📄 charinfo.h
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// CharInfo.h: interface for the CCharInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHARINFO_H__1A212137_3131_4DD3_8343_EE42343C165E__INCLUDED_)
#define AFX_CHARINFO_H__1A212137_3131_4DD3_8343_EE42343C165E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ExchangeMgr.h"
#include "ItemMgr.h"
extern int MAX_EXP_LEVEL; // CSD-040204
extern int MAX_TAC_LEVEL; // CSD-040204
///////////////////////////////////////////////////////////////////////////////
// 某腐磐俊 包茄 单捞鸥
struct CHAR_DATA
{
BYTE bAlive; // 某腐磐狼 积荤咯何( REMOVE_:0 / ALIVE_:1 / DEAD_:2 / BUFE_:3) // Check_
int deadcount; // 某腐磐啊 磷篮饶 角力 绝绢瘤扁鳖瘤狼 count
BYTE installType;
DWORD total_id;
short eventno;
short generationpos; // NPC老版快 惯积 困摹 Table狼 Index蔼阑 扁撅窍绊 乐绰促.
short generationtype; // NPC老跋快 惯积规侥( GT_SKB_FILE, GT_SCRIPT );
char Name[20];
int namenumber; // NPC_Name_Ref[ namenumber].Female甫 狼固茄促.
DWORD Exp;
short int Gender; // 0:咯磊 1 : 巢磊
short int Face;
short int Class; // 0:傈荤 1:泵荐 2:档利 3:己流磊 4:付过荤
short int Spell; // 付过荤:0 / 己流磊:1
short int fame;
short int fame_pk; // 010915 LTS //Fame_PK -> NWCharacter肺 背眉 DB俊绰 角力肺 NWCharacter狼 蔼捞 甸绢癌聪促. // LTS AI2 //胶其既 绢琶 锅龋扁撅
NW_Character NWCharacter; // 010915 LTS
short int social_status;
unsigned char Tactics ; // 急琶茄 傈捧扁贱 (焊咯林扁 困窃)
unsigned char Tactics_para; // 角力 skill俊 利侩且 颇扼皋磐蔼阑 啊瘤绊 乐澜...
short int Race; // 辆练
short int Str ; // 塞
short int Con ; // 扒碍
short int Dex ; // 刮酶己
short int Wis ; // 瘤驱
short int Int ; // 瘤瓷
short int MoveP; // 捞悼仿
short int Char ; // 概仿
short int Endu ; // 历氢仿
short int Moral; // 荤扁
short int Luck ; // 青款
short int wsps ; // 付过仿->付过 皋葛扼捞令
//公扁, Armor, 厩技荤府 ,ETC 俊 狼茄
short int Strw; // 塞
short int Conw; // 扒碍
short int Dexw; // 刮酶己
short int Wisw; // 瘤驱
short int Intw; // 瘤瓷
short int MovePw; // 捞悼仿
short int Charw; // 概仿
short int Enduw; // 历氢仿
short int Moralw; // 荤扁
short int Luckw; // 青款
short int wspsw;
BYTE item_Hit_Rate;
BYTE item_Deffence_Rate;
CCharRank name_status; // 0927 YGI
DWORD scan_time; // LTS AI2 NPC SUMMON DELAY TIME
short int Ac;//AC( 规绢仿 )
short int Job;
DWORD Money;
//Hp Mp 殿殿狼 蔼
int Hp;
int HpMax;
int Mana;
int ManaMax;
int Hungry;
int HungryMax;
int Cp;
int CpMax;
float fChangeHungry;//硅绊悄 荐摹 函拳樊//020214 lsw
char MapName[21];
unsigned char Peacests;
int Sight; //020425 YGI
short int BodyR, BodyG, BodyB; // 个 祸彬 R.G.B
short int ClothR, ClothG, ClothB; // 鹅 祸彬 R.G.B
short int Age;
short int nk[MAX_NATION]; // 康剧啊1
DWORD killmon; // 1拌凯阁胶磐 懦傅胶
DWORD killanimal; // 悼拱 懦傅荐
DWORD killpc; // 荤恩,NPC 懦傅荐
char KillerName[40];
BYTE Ws[200]; // 付过
BYTE Ps[200]; // 脚过
BYTE Skill[MAX_SKILL_NO];
t_skillexp skillexp[MAX_SKILL_EXP]; // 011012 lsw //胶懦版氰摹 函版
// 郴啊 啊瘤绊 乐绰 酒捞袍..
