📄 magicstate.h
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void ClearMagic() { m_nMagic = 0; }
void ClearMagic(bool bLock) { m_bLock = bLock; }
void InitActiveCombat() { m_nActive = 0; } // CSD-TW-030623
void InitPassiveCombat() { m_nPassive = 0; } // CSD-TW-030623
void InitRecoveryCombat() { m_nRecovery = 0; } // CSD-TW-030623
void ClearActiveState() { m_nCount = 0; } // CSD-TW-030623
void ClearPassiveState() { dwCombatState = 0; } // CSD-TW-030623
void ClearRecoveryState() { dwCombatRecovery = 0, m_nRecoveryPoint = 0; } // CSD-TW-030623
int GetShortAttack() const { return apShort.GetRatio(); }
int GetMiddleAttack() const { return apMiddle.GetRatio(); }
int GetLongAttack() const { return apLong.GetRatio(); }
int GetShortDefense() const { return dpShort.GetRatio(); }
int GetMiddleDefense() const { return dpMiddle.GetRatio(); }
int GetLongDefense() const { return dpLong.GetRatio(); }
int GetMagicAmplify() const { return amplify.GetRatio(); }
int GetFireDefense() const { return dpFire.GetRatio(); }
int GetIceDefense() const { return dpIce.GetRatio(); }
int GetElectDefense() const { return dpElect.GetRatio(); }
int GetHolyDefense() const { return dpHoly.GetRatio(); }
BYTE GetNature() const { return m_nNature; }
BYTE GetState() const { return m_nState; }
void SetState(BYTE nState) { m_nState = nState; }
void AddState(BYTE nState) { m_nState |= nState; }
void DelState(BYTE nState) { m_nState &= ~nState; }
// Life 刘啊樊
int GetLifeUp() const { return m_nLifeUp; }
// 吝刀登菌阑 锭 HP啊 皑家登绰 剧 掘扁
WORD GetPoisonedPoint() const { return m_wPoisonedPoint; }
WORD GetPoisonedCount() const { return m_wPoisonedCount; }
// 吝刀登菌阑 锭 HP啊 皑家登绰 剧 汲沥
void SetPoisonedPoint(WORD wPoint = 0) { m_wPoisonedPoint = wPoint; }
void SetPoisonedCount(WORD wCount = 0) { m_wPoisonedCount = wCount; }
void IncPoisonedCount() { ++m_wPoisonedCount; }
void DecPoisonedCount() { --m_wPoisonedCount; }
// 磊悼 hp促款
int GetRecoveryCPCount() const { return m_nRecoveryPoint;} // 030415 kyo
void SetRecoveryCPCount(int nCount = 0) { m_nRecoveryPoint = nCount; } // 030415 kyo
void IncRecoveryCPCount() { ++m_nRecoveryPoint; } // 030415 kyo
void DecRecoveryCPCount() { --m_nRecoveryPoint; } // 030415 kyo
bool IsState(BYTE nState) const { return (m_nState == nState) ? true:false; }
bool IsPhysicalDamage() const
{ // 拱府利 单固瘤甫 100% 规绢窍绰瘤 咯何
return (dpShort.IsMax() && dpMiddle.IsMax() && dpLong.IsMax()) ? false:true;
}
// 肯傈茄 搬拌 惑怕牢瘤 咯何 八荤
bool IsPerfect() const { return (dwExceptProtect > 0) ? true:false; }
// 雀蓖狼 鼻瓷 惑怕牢瘤 咯何 八荤
