📄 citem.h
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virtual int ReleaseItem(CHARLIST *ch ); // 0206 YGI
virtual int GetRbutton() { return Mouse_MR; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetKindOfMagic() { return kind_of_magic; }
virtual int GetIncrDamage() { return Incr_damage; }
virtual int GetLevel() { return lv; }
virtual int GetWearAble() { return wear_able; }
virtual int GetSkill_Ability(){ return Skill_Ability; }
virtual int GetRepairAble() { return Repairable; }
virtual int Getrange() { return nRange; } // CSD-031101
virtual int GetWeight() { return weight; }
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual int GetItemImage() { return Image_Number; }
virtual char *GetHanName() { return Han_Name; }
virtual int GetPlusLife() const { return Change_Life_max; }
virtual int GetPlusMana() const { return Change_mana_max; }
virtual int GetPlusDivine() const { return Change_Divine_Max; }
virtual int GetPlusHungry() const { return Change_health_max; }
virtual int GetObjectNumber() { return object; }
virtual int Getmouse_MRD(){ return Mouse_MRD; }
virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
/////////////////////// 0611 lkh 眠啊 ///////////////////////
virtual int GetDamage() { return Damage; }
virtual int GetAR_or_DH() { return ArorDH; } // 0915 YGI
virtual int GetImunityCure2(){ return Imunity_Cure_2; }//020610 lsw
virtual int GetImunityCure3(){ return Imunity_Cure_3; }//020610 lsw
virtual int GetLegendAble(){ return Need2_race; }//021113 lsw
virtual int GetLegendGroup(){ return Need2_min_age; }//021113 lsw
virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw
virtual int GetClassWarriorAble(){ return Class_Warrior;}
virtual int GetClassArcherAble(){ return Class_Archer;}
virtual int GetClassThiefAble(){ return Class_Thief;}
virtual int GetClassWizardAble(){ return Class_Wizard;}
virtual int GetClassClericAble(){ return Class_Cleric;}
virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
};
class CItem_Disposable : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int shape_woman ;
int shape_man ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int fire_speed ;
int nRange; // CSD-031101
int damage_rage ;
int Through ;
int nWeaponSpeed; // CSD-031101
int effect_num ;
int weight ;
int object ;
int wear_able ;
int base_value ;
int base_store ;
int store_const ;
int store_plus_const ;
int Mouse_MR;
int Mouse_MRD;
int Mouse_MR_Effect;
int Mouse_Mr_Wave;
int Quantity ;
int Item_kind ;
public:
virtual int getAllData(void) ;
virtual void print_data(void) {
printf("\n%d %s %s %d", Item_id, Name, Han_Name, lv) ;
}
virtual int is_equipable(int a, t_chr_status_info *b, POS c, POS d) ;
virtual int GetValue()
{
int value;
if( Quantity ) value = (base_value -( m_Much * store_const / 100000) ) /*/ Quantity */;
else value = (base_value -( m_Much * store_const / 100000) ) ;
return value;
}
virtual int EquipItem(CHARLIST *ch); // 010605_2 YGI
virtual int ReleaseItem(CHARLIST *ch ); // 0206 YGI
virtual int GetRbutton() { return Mouse_MR; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetLevel() { return lv; }
virtual int GetWearAble() { return wear_able; }
virtual int GetSkill_Ability(){ return Skill_Ability; }
virtual int Getrange() { return nRange; }
virtual int GetWeight() { return weight; }
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual int GetItemImage() { return Image_Number; }
virtual char *GetHanName() { return Han_Name; }
