📄 defaultheader.h
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ICE_BREATH = 103, // 倔澜 宏饭静
LIGHTNING_BREATH = 104, // 傈拜 宏饭静
FLAME_PILLAR = 105, // 拳堪 扁嫡
FLAME_POUR = 106, // 拳堪 气浅
OCTA_LIGHTNING = 107, // 规荤 傈拜
BLOOD_SPRINKLE = 108, // 乔谎府扁
GAZER = 109, // 霸捞历
FLAME_ARROW = 110, // 拳堪拳混
AREA_BAT_ATTACK = 111, // 瘤开 冠零傍拜
AREA_PARALYSIS = 112, // 瘤开 付厚
AREA_POISON = 113, // 瘤开 吝刀
AREA_CONFUSION = 114, // 瘤开 去鄂
AREA_SLOW = 115, // 瘤开 加档历窍
RESTORE_AUTHORITY = 151, // 雀汗狼鼻瓷
PROTECT_DANGER = 152, // 困氰栏肺何磐 焊龋
BLESS = 153, // 脚狼 绵汗
RECOVER_POISON = 154, // 秦刀狼 鼻瓷
CURE_DISEASE = 155, // 龙捍摹丰狼 鼻瓷
MIRACLE_RECOVER = 156, // 肯摹狼 扁利
PERFECT_PROTECT = 157, // 肯傈茄 搬拌
GREAT_SHIELD = 158, // 焊龋狼 扁利
CANCEL_DIVINE = 159, // 馆脚仿 公瓤拳
RECURRENCE_DIVINE = 160, // 雀蓖狼 鼻瓷
PRAY_POWER = 161, // 扁档狼 开荤
HOLY_LIGHT = 162, // 己胶矾款 蝴
ANTHEM = 163, // 己啊
RELIEF_AUTHORITY = 164, // 备盔狼 蝴
HOLY_FIRE = 165, // 己胶矾款 阂
GREAT_PRAY = 166, // 困措茄 扁档
APPRECIATE = 167, // 官弗 柄崔澜
INFLUENCE_DIVINE = 168, // 脚俊狼 皑拳
VOICE_SOUL = 169, // 康去狼 家府
HOLY_RAGE = 170, // 己胶繁 盒畴
TURN_UNDEAD = 171, // 畔 攫单靛
CURSE = 172, // 脚狼 历林
AUTHORITY_RECOVER_SIGHT = 173, // 矫仿雀汗狼 鼻瓷
DIVINE_POWER = 174, // 叼官牢 颇况
AUTHORITY_LUCK = 175, // 例措 青款狼 鼻瓷
AUTHORITY_LOST_SIGHT = 177, // 矫仿惑角狼 鼻瓷
PRAY = 178, // 扁档
HOLY_CURE = 179, // 脚己茄 摹蜡
AUTHORITY_SIMUNIAN = 181, // 矫公聪救狼 鼻瓷
AUTHORITY_CHARISNUMEN = 182, // 墨府胶 穿膏狼 鼻瓷
AUTHORITY_LETHY = 183, // 饭萍狼 鼻瓷
AUTHORITY_OF_ATHYAS = 185, // 酒箕胶狼 鼻瓷
AUTHORITY_OF_WHOARENCHA = 187, // 拳坊瞒狼 鼻瓷
RAGE_STONE = 189, // 措瘤狼 盒畴
LIFE_DRAIN = 190, // 积疙仿 呕秒
RAGE_BLAST = 191, // 拳脚狼 盒畴
RAGE_LIGHT_BALL = 192, // 己飞狼 盒畴
THROW_ARROW = 194, // 拳混
THROW_KNIFE = 195, // 厚档
// 锅俺 加己 傈捧胶懦
LIGHTNING_BOOM = 215,
THUNDER_BLOW = 216,
LIGHTNING_SHOCK = 217,
THUNDER_STRIKE = 218,
LIGHTNING_SHIELD = 219,
LIGHTNING_EXTREME = 220,
// 措瘤 加己 傈捧胶懦
BLOOD_EARTH = 221,
GROUND_ATTACK = 222,
BLOOD_WILL = 223,
STONE_ARMOR = 224,
SIMUNIAN_BOSOM = 225,
EARTH_EXTREME = 226,
// 拳堪 加己 傈捧胶懦
SWORD_N_ROSES = 227,
MULTIPLE_FIRE = 228,
FLEET_MISSILE = 229,
CONVERTING_ARMOR = 230,
BURNING_BLOODY= 231,
FIRE_EXTREME = 232,
// 绢狄 加己 傈捧胶懦
POISONING_NOVA = 233,
CHERROY_SHADE = 234,
DARK_BLADE = 235,
TYBERN_GIFT = 236,
ACUQUIRE_DARK = 237,
DARK_EXTREME = 238,
// 倔澜 加己 傈捧胶懦