bool IsReturn() const { return (dwReturnMagic > 0) ? true:false; }
// 扁档 惑怕牢瘤 咯何 八荤
bool IsDivineUp() const { return (dwUpDivineMana > 0) ? true:false; } // CSD-TW-030606
// 籍拳 惑怕牢瘤 咯何 八荤
bool IsStone() const { return (dwBlocking > 0) ? true:false; }
// 倔覆 历林 惑怕 咯何 八荤
bool IsFreeze() const { return (dwAttackDelay > 0) ? true:false; }
// 矫傈阂啊 惑怕牢瘤 咯何 八荤
bool IsCasting() const { return (dwDontCasting > 0) ? false:true; }
// NPC牢 版快 付过 荤侩捞 啊瓷茄瘤 咯何 八荤
bool IsCasting(DWORD dwNow) const { return (m_dwCasting > dwNow) ? false:true; }
// CSD-021015 : 老沥 矫埃悼救 Life啊 棵扼皑
bool IsLifeUp() const { return (dwLifeUp > 0) ? true:false; }
// CSD-021015 : 拱府傍拜 馆荤 惑怕 八荤
bool IsStrikeReflect() const { return (dwStrikeReflect > 0) ? true:false; }
// CSD-021015 : 付过傍拜 馆荤 惑怕 八荤
bool IsMagicReflect() const { return (dwMagicReflect > 0) ? true:false; }
// 傈捧胶懦 加己 蜡瘤 惑怕
bool IsPassiveCombatState() const { return (dwCombatState <= 0) ? false:true; } // CSD-TW-030606
bool IsRecoveryCombatState() const { return (dwCombatRecovery <= 0) ? false:true; } // CSD-TW-030606
// 付过 规绢仿捞 乐绰瘤 咯何 八荤
bool IsCurseDefense(BYTE nType) const
{
switch (nType)
{ //< CSD-021216
case 41: return (dpCurse1.IsContinue()) ? true:false;
case 42: return (dpCurse2.IsContinue()) ? true:false;
case 43: return (dpCurse3.IsContinue()) ? true:false;
case 44: return (dpCurse4.IsContinue()) ? true:false;
case 45: return (dpCurse5.IsContinue()) ? true:false;
case 46: return (dpFreeze.IsContinue()) ? true:false;
} //> CSD-021216
return false;
}
// 历林拌凯 付过 惑怕牢瘤 咯何 八荤
bool IsCurse(BYTE nType) const
{ //< CSD-021024
switch (nType)
{
case 1: return (dwCurse1 > 0) ? true:false;
case 2: return (dwCurse2 > 0) ? true:false;
case 3: return (dwCurse3 > 0) ? true:false;
case 4: return (dwCurse4 > 0) ? true:false;
case 6: return (dwFreeze > 0) ? true:false;
}
return false;
} //> CSD-021024
bool IsCurse(BYTE nType, DWORD dwNow) const
{ //> CSD-021024
switch (nType)
{
case 1: return (dwCurse1 < dwNow) ? true:false;
case 2: return (dwCurse2 < dwNow) ? true:false;
case 3: return (dwCurse3 < dwNow) ? true:false;
case 4: return (dwCurse4 < dwNow) ? true:false;
case 6: return (dwFreeze < dwNow) ? true:false;
}
return false;
} //> CSD-021024
// 老馆 焊龋拌凯 付过牢瘤 咯何 八荤
bool IsNormalProtect() const { return (dwNormalProtect > 0) ? true:false; }
// 漂荐 焊龋拌凯 付过牢瘤 咯何 八荤
bool IsSpecialProtect() const { return (dwSpecialProtect > 0) ? true:false; }
// 捞悼 厘家 扁撅捞 汲沥登菌绰瘤 咯何 八荤
bool IsTransMap() const { return (m_nTransPort > 0) ? true:false; }
// 傈捧胶懦 荤侩 啊瓷 雀荐 八荤
bool IsCount() const { return (m_nCount > 0) ? true:false; }
