📄 op_chr_status.h
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extern void CreateCharacter( t_connection c[], int cn, t_packet *packet);
extern void UserAddBasicData( t_connection c[], int i, t_server_user_add *p );
extern void PutPacketCharDB( t_connection c[], int cn, t_packet *packet );
extern void RecvLevelUpPoint( int cn, t_client_levelup_point *p );
extern void SendItemInventory( int, t_connection c[], int cn );
extern void SendItemEquip( t_connection c[], int cn );
extern void SendItemQuick( t_connection c[], int cn );
extern void SendCharInfoMagic( t_connection c[], int cn );
extern void SendCharInfoSkill( t_connection c[], int cn );
extern void SendCharInfotac_skillEXP( t_connection c[], int cn );
extern void SendItemIndex( t_connection c[], int cn ); // 硅款 酒捞袍 焊郴林扁
extern void SendDiesease( t_connection c[], int cn ); // diesease 焊郴林扁
extern void SendEmployment( t_connection c[], int cn ); // employment 焊郴林扁
extern void SendRelation( t_connection c[], int cn ); // 荤力 包拌焊郴林扁
extern void SendParty( t_connection c[], int cn ); // 颇萍盔 焊郴林扁
extern void RecvCharInfoPlus( int type, t_connection c[], int cn );
extern void SendPartyJoinOk( char *name, int cn );
extern int ExistHe( char *name );
extern int ExistConnectingHe( char *name );
extern void ReqPartyDB( short int client_id, char para, char *name ); // 0217 YGI
extern void CheckCharacterWhenJoinGame( CHARLIST *ch ); // 011101 YGI
extern int InitPartyMemberServerToServer( CHARLIST *ch ); // 捞抚父 叼厚俊 历厘窍绊 捞抚父 波郴柯促.
extern int EndsetPartyMenberForUpdate( CHARLIST *ch );
extern int SetMySkill( CHARLIST *ch ); // 老窜 扁夯利栏肺 舅酒具窍绰 胶懦 悸
extern void ExpDown(CHARLIST* pCaster, CHARLIST* pTarget, bool bDrop); // CSD-030314
extern void HungryMuchAdd( CHARLIST *ch, const int iType);//020214 lsw
//extern void CheckHungryTimeElapsed( CHARLIST *ch, int cn );//020214 lsw
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