📄 darkcombat.cpp
字号:
// DarkCombat.cpp: implementation of the CDarkCombat class.
//
//////////////////////////////////////////////////////////////////////
#include "..\stdafx.h"
#include "DarkCombat.h"
#include "..\HigherLayers\Op_Battle.h"
///////////////////////////////////////////////////////////////////////////////
// Construction/Destruction
///////////////////////////////////////////////////////////////////////////////
CDarkCombat::CDarkCombat()
{
}
CDarkCombat::~CDarkCombat()
{
}
///////////////////////////////////////////////////////////////////////////////
// Public Method
///////////////////////////////////////////////////////////////////////////////
bool CDarkCombat::Bind()
{
Resist(POISONING_NOVA, &CDarkCombat::PoisoningNova);
Resist(CHERROY_SHADE, &CDarkCombat::CherroyShade);
Resist(DARK_BLADE, &CDarkCombat::DarkBlade);
Resist(TYBERN_GIFT, &CDarkCombat::TybernGift);
Resist(ACUQUIRE_DARK, &CDarkCombat::AcuquireDark);
Resist(DARK_EXTREME, &CDarkCombat::DarkExtreme);
return true;
}
bool CDarkCombat::Elapse(CHARLIST* pTarget)
{ //< CSD-TW-030624
if (pTarget == NULL)
{
return false;
}
switch (pTarget->GetPassiveCombat())
{
case TYBERN_GIFT:
{
if (!pTarget->IsPassiveCombatState())
{
pTarget->ResetAbility(0);
pTarget->InitPassiveCombat();
SendInit(PASSIVE_COMBAT, pTarget->GetServerID());
}
break;
}
}
switch (pTarget->GetRecoveryCombat())
{
case ACUQUIRE_DARK:
{
if (!pTarget->IsRecoveryCombatState())
{
pTarget->InitRecoveryCombat();
SendInit(RECOVERY_COMBAT, pTarget->GetServerID());
}
break;
}
}
return true;
} //> CSD-TW-030624
bool CDarkCombat::PoisoningNova()
{
const int nCaster = m_pCaster->GetActiveCombat(); // 矫傈磊狼 傈捧加己
const int nTarget = m_pTarget->GetActiveCombat(); // 措惑磊狼 傈捧加己
const int nResult = Relation(nCaster, nTarget); // 铰菩, 措赋 包拌
const int nPercent = m_pCaster->CorrectCombatAttack(nCaster, nResult);
const int nDamage = m_pTarget->HpMax*nPercent/100;
WORD wRemain = CalcMaintain();
m_pTarget->SetPoisonedPoint(nDamage);
m_pTarget->ApplyCurse(3, CON_POISON, m_dwNow + wRemain);
// NK俊 拌魂
::CheckNK(m_idCaster, m_idTarget, NK_TYPE_NO_KILL_);
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result_t packet;
packet.nSkill = m_nIndex;
packet.nResult = HIT_AND_NOTDEAD;
packet.idTarget = m_idTarget;
packet.nState = m_pTarget->GetState();
packet.wMaintain = wRemain;
SendResult(CMD_COMBAT_RESULT_T, &packet);
return true;
}
bool CDarkCombat::CherroyShade()
{
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result packet;
packet.nSkill = m_nIndex;
packet.nResult = HIT_AND_NOTDEAD;
packet.idTarget = m_idTarget;
SendResult(CMD_COMBAT_RESULT, &packet);
return true;
}
bool CDarkCombat::DarkBlade()
{
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result packet;
packet.nSkill = m_nIndex;
packet.nResult = HIT_AND_NOTDEAD;
packet.idTarget = m_idTarget;
SendResult(CMD_COMBAT_RESULT, &packet);
return true;
}
bool CDarkCombat::TybernGift()
{
m_pCaster->dwCombatState = m_dwNow + CalcMaintain();
m_pCaster->ResetAbility(m_nIndex);
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result packet;
packet.nSkill = m_nIndex;
packet.idTarget = m_idTarget;
packet.nResult = HIT_AND_NOTDEAD;
SendResult(CMD_COMBAT_RESULT, &packet);
return true;
}
bool CDarkCombat::AcuquireDark()
{ //< CSD-TW-030606
const WORD wPeriod = CalcMaintain(); // 蜡瘤矫埃 拌魂
m_pCaster->dwCombatRecovery = m_dwNow + wPeriod;
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result_t packet;
packet.nSkill = m_nIndex;
packet.idTarget = m_idTarget;
packet.nState = m_pTarget->GetState();
packet.nResult = HIT_AND_NOTDEAD;
SendResult(CMD_COMBAT_RESULT, &packet);
return true;
} //> CSD-TW-030606
bool CDarkCombat::DarkExtreme()
{
const int nCaster = m_pCaster->GetActiveCombat(); // 矫傈磊狼 傈捧加己
const int nTarget = m_pTarget->GetActiveCombat(); // 措惑磊狼 傈捧加己
const int nResult = Relation(nCaster, nTarget); // 铰菩, 措赋 包拌
const int nPercent = m_pCaster->CorrectCombatAttack(nCaster, nResult);
const int nDamage = m_pTarget->HpMax*nPercent/100;
WORD wRemain = CalcMaintain();
m_pTarget->SetPoisonedPoint(nDamage);
m_pTarget->ApplyCurse(3, CON_POISON, m_dwNow + wRemain);
// NK俊 拌魂
::CheckNK(m_idCaster, m_idTarget, NK_TYPE_NO_KILL_);
// 搬苞蔼阑 措惑磊俊霸 Packet栏肺 焊郴扁
t_server_combat_result_t packet;
packet.nSkill = m_nIndex;
packet.nResult = HIT_AND_NOTDEAD;
packet.idTarget = m_idTarget;
packet.nState = m_pTarget->GetState();
packet.wMaintain = wRemain;
SendResult(CMD_COMBAT_RESULT_T, &packet);
return true;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -