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📁 国内著名网络游戏dragon的服务端完整源码 内附完整数据库结构
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	ICE_BREATH = 103,              // 倔澜 宏饭静
	LIGHTNING_BREATH = 104,        // 傈拜 宏饭静
	FLAME_PILLAR = 105,            // 拳堪 扁嫡
	FLAME_POUR = 106,              // 拳堪 气浅 
	OCTA_LIGHTNING = 107,          // 规荤 傈拜
	BLOOD_SPRINKLE = 108,          // 乔谎府扁
	GAZER	= 109,				   // 霸捞历
	FLAME_ARROW = 110,             // 拳堪拳混 

	AREA_BAT_ATTACK = 111,         // 瘤开 冠零傍拜
	AREA_PARALYSIS = 112,          // 瘤开 付厚
	AREA_POISON = 113,             // 瘤开 吝刀
	AREA_CONFUSION = 114,          // 瘤开 去鄂
	AREA_SLOW = 115,               // 瘤开 加档历窍

	RESTORE_AUTHORITY = 151,       // 雀汗狼鼻瓷  
	PROTECT_DANGER = 152,          // 困氰栏肺何磐 焊龋
	BLESS = 153,                   // 脚狼 绵汗
	RECOVER_POISON = 154,          // 秦刀狼 鼻瓷
	CURE_DISEASE = 155,            // 龙捍摹丰狼 鼻瓷
	MIRACLE_RECOVER = 156,     	   // 肯摹狼 扁利
	PERFECT_PROTECT = 157,         // 肯傈茄 搬拌  
	GREAT_SHIELD = 158,            // 焊龋狼 扁利
	CANCEL_DIVINE = 159,           // 馆脚仿 公瓤拳
	RECURRENCE_DIVINE = 160,       // 雀蓖狼 鼻瓷
	PRAY_POWER = 161,              // 扁档狼 开荤
	HOLY_LIGHT = 162,              // 己胶矾款 蝴  
	ANTHEM = 163,                  // 己啊
	RELIEF_AUTHORITY = 164,        // 备盔狼 蝴 
	HOLY_FIRE = 165,               // 己胶矾款 阂
	GREAT_PRAY = 166,              // 困措茄 扁档  
	APPRECIATE = 167,              // 官弗 柄崔澜
	INFLUENCE_DIVINE = 168,        // 脚俊狼 皑拳
	VOICE_SOUL = 169,              // 康去狼 家府
	HOLY_RAGE = 170,               // 己胶繁 盒畴
	TURN_UNDEAD = 171,             // 畔 攫单靛
	CURSE = 172,                   // 脚狼 历林 
	AUTHORITY_RECOVER_SIGHT = 173, // 矫仿雀汗狼 鼻瓷	
	DIVINE_POWER = 174,            // 叼官牢 颇况
	AUTHORITY_LUCK = 175,          // 例措 青款狼 鼻瓷	
	AUTHORITY_LOST_SIGHT = 177,    // 矫仿惑角狼 鼻瓷
	PRAY = 178,	                   // 扁档
	HOLY_CURE = 179,               // 脚己茄 摹蜡
	AUTHORITY_SIMUNIAN = 181,      // 矫公聪救狼 鼻瓷
	AUTHORITY_CHARISNUMEN = 182,   // 墨府胶 穿膏狼 鼻瓷
	AUTHORITY_LETHY = 183,         // 饭萍狼 鼻瓷
	AUTHORITY_OF_ATHYAS	= 185,     // 酒箕胶狼 鼻瓷
	AUTHORITY_OF_WHOARENCHA	= 187, // 拳坊瞒狼 鼻瓷
	RAGE_STONE = 189,              // 措瘤狼 盒畴
	LIFE_DRAIN = 190,              // 积疙仿 呕秒  
	RAGE_BLAST = 191,              // 拳脚狼 盒畴
	RAGE_LIGHT_BALL = 192,         // 己飞狼 盒畴
	THROW_ARROW = 194,             // 拳混
	THROW_KNIFE = 195,             // 厚档
	// 锅俺 加己 傈捧胶懦
	LIGHTNING_BOOM = 215,          
	THUNDER_BLOW = 216,
	LIGHTNING_SHOCK = 217,
	THUNDER_STRIKE = 218,
	LIGHTNING_SHIELD = 219,
	LIGHTNING_EXTREME = 220,
	// 措瘤 加己 傈捧胶懦
	BLOOD_EARTH = 221,             
	GROUND_ATTACK = 222, 
	BLOOD_WILL = 223,
	STONE_ARMOR = 224,
	SIMUNIAN_BOSOM = 225,
	EARTH_EXTREME = 226,
	// 拳堪 加己 傈捧胶懦 
	SWORD_N_ROSES = 227,
	MULTIPLE_FIRE = 228, 
	FLEET_MISSILE = 229,
	CONVERTING_ARMOR = 230, 
	BURNING_BLOODY= 231,
	FIRE_EXTREME = 232,
	// 绢狄 加己 傈捧胶懦
	POISONING_NOVA = 233,
	CHERROY_SHADE = 234, 
	DARK_BLADE = 235, 
	TYBERN_GIFT = 236,
	ACUQUIRE_DARK = 237,
	DARK_EXTREME = 238,
	// 倔澜 加己 傈捧胶懦
	ICING_BLAST = 239,
	CRITICAL_HIDING = 240, 
	SHARK_MISSILE = 241, 
	HORN_OF_ICEBERG = 242, 
	ICE_SHIELD = 243,
	ICE_EXTREME = 244,
	// 官恩 加己 傈捧胶懦
	CHARGING = 245,
	DOUBLE_ATTACK = 246, 
	WHILWIND = 247,
	TWISTER = 248, 
	GUST = 249, 
	WIND_EXTREME = 250,
	// 捞棋飘 酒捞袍
	ITEM_FIRE_EFFECT = 610, // CSD-030916
	ITEM_ICE_EFFECT = 611, // CSD-030916
	ITEM_LIGHTNING_EFFECT = 612, // CSD-030916	
	// 捞亥飘
	THROW_SNOW = 193,
	THROW_WATER_BALL = 661,
	THROW_BIG_GULP = 663,
	// 酒捞袍 瓤苞
	ITEM_EFFECT_FIRE = 605,
	ITEM_EFFECT_ICE = 606,
	ITEM_EFFECT_LIGHTNING = 607
};	//> CSD-031007

