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# Microsoft Developer Studio Project File - Name="MapServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=MapServer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MapServer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "MapServer.mak" CFG="MapServer - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "MapServer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MapServer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/DR103/Source/Server/MapServer", RDIAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MapServer - Win32 Release"
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /map:"..\exe\MapServer103p_040407.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\MapServer103p_040407.exe" /pdbtype:sept /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "MapServer - Win32 Release"
# Name "MapServer - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\HigherLayers\Ability.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\AdventManager.cpp
# End Source File
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SOURCE=.\HigherLayers\AIManager.cpp
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SOURCE=.\HigherLayers\Area.cpp
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# Begin Source File
SOURCE=.\HigherLayers\ArenaDef.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ArenaManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\AssistanceMagic.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\AttackMagic.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Auction.cpp
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# Begin Source File
SOURCE=.\HigherLayers\BaseArena.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Battle.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\BattleManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\CharInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Chatting.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ChrLog.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Cinfo.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\CItem.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\CoreArena.cpp
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# Begin Source File
SOURCE=.\HigherLayers\CrackMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\CursingMagic.cpp
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# Begin Source File
SOURCE=.\HigherLayers\DarkCombat.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\DragonServer.cpp
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# Begin Source File
SOURCE=.\HigherLayers\dragonserver2.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\DrServerManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\DualManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\dungeon.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\EarthCombat.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\eventmgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\EventTreasureBoxMgr.cpp
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SOURCE=.\HigherLayers\exchangemgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ExtraMagic.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\FlameCombat.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\FreezeCombat.cpp
# End Source File
# Begin Source File
SOURCE=.\GameDefine.cpp
# End Source File
# Begin Source File
SOURCE=.\GameFactory.cpp
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# Begin Source File
SOURCE=.\GameSystem.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\GameTimer.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\GMMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\GuildManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Hong_sub.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ImportantListMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\init_magic_tbl.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\init_npc_table.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ItemList.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ItemMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Kein_item.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\KickOffAll.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\LocalizingMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\LogManager.cpp
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# Begin Source File
SOURCE=.\HigherLayers\LottoSystem.cpp
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# Begin Source File
SOURCE=.\HigherLayers\LTSSupport.cpp
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SOURCE=.\HigherLayers\MagicState.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\mailmgr.cpp
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Map.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\MapInfo.cpp
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# Begin Source File
SOURCE=.\MapServer.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\MenuFuction.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Menuserver.cpp
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SOURCE=.\HigherLayers\MenuServer2.cpp
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SOURCE=.\LowerLayers\monitor.cpp
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SOURCE=.\HigherLayers\MonsterArena.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\mylog.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\MySql.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\nation.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\nationsupport.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\NationSys.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Network6.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\network7.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\NPC_pattern.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Npclist.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Object.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\OP_Battle.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\OP_Chr_Status.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\OP_Inv.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\OP_Magic.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Path.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\PhysicalAttack.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ProtectionMagic.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\quest_cpp.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\QuestFunction.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\RajaSystem.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\RareEffectMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\RecoveryMagic.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\recvmsg.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\RegenManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ResistState.cpp
# End Source File
# Begin Source File
SOURCE=.\RMProc.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Scrp_exe.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Scrp_int.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\SealStone.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\SealStoneGameServer.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\servertable.cpp
# End Source File
# Begin Source File
SOURCE=.\LowerLayers\ServerTable2.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\Skill.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\skill_lsw.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\SkillMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\StepMigration.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\StoneArena.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\SymbolItemMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\TalkWithGM.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\TalkWithGMMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\teambattle.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\ThunderCombat.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\UserManager.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\WarStartInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\WeatherControl.cpp
# End Source File
# Begin Source File
SOURCE=.\HigherLayers\WindCombat.cpp
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