ICING_BLAST = 239,
CRITICAL_HIDING = 240,
SHARK_MISSILE = 241,
HORN_OF_ICEBERG = 242,
ICE_SHIELD = 243,
ICE_EXTREME = 244,
// 官恩 加己 傈捧胶懦
CHARGING = 245,
DOUBLE_ATTACK = 246,
WHILWIND = 247,
TWISTER = 248,
GUST = 249,
WIND_EXTREME = 250,
// 捞棋飘 酒捞袍
ITEM_FIRE_EFFECT = 610, // CSD-030916
ITEM_ICE_EFFECT = 611, // CSD-030916
ITEM_LIGHTNING_EFFECT = 612, // CSD-030916
// 捞亥飘
THROW_SNOW = 193,
THROW_WATER_BALL = 661,
THROW_BIG_GULP = 663,
// 酒捞袍 瓤苞
ITEM_EFFECT_FIRE = 605,
ITEM_EFFECT_ICE = 606,
ITEM_EFFECT_LIGHTNING = 607
}; //> CSD-031007
enum COMBAT_RESULT
{
CSR_NORMAL, // 沥惑利牢 包拌
CSR_PRIOR, // 铰菩包拌俊辑 铰
CSR_POSTERIOR, // 铰菩包拌俊辑 菩
CSR_CONFLICT, // 措赋利牢 包拌
CSR_EQUAL // 悼殿茄 包拌
};
enum VEHICLE_KIND
{
HORSE = 1, // 富
BULL = 2, // 炔家
PHANTOM = 3 // 埔乓
};
enum NPC_KIND
{ //< CSD-TW-030606
DUMMY = 0,
HUMAN = 1,
GUARD = 2,
ORC_DUMMY = 3,
LIFELESS = 4,
HOBBIT = 5,
DWARF = 6,
DRAGON = 7,
ANIMAL = 8,
NORM_MON = 9,
SEALSTONE = 11,
GUARDSTONE = 12,
//CASTLEGATEWAY = 12
//WARARMS = 12
}; //> CSD-TW-030606
enum ATTR_TYPE
{ //< CSD-031027
AT_NORMAL = 0,
AT_FIRE = 1,
AT_ICE = 2,
AT_LIGHTING = 3,
AT_UNDEAD = 4,
AT_PIERCING = 5,
AT_ANTIMAGIC = 6,
AT_BOSS = 7,
AT_SUMMON = 8,
AT_TAMING = 9,
AT_SEMIBOSS = 10
}; //> CSD-031027
enum NPC_PARAMETER_TYPE
{ //< CSD-031106 : Client俊辑 函拳等 NPC 颇扼皋磐甫 Server肺 焊郴霖促.
NPC_PARAMETER_TARGETID = 0,
NPC_PARAMETER_TARGETNAME = 1,
NPC_PARAMETER_BOSSID = 2,
NPC_PARAMETER_HOSTID = 3,
NPC_PARAMETER_TAME_CMD = 4,
NPC_PARAMETER_PATTERNTYPE = 5,
NPC_PARAMETER_OLDPATTERNTYPE = 6,
NPC_PARAMETER_ATTRIBUTE = 7
}; //> CSD-031106
enum ARENA_TYPE
{
AT_UNKNOWN = 0,
AT_CORE = 1,
AT_STONE = 2,
AT_MONSTER = 3
};
enum ARENA_STATE
{
CS_NOW_PEACE = 0, // 乞拳肺款 惑怕(焊烹甘苞 促甫霸 绝绰 惑怕
CS_NOW_REGISTER = 1, // 阿阿 评俊 殿废窍绰 惑怕.
CS_NOW_FIGHT = 2 // 傈捧 矫累 惑怕
};
enum ARENA_RESULT
{
FST_WIN = 0,
FST_DEFEAT = 1,
FST_DISCONNECT = 2
};
enum ARENA_ITEM
{
GT_RESOURCE = 5,
GT_ARENA_LOW = 6,
GT_ARENA_HIGH = 7
};
//> CSD-030517
///////////////////////////////////////////////////////////////////////////////
struct AREA
{
BOOL bAlive;
short int Type;
short int ID;
};
///////////////////////////////////////////////////////////////////////////////
//< CSD-030723
enum eBillingType
{ //-蔼栏肺 备己 秦具 钦聪促. CheckPW_TotalDB_SQL捞 巢篮 朝楼(剧荐)甫 府畔窍扁 锭巩涝聪促.