enum COMBAT_RESULT
{
	CSR_NORMAL,    // 沥惑利牢 包拌
	CSR_PRIOR,     // 铰菩包拌俊辑 铰
	CSR_POSTERIOR, // 铰菩包拌俊辑 菩
	CSR_CONFLICT,  // 措赋利牢 包拌
	CSR_EQUAL      // 悼殿茄 包拌
};

enum VEHICLE_KIND
{
	HORSE = 1,  // 富
	BULL = 2,   // 炔家
	PHANTOM = 3 // 埔乓
};

enum NPC_KIND
{	//< CSD-TW-030606
	DUMMY = 0,
	HUMAN = 1,
	GUARD = 2,
	ORC_DUMMY = 3,
	LIFELESS = 4,
	HOBBIT = 5,
	DWARF = 6,
	DRAGON = 7,
	ANIMAL = 8,
	NORM_MON = 9,
	SEALSTONE = 11,
	GUARDSTONE = 12,
	//CASTLEGATEWAY = 12
	//WARARMS = 12
};	//> CSD-TW-030606

enum ATTR_TYPE
{	//< CSD-031027
	AT_NORMAL = 0,
	AT_FIRE = 1,
	AT_ICE = 2,
	AT_LIGHTING = 3,
	AT_UNDEAD = 4,
	AT_PIERCING = 5,
	AT_ANTIMAGIC = 6,
	AT_BOSS = 7,
	AT_SUMMON = 8,
	AT_TAMING = 9,
	AT_SEMIBOSS = 10
};	//> CSD-031027