virtual int GetObjectNumber() { return object; }
virtual int Getmouse_MRD(){ return Mouse_MRD;}
virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
virtual int GetItemQuantity(){ return Quantity; }
//////////////// 0612 LKH 眠啊 ///////////////////
virtual int GetDamage () { return Damage ; }
virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
};
class CItem_Armor : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Repairable ;
int Repair_min ;
int Repair_max ;
int Repair_Skill2 ;
int Repair_Skill2_min ;
int Repair_Res1 ;
int Amt_of_Repair_Res1 ;
int Repair_Res2 ;
int Amt_of_Repair_Res2 ;
int Repair_Res3 ;
int Amt_of_Repair_Res3 ;
int Repair_Tool ;
int Amt_of_abrasion ;
int Need2_lv ;
int Need2_str ;
int Need2_dex ;
int Need2_con ;
int Need2_wis ;
int Need2_int ;
int Need2_cha ;
int Need2_end ;
int Need2_Movp ;
int Need2_mor ;
int Need2_luc ;
int Need2_ws ;
int Need2_ps ;
int Need2_fame ;
int Need2_rank ;
int Need2_gender ;
int Need2_race ;
int Need2_min_age ;
int Need2_max_age ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int Change_str ;
int Change_dex ;
int Change_con ;
int Change_wis ;
int Change_int ;
int Change_cha ;
int Change_end ;
int Change_Movp ;
int Change_mor ;
int Change_luc ;
int Change_ws ;
int Change_ps ;
int Change_mag ;
int Change_dev ;
int casting_Time ;
int Change_Life_max ;
int Change_mana_max ;
int Change_Divine_Max ;
int Change_health_max ;
int Increase_Poisoning ;
int Increase_Stone ;
int Increase_Magic ;
int Increase_Fire ;
int Increase_Ice ;
int Increase_lightning ;
int imunity_Cure_1 ;
int Imunity_Cure_2 ;
int Imunity_Cure_3 ;
int Imunity_Cure_4 ;
int Imunity_Cure_5 ;
int Imunity_Cure_6 ;
int SkillEffect ;
int shape_woman ;
int shape_man ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int Defense_rate ;
int AR_or_DH ;
int Defense_power ;
int body ;
int arms ;
int head ;
int leg ;
int neck ;
int hand ;
int weight ;
int max_duration ;
int object ;
int wear_able ;
int base_value ;
int base_store ;
int store_const ;
int store_plus_const ;
int Mouse_MR;
int Mouse_MRD;
int Mouse_MR_Effect;
int Mouse_Mr_Wave;
int Item_kind ;
int kind_of_magic;
int Incr_damage;
public:
virtual int getAllData(void) ;
virtual void print_data(void) {
printf("\n%d %s %s %d", Item_id, Name, Han_Name, lv) ;
}
virtual int is_equipable(int a, t_chr_status_info *b, POS c, POS d) ;
virtual int GetValue()
{
int value;
value = base_value -( m_Much * store_const / 100000);
return value;
}
virtual int GetDuration () { return max_duration; }
virtual int EquipItem (CHARLIST *ch);
virtual int PlusHp(CHARLIST *ch); // 0720 YGI
// virtual int CurrEquip(CHARLIST *ch ){ return 0; } //020303 lsw
virtual int ReleaseItem(CHARLIST *ch ); // 0206 YGI
// virtual int GetUseJunk() { return Use_Junk; }
virtual int GetRbutton() { return Mouse_MR; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetKindOfMagic() { return kind_of_magic; }
virtual int GetIncrDamage() { return Incr_damage; }
virtual int GetLevel() { return lv; }
virtual int GetWearAble() { return wear_able; }
// 1221 KHS
virtual int Getbody() { return body; }
virtual int Getarms() { return arms; }
virtual int Gethead() { return head; }
virtual int Getleg () { return leg ; }
virtual int Getneck() { return neck; }
virtual int Gethand() { return hand; }
virtual int GetDamage () { return Damage ; }
virtual int GetHit_rate () { return Hit_rate ; }
virtual int GetDefense_rate () { return Defense_rate ; }