BT_WRONG_ID = -1,//ID 撇覆
BT_WRONG_PW = -2,//PW 撇覆
BT_NEED_PAY = -3,//捣 何练
BT_COMMERCIAL_TIME_REMAIN = -4,//巢篮 矫埃 乐绰仇
BT_COMMERCIAL_IP = -20,//IP 辆樊力
BT_FREE = -100,//傍楼
BT_WAIT_BILLING_MSG = -200,//措父 鞍篮 镑狼 贸府 规侥 呼傅阑 扁促府档废 贸府
}; //DBDemon苞 亲惑 悼扁拳 矫虐绞矫夸
enum eBankMoneyChangeType
{
BMCT_ARENA_GAMBLE_DIVIDEND = 1,
BMCT_ARENA_GAMBLE_BETTING = 2,
BMCT_BANK_DEPOSIT = 3,
BMCT_BANK_DEFRAYAL = 4,
BMCT_AUCTION_ITEM_BUY = 5,
BMCT_AUCTION_ITEM_REGISTER = 6,
BMCT_BUY_LOTTO = 7,
BMCT_RESET_ABILITY = 8,
BMCT_CHAR_LOGIN = 9,
BMCT_RECV_MAP_CHANGE = 10,
BMCT_RECV_CHAR_INFO_BASIC = 11,
BMCT_SKILL_RESET = 12,
};
enum eSendCharInfoType//021030 lsw
{
STR =0,
DEX =1,
CON =2,
WIS =3,
INT_ =4,
CHA =5,
MOVP =6,
ENDU =7,
MOR =8,
WSPS =9,
LUCK =10,
HEALTH =11,
MOV =12,
AC =13,
FAME =14,
DAMAGE =15,
HIT =16,
TACTICS =17,
MONEY =18,
LVPOINT =19,
LEV =20,
EXP =21,
HP =22,
MAX_HP =23,
MP =24,
MAX_MP =25,
SP =26,
MAX_SP =27,
CP =28,
MAX_CP =29,
BP =30,
MAX_BP =31,
R_FIR =32,
R_ICE =33,
R_ELE =34,
DAM_MIN =35,
DAM_MAX =36,
HIT_RAT =37,
DEF_RAT =38,
TAC_L1 =39,
TAC_L2 =40,
TAC_L3 =41,
TAC_L4 =42,
TAC_L5 =43,
TAC_L6 =44,
TAC_L7 =45,
TAC_L8 =46,
TAC_L9 =47,
TAC_L10 =48,
TAC_L11 =49,
TAC_L12 =50,
TAC_L13 =51,
TAC_E1 =52,
TAC_E2 =53,
TAC_E3 =54,
TAC_E4 =55,
TAC_E5 =56,
TAC_E6 =57,
TAC_E7 =58,
TAC_E8 =59,
TAC_E9 =60,
TAC_E10 =61,
TAC_E11 =62,
TAC_E12 =63,
TAC_E13 =64,
BANKMONEY =65,
FAITH =66,
VIEWGHOST =67,
VIEWBOMB =68,
VIEWTRAP =69,
};
enum eMkType//021030 lsw
{
MK_NORMAL =0, // 老馆利牢 版快
MK_WARNING =1, // 困氰, 版绊
MK_SHORTAGE =2, // 何练
MK_INFORMATION =3, // 沥焊
};
enum eSpriteType
{
SPRITETYPE_NONE =0,
SPRITETYPE_CHARACTER =1,
SPRITETYPE_NPC =2,
};
//Skill No
enum eSkillNoIndex
{
SKILL_UNKNOWN =0, // 030117 kyo
SKILL_DETECT_GHOST =1,
SKILL_TALK_WITH_GHOST =2,
SKILL_POISONING =3,
SKILL_DETECT_POISON =4,
SKILL_FIND_TRAPS =5,
SKILL_REMOVE_TRAPS =6,
SKILL_ENTRAPMENT =7,
// SKILL_MAGIC_SCROLLING =8,
// SKILL_ABILITY_SCROLLING =9,
// SKILL_EMERGENCY_ALRAM =10,
// SKILL_FIRST_AID =11,
// SKILL_FAST_FOOT =12,
// SKILL_SECRETHEAR =13,
// SKILL_WALLCLIMBING =14,
// SKILL_INTUITION =15,
SKILL_DETECT_BOMB =16,
SKILL_BOMB_IN_BOX =17,
SKILL_REMOVE_BOMB =18,
SKILL_STEALING =19,
// SKILL_LOCKPICKING =20,
SKILL_RECLAIM =21,
SKILL_SOW =22,
// SKILL_CULTIVATE =23,
SKILL_HAVEST =24,