// 辨甸捞扁 咯何 八荤
bool IsTamedNpc() const { return m_bTamed; }
void SetTamed(bool bTamed) { m_bTamed = bTamed; }
// 家券 阁胶磐 咯何 八荤
bool IsSummonMonster() const { return m_bSummon; }
void SetSummonMonster(bool bSummon) { m_bSummon = bSummon; }
public:
class XSummonMgr
{ // 家券茄 阁胶磐 包府 努贰胶
typedef vector<WORD> VECTOR;
public:
XSummonMgr() : m_nFollow(0), m_idMaster(0) {}
public:
BYTE GetFollow() const { return m_nFollow; }
void SetFollow(BYTE nFollow) { m_nFollow = nFollow; }
WORD GetMaster() const { return m_idMaster; }
void SetMaster(WORD idMaster) { m_idMaster = idMaster; }
// 家券茄 阁胶磐狼 荐 刘啊
void Increase(WORD wID)
{
m_vtBuffer.push_back(wID);
}
// 家券茄 阁胶磐狼 荐 皑家
void Decrease(WORD wID)
{
m_vtBuffer.erase(remove(m_vtBuffer.begin(), m_vtBuffer.end(), wID));
}
// 家券 阁胶磐俊霸 疙飞
void Command(bool (*pFunc)(WORD, WORD))
{
pointer_to_binary_function<WORD, WORD, bool> pf(pFunc);
for_each(m_vtBuffer.begin(), m_vtBuffer.end(), bind2nd(pf, m_idMaster));
}
// 家券 阁胶磐 傈何 力芭
void Remove(void (*pFunc)(WORD))
{
for_each(m_vtBuffer.begin(), m_vtBuffer.end(), pFunc);
m_vtBuffer.clear();
}
// 家券茄 阁胶磐狼 荐 掘扁
int Count() const { return m_vtBuffer.size(); }
// 家券茄 阁胶磐啊 粮犁窍绰瘤 咯何 八荤
bool IsExist() const { return !m_vtBuffer.empty(); }
private:
VECTOR m_vtBuffer;
BYTE m_nFollow;
WORD m_idMaster;
} m_xSummon;
WORD GetFollow() const { return m_xSummon.GetFollow(); }
void SetFollow(BYTE nFollow) { m_xSummon.SetFollow(nFollow); }
WORD GetMaster() const { return m_xSummon.GetMaster(); }
void SetMaster(WORD idMaster) { m_xSummon.SetMaster(idMaster); }
protected:
BYTE m_nNature; // 己龙 惑怕
BYTE m_nState; // 付过 惑怕
WORD m_wPoisonedPoint; // 吝刀登菌阑 锭 HP啊 皑家登绰 剧
WORD m_wPoisonedCount; // 吝刀登菌阑 锭 HP啊 皑家 檬
int m_nRecoveryPoint; // 磊悼cp雀汗俊辑 割檬寸 hp啊 狐瘤绰啊? // 030415 kyo
int m_nTransPort; // 捞悼且 甘俊 措茄 沥焊
int m_nTransX; // 捞悼 谅钎
int m_nTransY;
int m_nLifeUp; // Life 刘啊樊
bool m_bTamed; // 抛捞怪 咯何
bool m_bSummon; // 家券 阁胶磐 咯何
private:
bool m_bLock;
BYTE m_nAttack; // 020425 YGI from acer
BYTE m_nMagic; // 付过 锅龋
BYTE m_nActive; // 窜惯己狼 傈捧胶懦 锅龋
BYTE m_nPassive; // 瘤加利牢 傈捧胶懦 锅龋
BYTE m_nRecovery; // 雀汗 傈捧胶懦 // 030415 kyo
BYTE m_nCount; // 傈捧胶懦 荤侩 雀荐
DWORD m_dwAttack; // 020425 YGI from acer
DWORD m_dwCasting; // 付过 矫傈 矫累 矫埃
DWORD m_dwContinue; // 付过 矫傈捞 啊瓷茄 矫埃
DWORD m_dwFireWall; // 拳堪寒捞 蜡瘤登绰 矫埃
DWORD m_dwIceWall; // 倔澜寒捞 蜡瘤登绰 矫埃
};
//
///////////////////////////////////////////////////////////////////////////////
#endif // !defined(AFX_MAGICSTATE_H__1253A149_5DFB_439E_9CEE_DA046405F173__INCLUDED_)
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