ItemAttr inv[3][3][8] ;// 牢亥配府
ItemAttr equip[8] ;// 厘馒
ItemAttr quick[7] ;// 狞
ItemAttr handheld ;// 颊俊 甸绊 乐绰
ItemAttr bank[5][3][6];// 篮青俊 焊包前
short int Item[MAX_LEARN_ITEM]; // 父甸荐 乐绰 酒捞袍 1220
short int ItemMax; // 泅犁 父甸荐 乐绰 酒捞袍 弥措摹 1220
int itemweight; // 家券茄 林牢狼 ID // LTS AI2
// Client阑 困茄 Data
short int SprNo;
short int mutant; // 0810 KHS
short int npc_index; // NPC index concerned by Parameter 'index'
short int SprType;
short int ElementType; // 盔玫利牢 加己阑 狼固茄促. (抗) 固畴: 阂(fire)
BYTE accessory[4];
short int mantle; // 011018 KHS 噶肚
short int jjing; // 011030 KHS JJING
DIRECTION Direction;
DWORD IDWhoImAttacked; // 唱甫 模仇捞 穿备衬..
short int nCurrentAction;
short int ox, oy; // 磊脚捞 怕绢抄厘家..
short int X, Y; // 泅犁 谅钎( Dot 窜困 )
short int MovePathCount;
short int MoveLength;
unsigned char MoveType;
short int OldMoveSx,MoveSx; // 泅犁谅钎(鸥老窜第 )
short int OldMoveSy,MoveSy;
unsigned char MoveDirTbl[MAX_DIR_TABLE];
short int MoveGox; // 格利瘤狼 谅钎( Dot 窜困 )
short int MoveGoy;
short int Tox, Toy; // 鸥拜阑 罐栏搁 剐赴促.( Dot窜困 )
short int detect_x, detect_y;
int path[ MAX_SHORTPATH][2]; // PathBuild()甫 困茄 函荐..
int pathcount;
// -------------- NPC Pattern---------- NPC傍拜阑 困秦..-
short patterntype;
short oldpatterntype;
int targetid;
int bossid;
short attackcount; // NPC啊 荤侩茄促. 瘤陛篮荤侩窍瘤 臼绰促.
DWORD aitimedelay;
DWORD aidelayhowmuch;
int tx, ty, how;// 捞悼俊 包访等荤亲.
int attacked;
bool notcomeinside; // 笼救俊 甸绢哎荐 绝促.
// ------------------------------------- NPC啊 磷栏搁 掘阑荐 乐绰 巴甸...
short int Get_meat;
char Meat_amount;
short int Get_skin;
char Skin_amount;
short int Get_Wool;
char Wool_amount;
short int Get_beewax;
char BeeWax_amount;
char viewtype;
short int openhouse;
short int tame; // tame荐摹...
short int tamingable;
short int tamingcountdown;
BYTE tame_cmd;
char HostName[ 21]; // 林牢狼 捞抚...
short int HostId;
char TargetName[ 31]; // 林牢捞 沥茄 傍拜磊狼 捞抚.
short pkid; //
short pkcount; // 捞 荐摹啊 3捞惑捞搁 PK甫 茄巴捞促 !
DWORD cast_pk; // BroadCast等 矫埃.
//------------------------ 辑滚俊辑父 荤侩窍绰 para...
DWORD WalkTime;
DWORD desttime;
short int cur_skillno; // 泅犁 角青登扁 困秦 矫傈吝牢 Skill...
short int cur_skillx;
short int cur_skilly;
short int cur_skilltargettype;
short int cur_skilltarget_id;
short int cur_skillKey;//030102 lsw Skill Key
POS cur_skillPOS;
char cur_skillTargetName[31];//020531 lsw
DWORD exetime_skill; // 角青瞪 Skill狼 矫埃.
short int MaxWizardSpell ;
short int MaxPriestSpell ;
short int Weight, MaxWeight ;
DWORD tac_skillEXP[13] ;
char cur_tac_skill; // 泅犁 绢恫傍拜捞 捞幅绢脸阑锭 Setting登哥 傈捧扁贱 Index啊 甸绢埃促. ( TACTICS_Crapple....苞 鞍篮 )
DWORD LastTotal;
DWORD LastLoan;
DWORD LastLoan_time;
// DWORD box_id; // 泅犁 凯妨 乐绰 冠胶狼 绊蜡 ID
int Defence; // 规绢仿
// Chatting包访 函荐 ----------------
char chatname[ 31];
char chattype;
short int whisperid;
// Party / Relation / Employment.