// SKILL_DETECT_MINERAL =25,
SKILL_MINING =26,
SKILL_REFINE =27,
SKILL_FISH_HOOKING =28,
// SKILL_BAITMAKING =29,
SKILL_NETTING =30,
// SKILL_SAILING =31,
SKILL_CUTTING =32,
SKILL_LUMBERING =33,
SKILL_BUTCHERING =34,
// SKILL_DETECT_HERB =35,
SKILL_DIGGING =36,
SKILL_MAKEPOWDER =37,
// SKILL_HERDING =38,
// SKILL_MILKING =39,
// SKILL_MIDWIFERY =40,
SKILL_SHEAR =41,
SKILL_CARPENTRY =42,
SKILL_BLACKSMITHY =43,
SKILL_COOKING =44,
SKILL_CLOTHING =45,
// SKILL_DYEING =46,
SKILL_TAILORING =47,
SKILL_BOWCRAFTING =48,
SKILL_FLETCHING =49,
SKILL_MAKEPOTION =50,
SKILL_MAKEMETAL =51,
SKILL_MAKEBOTTLE =52,
SKILL_CANDLEMAKING =53,
// SKILL_WAXING =54,
// SKILL_REPAIRNG =55,
// SKILL_REUTILIZING =56,
// SKILL_PLAYING =57,
// SKILL_PEACEMAKING =58,
// SKILL_PARALYSIS =59,
// SKILL_HALLUCINATION =60,
// SKILL_PROVOCATION =61,
// SKILL_ENTICEMENT =62,
// SKILL_NOISE =63,
// SKILL_TRACKING =64,
SKILL_SNOOPING =65,
// SKILL_SEARCH =66,
SKILL_MERCHANT =67,
SKILL_BLACKSMITHY_MASTER =68, //措厘厘捞 扁己
SKILL_CARPENTRY_MASTER =69, //格荐 扁己
SKILL_BOWCRAFTING_MASTER =70, //劝力累荤 扁己
SKILL_TAILORING_MASTER =71, //犁窜荤 扁己
// SKILL_HIDE =72,
// SKILL_CAMPING =73,
SKILL_MAKEFIRE =74,
SKILL_TAMING =75,
// SKILL_COMMUNICATE_WITH_ANIMAL =76,
// SKILL_COMMUNICATE_WITH_OTHER_TRIBE =77,
// SKILL_ANIMAL_LORE =78,
// SKILL_ARMS_LORE =79,
SKILL_EVALUATE_INTELIGENCE =80,
SKILL_EVALUATE_WISDOM =81,
SKILL_ANATOMY_JUDGEMENT =82,
SKILL_ITEM_IDENTIFICATION =83,
// SKILL_TASTE_IDENTIFICATION =84,
// SKILL_APPRAISAL =85,
// SKILL_HEALING =86,
SKILL_TACTICS =87,//021113 lsw
TACTICS_Crapple =88,
TACTICS_swordmanship =89,
TACTICS_Archery =90,
TACTICS_Fencing =91,
TACTICS_Mace_fighting =92,
TACTICS_Pierce =93,
TACTICS_Whirl =94,
TACTICS_Hurl =95,
TACTICS_Parrying =96,
TACTICS_Double_Swordmanship =97,
TACTICS_Double_MaceFighting =98,
TACTICS_Magery =99,
TACTICS_Orison =100,
// SKILL_THREAD =101,
// SKILL_COLORING =102,
// SKILL_JUMP =103,
// SKILL_RIDING =104,
SKILL_GHOST_RESURRECTION =105,
SKILL_GM_CARPENTER =106,
SKILL_GM_BLACKSMITH =107,
SKILL_GM_COOK =108,
SKILL_GM_TAILOR =109,
SKILL_GM_BOWCRAFT =110,
SKILL_GM_ALCHEMIST =111,
SKILL_GM_CANDLEMAKER =112,
};
// 酒捞袍 kind
enum eItemKindType
{
IK_NONE =0, // non
IK_GON =1, // 帮
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