enum NPC_PARAMETER_TYPE
{	//< CSD-031106 : Client俊辑 函拳等 NPC 颇扼皋磐甫 Server肺 焊郴霖促. 
	NPC_PARAMETER_TARGETID = 0,
	NPC_PARAMETER_TARGETNAME = 1,
	NPC_PARAMETER_BOSSID = 2,
	NPC_PARAMETER_HOSTID = 3,
	NPC_PARAMETER_TAME_CMD = 4,
	NPC_PARAMETER_PATTERNTYPE = 5,
	NPC_PARAMETER_OLDPATTERNTYPE = 6,
	NPC_PARAMETER_ATTRIBUTE = 7
};	//> CSD-031106

enum ARENA_TYPE
{
	AT_UNKNOWN = 0,
	AT_CORE = 1,
	AT_STONE = 2,
	AT_MONSTER = 3
};

enum ARENA_STATE
{
	CS_NOW_PEACE	= 0, // 乞拳肺款 惑怕(焊烹甘苞 促甫霸 绝绰 惑怕
	CS_NOW_REGISTER	= 1, // 阿阿 评俊 殿废窍绰 惑怕. 
	CS_NOW_FIGHT	= 2  // 傈捧 矫累 惑怕
};

enum ARENA_RESULT
{
	FST_WIN = 0,
	FST_DEFEAT = 1,
	FST_DISCONNECT = 2
};

enum ARENA_ITEM
{
	GT_RESOURCE = 5,
	GT_ARENA_LOW = 6,
	GT_ARENA_HIGH = 7
};
//> CSD-030517
///////////////////////////////////////////////////////////////////////////////

struct AREA
{	
	BOOL	  bAlive;
	short int Type;
	short int ID;
};

///////////////////////////////////////////////////////////////////////////////
//< CSD-030723
enum eBillingType
{	//-蔼栏肺 备己 秦具 钦聪促. CheckPW_TotalDB_SQL捞 巢篮 朝楼(剧荐)甫 府畔窍扁 锭巩涝聪促.
	BT_WRONG_ID					= -1,//ID 撇覆
	BT_WRONG_PW					= -2,//PW 撇覆

	BT_NEED_PAY					= -3,//捣 何练

	BT_COMMERCIAL_TIME_REMAIN	= -4,//巢篮 矫埃 乐绰仇
	BT_COMMERCIAL_IP			= -20,//IP 辆樊力
	BT_FREE						= -100,//傍楼
	BT_WAIT_BILLING_MSG			= -200,//措父 鞍篮 镑狼 贸府 规侥 呼傅阑 扁促府档废 贸府
};	//DBDemon苞 亲惑 悼扁拳 矫虐绞矫夸

enum eBankMoneyChangeType
{
	BMCT_ARENA_GAMBLE_DIVIDEND	=	1,
	BMCT_ARENA_GAMBLE_BETTING	=	2,
	BMCT_BANK_DEPOSIT			=	3,
	BMCT_BANK_DEFRAYAL			=	4,
	BMCT_AUCTION_ITEM_BUY		=	5,
	BMCT_AUCTION_ITEM_REGISTER	=	6,
	BMCT_BUY_LOTTO				=	7,
	BMCT_RESET_ABILITY			=	8,
	BMCT_CHAR_LOGIN				=	9,
	BMCT_RECV_MAP_CHANGE		=	10,
	BMCT_RECV_CHAR_INFO_BASIC	=	11,
	BMCT_SKILL_RESET			=	12,
};

