger.h"
class CMySocket
{
// Attributes
public:
DWORD m_hSocket;
int ReadPacket(char *pkt, int *len);
int WritePacket(char *pkt, int len);
int SoftClose(int mode);
HWND outputWnd;
virtual void Close();
LONG parent;
HWND myHandle;
//
#define SOCKET_EVENT (WM_USER+1)
int Read();
int Write();
PacketQ *myReadQ;
PacketQ *myWriteQ;
char tmpReadBuf[MAX_PACKET_LEN+1];
char tmpWriteBuf[MAX_PACKET_LEN*2+1];
int ReadOffset;
int WriteOffset;
int status;
// Operations
public:
CMySocket(DWORD a);
CMySocket();
virtual ~CMySocket();
// Overrides
public:
void PrintfSockError(int iError);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMySocket)
public:
virtual void OnAccept(int nErrorCode);
virtual void OnConnect(int nErrorCode);
virtual void OnClose(int nErrorCode);
virtual void OnReceive(int nErrorCode);
virtual void OnSend(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CMySocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSOCKET_H__DC51AD8F_B40A_11D4_966C_0050DAED441D__INCLUDED_)
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