CharacterParty party[MAX_PARTY_MEMBER];
CharacterParty relation[3];
CharacterParty employment[6];
/// up_date侩
char party_str[6][31];
char relation_str[3][31];
char employment_str[6][31];
int partyrequestflag;
BYTE Status; // 某腐磐狼 绒侥 惑怕 0篮 nomal //0108
DWORD timetoupdate;
char updatable; // CSD-TW-030620
int balancingtest;
DWORD attackedblock; // 甘俊 甸绢坷搁 0810 KHS
AREA area_tbl[MAX_AREA_BUFFER];
int ctrlpc; // NPC老版快 唱甫 力绢窍绰 NPC狼 ID, 绝阑 版快 -1甫 啊瘤绊 乐促.
int ctrlnpc[MAX_PC_CONTROL_NPC];
DWORD SpeedUp; // 泅犁 加档狼 1/2父怒 歹 弧扼咙
char believe_god; // 郴啊 瓜绰 脚
short int faith; // 脚居缴
char preach_name[20]; // 傈档茄 荤恩狼 捞抚
short int god_cast_level; // 脚傈 林巩 切嚼 窜拌 // 0410 YGI // sql 历厘 鞘夸
bool in_temple; // 脚傈救俊 乐促 // 0410 YGI // sql 历厘 鞘夸 绝澜
int is_god_meeting; // 泅犁 抗硅吝捞促 // 0410 YGI // sql 历厘 鞘夸 绝澜
DWORD god_meeting_start_time; // 抗硅 矫累茄 矫埃 // 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_year_meeting; // 楷吝 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_month_meeting; // 岿吝 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
bool i_go_day_meeting; // 老老 抗硅俊 艾促.// 0410 YGI // sql 历厘 鞘夸 绝澜
bool use_supper; // 澜侥 力傍阑 罐绰 吝捞た. // 0601
int much_supper; // 力傍 罐绰 澜侥狼 剧 // 0601
DWORD can_memorize_time; // 啊瓷茄 矫埃 // 历厘且 鞘夸 绝澜 0414 YGI
short int startposition;
short int startmap;
////////////////////////////////// 搬捧 矫胶袍...
char dualname[20];
char dualstatus; // 0: No Dual 1: 脚没茄惑怕.. 2: 措搬惑怕.
DWORD dualvictory;
DWORD dualfail;
DWORD dualdraw;
/////////////////// DB Update绝捞 Packet栏肺 鸥 霸烙辑滚俊 傈价.
char change_map_confirm[9]; // YGI 0521
int now_changing_map; // 泅犁 甘 傈券 吝捞促 // YGI 0521
POINT memory_Position; //鸥款器呕沁阑锭 捞悼且 甘 谅钎(鸥老 谅钎)
int homemap;
int homex, homey;
BOOL fight_flag; //1:1 措搬 惑怕眉农.
int fight_id; //傈捧且 仇..
DWORD first_ResultMagicTime; //老馆 措惑付过牢 版快 1檬俊 1锅 捞郴肺 力茄窍扁 困茄 矫埃扁撅
DWORD magic_delay;
int curr_fight_map; // 0907 YGI
int dec_duration; // 厘厚狼 Duration捞 脆绰沥档甫 Check茄促.
short int vote_num; // 付瘤阜 鳖瘤 急芭茄 朝楼
int sealstone; // 搬拌籍捞 嘎栏搁 捞荐摹啊 棵扼啊哥. 利寸洒 棵扼哎锭付促. 努扼捞攫飘肺 焊郴霖促.