enum eSendCharInfoType//021030 lsw 
{
	STR			=0,
	DEX			=1,
	CON			=2,
	WIS			=3,
	INT_		=4,
	CHA			=5,
	MOVP		=6,
	ENDU		=7,
	MOR			=8,
	WSPS		=9,
	LUCK		=10,
	HEALTH		=11,
	MOV			=12,
	AC			=13,
	FAME		=14,
	DAMAGE		=15,
	HIT			=16,
	TACTICS		=17,
	MONEY		=18,
	LVPOINT		=19,
	LEV			=20,
	EXP			=21,
	HP	  		=22,
	MAX_HP		=23,
	MP			=24,
	MAX_MP		=25,
	SP			=26,
	MAX_SP		=27,
	CP      	=28,
	MAX_CP  	=29,
	BP	    	=30,
	MAX_BP  	=31,
	R_FIR		=32,
	R_ICE		=33,
	R_ELE		=34,
	DAM_MIN		=35,
	DAM_MAX		=36,
	HIT_RAT		=37,
	DEF_RAT		=38,
	TAC_L1		=39,
	TAC_L2		=40,
	TAC_L3		=41,
	TAC_L4		=42,
	TAC_L5		=43,
	TAC_L6		=44,
	TAC_L7		=45,
	TAC_L8		=46,
	TAC_L9		=47,
	TAC_L10		=48,
	TAC_L11		=49,
	TAC_L12		=50,
	TAC_L13		=51,
	TAC_E1		=52,
	TAC_E2		=53,
	TAC_E3		=54,
	TAC_E4		=55,
	TAC_E5		=56,
	TAC_E6		=57,
	TAC_E7		=58,
	TAC_E8		=59,
	TAC_E9		=60,
	TAC_E10		=61,
	TAC_E11		=62,
	TAC_E12		=63,
	TAC_E13 	=64,
	BANKMONEY	=65,
	FAITH		=66,
	VIEWGHOST	=67,
	VIEWBOMB	=68,
	VIEWTRAP	=69,
};

enum eMkType//021030 lsw 
{
	MK_NORMAL      =0,	// 老馆利牢 版快
	MK_WARNING     =1,	// 困氰, 版绊
	MK_SHORTAGE    =2,	// 何练
	MK_INFORMATION =3,	// 沥焊
};

