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📄 citem.h

📁 国内著名网络游戏dragon的服务端完整源码 内附完整数据库结构
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	virtual int ReleaseItem(CHARLIST *ch );			// 0206 YGI
	virtual int GetRbutton() { return Mouse_MR; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetKindOfMagic() { return kind_of_magic; }
	virtual int GetIncrDamage() { return Incr_damage; }
	virtual int GetLevel() { return lv; }
	virtual int GetWearAble() { return wear_able; }

	virtual int GetSkill_Ability(){ return  Skill_Ability; }
	virtual int GetRepairAble() { return Repairable; }

	virtual int Getrange() { return nRange; } // CSD-031101
	virtual int GetWeight() { return weight; }
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual int GetItemImage() { return Image_Number; }
	virtual char *GetHanName() { return Han_Name; }

  virtual int GetPlusLife() const { return Change_Life_max; }
  virtual int GetPlusMana() const { return Change_mana_max; }
  virtual int GetPlusDivine() const { return Change_Divine_Max; }
  virtual int GetPlusHungry() const { return Change_health_max; }

	virtual int GetObjectNumber() { return object; }
	virtual int Getmouse_MRD(){ return Mouse_MRD; }
	virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
	/////////////////////// 0611 lkh 眠啊 ///////////////////////
	virtual int GetDamage() { return Damage; }
	virtual int GetAR_or_DH() { return  ArorDH; }		// 0915 YGI
	virtual int GetImunityCure2(){ return Imunity_Cure_2; }//020610 lsw
	virtual int GetImunityCure3(){ return Imunity_Cure_3; }//020610 lsw
	virtual int GetLegendAble(){ return Need2_race; }//021113 lsw
	virtual int GetLegendGroup(){ return Need2_min_age; }//021113 lsw
	virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw

	virtual int GetClassWarriorAble(){ return Class_Warrior;}
	virtual int GetClassArcherAble(){ return Class_Archer;}
	virtual int GetClassThiefAble(){ return Class_Thief;}
	virtual int GetClassWizardAble(){ return Class_Wizard;}
	virtual int GetClassClericAble(){ return Class_Cleric;}
	virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
};

class CItem_Disposable : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX] ;
	char Han_Name[ITEM_NAME_MAX] ;
	int lv   ;
	int Image_Number   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int shape_woman   ;
	int shape_man   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int fire_speed   ;
	int nRange;	// CSD-031101
	int damage_rage   ;
	int Through   ;
	int nWeaponSpeed; // CSD-031101
	int effect_num   ;
	int weight   ;
	int object   ;
	int wear_able   ;
	int base_value   ;
	int base_store   ;
	int store_const   ;
	int store_plus_const   ;
	int Mouse_MR;
	int Mouse_MRD;
	int Mouse_MR_Effect;
	int Mouse_Mr_Wave;
	int Quantity   ;
	int Item_kind   ;



public:
	virtual int getAllData(void) ;
	virtual void print_data(void) {
		printf("\n%d %s %s %d", Item_id, Name, Han_Name, lv) ;
	}
	virtual int is_equipable(int a, t_chr_status_info *b, POS c, POS d) ;
	virtual int GetValue() 
	{
		int value;
		if( Quantity ) value =  (base_value -( m_Much * store_const / 100000) ) /*/ Quantity */;
		else value =  (base_value -( m_Much * store_const / 100000) ) ;
		return value; 
	}


	virtual int EquipItem(CHARLIST *ch);			// 010605_2 YGI
	virtual int ReleaseItem(CHARLIST *ch );			// 0206 YGI
	virtual int GetRbutton() { return Mouse_MR; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetLevel() { return lv; }
	virtual int GetWearAble() { return wear_able; }
	virtual int GetSkill_Ability(){ return  Skill_Ability; }
	virtual int Getrange() { return nRange; }
	virtual int GetWeight() { return weight; }
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual int GetItemImage() { return Image_Number; }
	virtual char *GetHanName() { return Han_Name; }
	virtual int GetObjectNumber() { return object; }
	virtual int Getmouse_MRD(){ return Mouse_MRD;}
	virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
	virtual int GetItemQuantity(){ return Quantity; }
	//////////////// 0612 LKH 眠啊 ///////////////////
	virtual int GetDamage		() { return  Damage			; }
	virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
};