virtual int GetAR_or_DH () { return AR_or_DH ; }
virtual int GetDefense_power() { return Defense_power ; }
virtual int GetSkill_Ability(){ return Skill_Ability; }
virtual int GetRepairAble() { return Repairable; }
virtual int GetWeight() { return weight; }
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual int GetItemImage() { return Image_Number; }
virtual char *GetHanName() { return Han_Name; }
virtual int GetPlusLife() const { return Change_Life_max; }
virtual int GetPlusMana() const { return Change_mana_max; }
virtual int GetPlusDivine() const { return Change_Divine_Max; }
virtual int GetPlusHungry() const { return Change_health_max; }
virtual int GetObjectNumber() { return object; }
virtual int Getmouse_MRD(){ return Mouse_MRD;}
virtual int Getmouse_MR_Effect(){ return Mouse_MR_Effect;}
virtual int GetImunityCure2(){ return Imunity_Cure_2; }//020610 lsw
virtual int GetImunityCure3(){ return Imunity_Cure_3; }//020610 lsw
virtual int GetNeed3Lv(){ return Need3_lv; }//0201014 lsw
virtual int GetLegendAble(){ return Need2_race; }//021113 lsw
virtual int GetLegendGroup(){ return Need2_min_age; }//021113 lsw
virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw
virtual int GetClassWarriorAble(){ return Class_Warrior;}
virtual int GetClassArcherAble(){ return Class_Archer;}
virtual int GetClassThiefAble(){ return Class_Thief;}
virtual int GetClassWizardAble(){ return Class_Wizard;}
virtual int GetClassClericAble(){ return Class_Cleric;}
};
class CItem_Accessory : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Repairable ;
int Repair_min ;
int Repair_max ;
int Repair_Skill2 ;
int Repair_Skill2_min ;
int Repair_Res1 ;
int Amt_of_Repair_Res1 ;
int Repair_Res2 ;
int Amt_of_Repair_Res2 ;
int Repair_Res3 ;
int Amt_of_Repair_Res3 ;
int Repair_Tool ;
int Amt_of_abrasion ;
int Need2_lv ;
int Need2_str ;
int Need2_dex ;
int Need2_con ;
int Need2_wis ;
int Need2_int ;
int Need2_cha ;
int Need2_end ;
int Need2_Movp ;
int Need2_mor ;
int Need2_luc ;
int Need2_ws ;
int Need2_ps ;
int Need2_fame ;
int Need2_rank ;
int Need2_gender ;
int Need2_race ;
int Need2_min_age ;
int Need2_max_age ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int Change_str ;
int Change_dex ;
int Change_con ;
int Change_wis ;
int Change_int ;
int Change_cha ;
int Change_end ;
int Change_Movp ;
int Change_mor ;
int Change_luc ;
int Change_ws ;
int Change_ps ;
int Change_mag ;
int Change_dev ;
int casting_Time ;
int Change_Life_max ;
int Change_mana_max ;
int Change_Divine_Max ;
int Change_health_max ;
int Increase_Poisoning ;
int Increase_Stone ;
int Increase_Magic ;
int Increase_Fire ;
int Increase_Ice ;
int Increase_lightning ;
int imunity_Cure_1 ;
int Imunity_Cure_2 ;
int Imunity_Cure_3 ;
int Imunity_Cure_4 ;
int Imunity_Cure_5 ;
int Imunity_Cure_6 ;
int Skill_effect ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int Defense_rate ;
int AR_or_DH ;
int Defense_power ;
int body ;
int arms ;
int head ;
int leg ;
int neck ;
int hand ;
int JobSkill_Farming ;
int JobSkill_Mining ;
int JobSkill_Fishing ;
int JobSkill_Cutdown ;
int JobSkill_Butchering ;
int JobSkill_Herb_digging ;
int JobSkill_Herding ;
int JobSkill_Carpentary ;
int JobSkill_Blacksmithy ;
int JobSkill_Cooking ;
int JobSkill_Tailoring ;
int JobSkill_Bowcraft ;
int JobSkill_Alchemy ;
int JobSkill_Candle ;
int JobSkill_repair ;
int JobSkill_reutil ;
int JobSkill_music ;
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