enum eSpriteType
{
	SPRITETYPE_NONE			=0,
	SPRITETYPE_CHARACTER	=1,
	SPRITETYPE_NPC			=2,
};
//Skill No
enum eSkillNoIndex
{
	SKILL_UNKNOWN							=0,	// 030117 kyo 
	SKILL_DETECT_GHOST						=1,	
	SKILL_TALK_WITH_GHOST					=2,	
	SKILL_POISONING							=3,	
	SKILL_DETECT_POISON						=4,	
	SKILL_FIND_TRAPS						=5,	
	SKILL_REMOVE_TRAPS						=6,	
	SKILL_ENTRAPMENT						=7,	
	//	SKILL_MAGIC_SCROLLING					=8,	
	//	SKILL_ABILITY_SCROLLING					=9,	
	//	SKILL_EMERGENCY_ALRAM					=10,	
	//	SKILL_FIRST_AID							=11,	
	//	SKILL_FAST_FOOT							=12,	
	//	SKILL_SECRETHEAR						=13,	
	//	SKILL_WALLCLIMBING						=14,	
	//	SKILL_INTUITION							=15,	
	SKILL_DETECT_BOMB						=16,	
	SKILL_BOMB_IN_BOX						=17,	
	SKILL_REMOVE_BOMB						=18,	
	SKILL_STEALING							=19,	
	//	SKILL_LOCKPICKING						=20,	
	SKILL_RECLAIM							=21,	
	SKILL_SOW								=22,	
	//	SKILL_CULTIVATE							=23,	
	SKILL_HAVEST							=24,	
	//	SKILL_DETECT_MINERAL					=25,	
	SKILL_MINING							=26,	
	SKILL_REFINE							=27,	
	SKILL_FISH_HOOKING						=28,	
	//	SKILL_BAITMAKING						=29,	
	SKILL_NETTING							=30,	
	//	SKILL_SAILING							=31,	
	SKILL_CUTTING							=32,	
	SKILL_LUMBERING							=33,	
	SKILL_BUTCHERING						=34,	
	//	SKILL_DETECT_HERB						=35,	
	SKILL_DIGGING							=36,	
	SKILL_MAKEPOWDER						=37,	
	//	SKILL_HERDING							=38,	
	//	SKILL_MILKING							=39,	
	//	SKILL_MIDWIFERY							=40,	
	SKILL_SHEAR								=41,	
	SKILL_CARPENTRY							=42,	
	SKILL_BLACKSMITHY						=43,	
	SKILL_COOKING							=44,	
	SKILL_CLOTHING							=45,	
	//	SKILL_DYEING							=46,	
	SKILL_TAILORING							=47,	
	SKILL_BOWCRAFTING						=48,	
	SKILL_FLETCHING							=49,	
	SKILL_MAKEPOTION						=50,	
	SKILL_MAKEMETAL							=51,	
	SKILL_MAKEBOTTLE						=52,	
	SKILL_CANDLEMAKING						=53,	
	//	SKILL_WAXING							=54,	
	//	SKILL_REPAIRNG							=55,	
	//	SKILL_REUTILIZING						=56,	
	//	SKILL_PLAYING							=57,	
	//	SKILL_PEACEMAKING						=58,	
	//	SKILL_PARALYSIS							=59,	
	//	SKILL_HALLUCINATION						=60,	
	//	SKILL_PROVOCATION						=61,	
	//	SKILL_ENTICEMENT						=62,	
	//	SKILL_NOISE								=63,	
	//	SKILL_TRACKING							=64,	
	SKILL_SNOOPING							=65,	
	//	SKILL_SEARCH							=66,	
	SKILL_MERCHANT							=67,	
	SKILL_BLACKSMITHY_MASTER				=68,	//措厘厘捞 扁己	
	SKILL_CARPENTRY_MASTER					=69,	//格荐 扁己	
	SKILL_BOWCRAFTING_MASTER				=70,	//劝力累荤 扁己	
	SKILL_TAILORING_MASTER					=71,	//犁窜荤 扁己
	//	SKILL_HIDE								=72,	
	//	SKILL_CAMPING							=73,	
	SKILL_MAKEFIRE							=74,	
	SKILL_TAMING							=75,	
	//	SKILL_COMMUNICATE_WITH_ANIMAL			=76,	
	//	SKILL_COMMUNICATE_WITH_OTHER_TRIBE		=77,	
	//	SKILL_ANIMAL_LORE						=78,	
	//	SKILL_ARMS_LORE							=79,	
	SKILL_EVALUATE_INTELIGENCE				=80,	
	SKILL_EVALUATE_WISDOM					=81,	
	SKILL_ANATOMY_JUDGEMENT					=82,	
	SKILL_ITEM_IDENTIFICATION				=83,	
	//	SKILL_TASTE_IDENTIFICATION				=84,	
	//	SKILL_APPRAISAL							=85,	
	//	SKILL_HEALING							=86,	
	SKILL_TACTICS							=87,//021113 lsw
	TACTICS_Crapple							=88,
	TACTICS_swordmanship					=89,
	TACTICS_Archery							=90,
	TACTICS_Fencing							=91,	
	TACTICS_Mace_fighting					=92,
	TACTICS_Pierce							=93,
	TACTICS_Whirl							=94,
	TACTICS_Hurl							=95,
	TACTICS_Parrying						=96,
	TACTICS_Double_Swordmanship				=97,
	TACTICS_Double_MaceFighting				=98,	
	TACTICS_Magery							=99,
	TACTICS_Orison							=100,
	//	SKILL_THREAD							=101,	
	//	SKILL_COLORING							=102,	
	//	SKILL_JUMP								=103,	
	//	SKILL_RIDING							=104,	
	SKILL_GHOST_RESURRECTION				=105,	
	SKILL_GM_CARPENTER						=106,	
	SKILL_GM_BLACKSMITH						=107,	
	SKILL_GM_COOK							=108,	
	SKILL_GM_TAILOR							=109,	
	SKILL_GM_BOWCRAFT						=110,	
	SKILL_GM_ALCHEMIST						=111,	
	SKILL_GM_CANDLEMAKER					=112,	
};
// 酒捞袍 kind
enum eItemKindType
{
	IK_NONE							=0,	//	non
	IK_GON							=1,	//	帮			

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