class CItem_Armor : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX]  ;
	char Han_Name[ITEM_NAME_MAX]  ;
	int lv   ;
	int Image_Number   ;
	int Repairable   ;
	int Repair_min   ;
	int Repair_max   ;
	int Repair_Skill2   ;
	int Repair_Skill2_min   ;
	int Repair_Res1   ;
	int Amt_of_Repair_Res1   ;
	int Repair_Res2   ;
	int Amt_of_Repair_Res2   ;
	int Repair_Res3   ;
	int Amt_of_Repair_Res3   ;
	int Repair_Tool   ;
	int Amt_of_abrasion   ;
	int Need2_lv   ;
	int Need2_str   ;
	int Need2_dex   ;
	int Need2_con   ;
	int Need2_wis   ;
	int Need2_int   ;
	int Need2_cha   ;
	int Need2_end   ;
	int Need2_Movp   ;
	int Need2_mor   ;
	int Need2_luc   ;
	int Need2_ws   ;
	int Need2_ps   ;
	int Need2_fame   ;
	int Need2_rank   ;
	int Need2_gender   ;
	int Need2_race   ;
	int Need2_min_age   ;
	int Need2_max_age   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int Change_str   ;
	int Change_dex   ;
	int Change_con   ;
	int Change_wis   ;
	int Change_int   ;
	int Change_cha   ;
	int Change_end   ;
	int Change_Movp   ;
	int Change_mor   ;
	int Change_luc   ;
	int Change_ws   ;
	int Change_ps   ;
	int Change_mag   ;
	int Change_dev   ;
	int casting_Time   ;
	int Change_Life_max   ;
	int Change_mana_max   ;
	int Change_Divine_Max   ;
	int Change_health_max   ;
	int Increase_Poisoning   ;
	int Increase_Stone   ;
	int Increase_Magic   ;
	int Increase_Fire   ;
	int Increase_Ice   ;
	int Increase_lightning   ;
	int imunity_Cure_1   ;
	int Imunity_Cure_2   ;
	int Imunity_Cure_3   ;
	int Imunity_Cure_4   ;
	int Imunity_Cure_5   ;
	int Imunity_Cure_6   ;
	int SkillEffect   ;
	int shape_woman   ;
	int shape_man   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int Defense_rate   ;
	int AR_or_DH   ;
	int Defense_power   ;
	int body   ;
	int arms   ;
	int head   ;
	int leg   ;
	int neck   ;
	int hand   ;
	int weight   ;
	int max_duration   ;
	int object   ;
	int wear_able   ;
	int base_value   ;
	int base_store   ;
	int store_const   ;
	int store_plus_const   ;
	int Mouse_MR;
	int Mouse_MRD;
	int Mouse_MR_Effect;
	int Mouse_Mr_Wave;
	int Item_kind   ;
	int kind_of_magic;
	int Incr_damage;

public:
	virtual int getAllData(void) ;
	virtual void print_data(void) {
		printf("\n%d %s %s %d", Item_id, Name, Han_Name, lv) ;
	}
	virtual int is_equipable(int a, t_chr_status_info *b, POS c, POS d) ;
	virtual int GetValue() 
	{
							int value;
							value =  base_value -( m_Much * store_const / 100000);
							return value; 
	}
	virtual int GetDuration	()	{ return max_duration; }
	virtual int EquipItem	(CHARLIST *ch);
	virtual int PlusHp(CHARLIST *ch); // 0720 YGI
//	virtual int CurrEquip(CHARLIST *ch ){ return 0; }	//020303 lsw
	virtual int ReleaseItem(CHARLIST *ch );			// 0206 YGI

//	virtual int GetUseJunk() { return Use_Junk; }
	virtual int GetRbutton() { return Mouse_MR; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetKindOfMagic() { return kind_of_magic; }
	virtual int GetIncrDamage() { return Incr_damage; }
	virtual int GetLevel() { return lv; }
	virtual int GetWearAble() { return wear_able; }

