📄 cursingmagic.h
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// CursingMagic.h: interface for the CCursingMagic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CURSINGMAGIC_H__050B5373_6DBA_46BA_85D6_8BB356949B0B__INCLUDED_)
#define AFX_CURSINGMAGIC_H__050B5373_6DBA_46BA_85D6_8BB356949B0B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Battle.h"
///////////////////////////////////////////////////////////////////////////////
// 历林拌凯 付过
class CCursingMagic : public TBinder<CMagic, CCursingMagic>
{
public:
CCursingMagic();
virtual ~CCursingMagic();
public:
virtual bool Bind();
virtual bool Elapse(CHARLIST* pTarget);
public:
virtual bool Execute()
{
return (!IsExist(m_nIndex)) ? false:(*this.*m_tblHash[m_nIndex])();
}
public:
bool Confusion(); // 历林 1拌凯 付过
bool AbsoluteParalysis();
bool Stonely();
bool Curse();
bool AreaParalysis();
bool AreaConfusion();
bool Slow(); // 历林 2拌凯 付过
bool SpiderWeb();
bool AreaSlow();
bool FeatherOfCurse();
bool Intoxication(); // 历林 3拌凯 付过
bool ToxicCloud();
bool VampirePoison();
bool CurseOfHell();
bool AreaPoison();
bool LostSight(); // 历林 4拌凯 付过
bool AuthorityLostSight();
bool DiseaseInduce(); // 历林 5拌凯 付过
bool VampireTouch();
bool LifeDrain();
bool Gazer(); // 030509 kyo
protected:
bool CheckDeath(int nDamage);
void CheckStun(CHARLIST* pTarget); // CSD-021024
void CheckSlow(CHARLIST* pTarget); // CSD-021024
void CheckPoison(CHARLIST* pTarget); // CSD-021024
void CheckBlind(CHARLIST* pTarget); // CSD-021024
void CheckFreeze(CHARLIST* pTarget); // CSD-021024
private:
bool IsReturn(CHARLIST* pTarget) const; // CSD-021104
};
//
///////////////////////////////////////////////////////////////////////////////
#endif // !defined(AFX_CURSINGMAGIC_H__050B5373_6DBA_46BA_85D6_8BB356949B0B__INCLUDED_)
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