	// 1221 KHS
	virtual int Getbody() { return  body; }
	virtual int Getarms() { return  arms; }
	virtual int Gethead() { return  head; }
	virtual int Getleg () { return  leg ; }
	virtual int Getneck() { return  neck; }
	virtual int Gethand() { return  hand; }

	virtual int GetDamage		() { return  Damage			; }
	virtual int GetHit_rate		() { return  Hit_rate		; }
	virtual int GetDefense_rate	() { return  Defense_rate	; }
	virtual int GetAR_or_DH		() { return  AR_or_DH		; }
	virtual int GetDefense_power() { return  Defense_power	; }

	virtual int GetSkill_Ability(){ return  Skill_Ability; }
	virtual int GetRepairAble() { return Repairable; }
	virtual int GetWeight() { return weight; }
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual int GetItemImage() { return Image_Number; }
	virtual char *GetHanName() { return Han_Name; }

  virtual int GetPlusLife() const { return Change_Life_max; }
  virtual int GetPlusMana() const { return Change_mana_max; }
  virtual int GetPlusDivine() const { return Change_Divine_Max; }
  virtual int GetPlusHungry() const { return Change_health_max; }

	virtual int GetObjectNumber() { return object; }
	virtual int Getmouse_MRD(){ return Mouse_MRD;}
	virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
	virtual int GetImunityCure2(){ return Imunity_Cure_2; }//020610 lsw
	virtual int GetImunityCure3(){ return Imunity_Cure_3; }//020610 lsw
	virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
	virtual int GetLegendAble(){ return Need2_race; }//021113 lsw
	virtual int GetLegendGroup(){ return Need2_min_age; }//021113 lsw
	virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw
	virtual int GetClassWarriorAble(){ return Class_Warrior;}
	virtual int GetClassArcherAble(){ return Class_Archer;}
	virtual int GetClassThiefAble(){ return Class_Thief;}
	virtual int GetClassWizardAble(){ return Class_Wizard;}
	virtual int GetClassClericAble(){ return Class_Cleric;}
};


class CItem_Accessory : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX]  ;
	char Han_Name[ITEM_NAME_MAX]  ;
	int lv   ;
	int Image_Number   ;
	int Repairable   ;
	int Repair_min   ;
	int Repair_max   ;
	int Repair_Skill2   ;
	int Repair_Skill2_min   ;
	int Repair_Res1   ;
	int Amt_of_Repair_Res1   ;
	int Repair_Res2   ;
	int Amt_of_Repair_Res2   ;
	int Repair_Res3   ;
	int Amt_of_Repair_Res3   ;
	int Repair_Tool   ;
	int Amt_of_abrasion   ;
	int Need2_lv   ;
	int Need2_str   ;
	int Need2_dex   ;
	int Need2_con   ;
	int Need2_wis   ;
	int Need2_int   ;
	int Need2_cha   ;
	int Need2_end   ;
	int Need2_Movp   ;
	int Need2_mor   ;
	int Need2_luc   ;
	int Need2_ws   ;
	int Need2_ps   ;
	int Need2_fame   ;
	int Need2_rank   ;
	int Need2_gender   ;
	int Need2_race   ;
	int Need2_min_age   ;
	int Need2_max_age   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int Change_str   ;
	int Change_dex   ;
	int Change_con   ;
	int Change_wis   ;
	int Change_int   ;
	int Change_cha   ;
	int Change_end   ;
	int Change_Movp   ;
	int Change_mor   ;
	int Change_luc   ;
	int Change_ws   ;
	int Change_ps   ;
	int Change_mag   ;
	int Change_dev   ;
	int casting_Time   ;
	int Change_Life_max   ;
	int Change_mana_max   ;
	int Change_Divine_Max   ;
	int Change_health_max   ;
	int Increase_Poisoning   ;
	int Increase_Stone   ;
	int Increase_Magic   ;
	int Increase_Fire   ;
	int Increase_Ice   ;
	int Increase_lightning   ;
	int imunity_Cure_1   ;
	int Imunity_Cure_2   ;
	int Imunity_Cure_3   ;
	int Imunity_Cure_4   ;
	int Imunity_Cure_5   ;
	int Imunity_Cure_6   ;
	int Skill_effect   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int Defense_rate   ;
	int AR_or_DH   ;
	int Defense_power   ;
	int body   ;
	int arms   ;
	int head   ;
	int leg   ;
	int neck   ;
	int hand   ;
	int JobSkill_Farming   ;
	int JobSkill_Mining   ;
	int JobSkill_Fishing   ;
	int JobSkill_Cutdown   ;
	int JobSkill_Butchering   ;
	int JobSkill_Herb_digging   ;
	int JobSkill_Herding   ;
	int JobSkill_Carpentary   ;
	int JobSkill_Blacksmithy   ;
	int JobSkill_Cooking   ;
	int JobSkill_Tailoring   ;
	int JobSkill_Bowcraft   ;
	int JobSkill_Alchemy   ;
	int JobSkill_Candle   ;
	int JobSkill_repair   ;
	int JobSkill_reutil   ;
	int JobSkill_music   ;

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