int view_job; // 焊咯林扁 流诀 //001028 YGI
// Added by chan78 at 2000/11/27
short int MapChange_MoveGox;
short int MapChange_MoveGoy;
short int MapChange_X;
short int MapChange_Y;
short int MapChange_MovePathCount;
short int MapChange_MoveLength;
short int MapChange_MoveSx;
short int MapChange_MoveSy;
// 010406 YGI
DWORD LadderScore; // 妮肺技胶 贰歹 痢荐
WINLOSEPOINT WinLoseScore; // 妮肺技胶 铰菩
bool refresh_ladder; // 贰歹 珐欧 叼厚俊 历厘且 鞘夸啊 乐绰啊? // 010511 YGI
DWORD dwSkillTime;//010703 lsw
DWORD dwSkillMakeitemTime;//010703 lsw
int iPhysicalTotalDamage;
int iPhysicalRandomDamage;
//蜡飞捞唱 飘乏阑 焊绰 矫埃
bool bCanViewGhost;
DWORD dwCanViewGhostTime;
bool bCanViewTrap;
DWORD dwCanViewTrapTime;
bool bCanViewBomb;
DWORD dwCanViewBombTime;
short nSkillSadCount;
short nSkillBlessLeaf;
//雀汗 矫埃
DWORD dwHungryRecoverTime;
DWORD dwHpRecoverTime;
DWORD dwManaRecoverTime;
DWORD dwDivineRecoverTime;
DWORD dwCpRecoverTime;
DWORD dwCheckAccelTime;
DWORD dwSendedAccelTime;
//灌扁 炼例
short int nDayLightControl;
DWORD dwDayLightControlCustomTime;
short int nDayLightControlCustom;//020610 lsw
RareMain SquadRare;
DYNAMICRAREEFFECT DynamicRare;
STATICRAREEFFECT StaticRare; //馒侩 酒捞袍
// 011108 YGI
BYTE select_rune; // 白喉矫 急琶等 烽 锅龋
int JoinLocalWar; // 惫瘤傈俊 曼咯 沁澜 窍瘤 臼疽澜 // LTS LOCALWAR // LTS AI2 MONSTER 弊缝锅龋 // CSD-030528
char GainedFame; // 惫瘤傈俊辑 掘篮 疙己 // LTS LOCALWAR // LTS AI2 阁胶磐 焊胶锅龋
char CurrentPhase; // 惫瘤傈俊辑 利惫啊狼 甘俊辑 茄窜拌究 甸绢哎锭
char ChairNum; // 狼磊锅龋 // LTS SITDOWN BUG
char reporter_mode;
char party_select; // 颇萍矫 棵扼啊绰 版氰摹 搬沥
char ox_select; // ox event 俊辑 急琶茄 蔼
char EventLocalWarJoin; // 020115 LTS // 促澜捞亥飘俊 静扁困秦
Event_Join EventJoin; // 020115 LTS
int EventPoint; // 020115 LTS
char HorseNo; // LTS HORSERIDER // LTS NEW AI // 府目滚府 墨款飘
char RiderNo; // LTS HORSERIDER
char HorseGrade; // LTS HORSERIDER
char RiderGrade; // LTS HORSERIDER
char pk_on_off; // YGI 020418
char QuestMode; // LTS DRAGON MODIFY
char DragonLordWarTeam; // LTS DRAGONLORD // 0 : 绝澜 1: BLUE 2: RED
//021030 lsw 背券 函版
K_ITEM give[MAX_EXCHANGE_ITEM]; // 郴啊 拎具 窍绰 酒捞袍
K_ITEM recv[MAX_EXCHANGE_ITEM]; // 郴啊 罐酒具 窍绰 酒捞袍
short int m_iExchangeTargetId; // 芭贰 措惑
char m_szExchangeTargetName[21]; // 芭贰 措惑 捞抚
int m_iExchangeType; // 芭贰窍绊 乐绰瘤 绝绰瘤...
int m_iExchangeState; // 芭贰窍绊 乐绰瘤 绝绰瘤...
bool m_bExchangeMode; // 芭贰窍绊 乐绰瘤 绝绰瘤...
int m_nUserAge; // 030929 kyo // 怕惫俊辑父 荤侩窍绰 蜡历 唱捞
};
///////////////////////////////////////////////////////////////////////////////
// 裙垫 器牢磐俊 包茄 努贰胶
class CGainPoint
{
public:
CGainPoint() : m_nPoint(0)
{
}
public:
void Clear() { m_nPoint = 0; }
int GetPoint() const { return m_nPoint; }
void SetPoint(int nPoint) { m_nPoint = nPoint; }
void Increase(int nPoint = 1) { m_nPoint += nPoint; }
void Decrease(int nPoint = 1) { m_nPoint -= nPoint; }
bool IsEnough(int nPoint) const
{
return (m_nPoint >= nPoint) ? true:false;
}
public:
int m_nPoint;
};
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// 惑怕 器牢磐俊 包访等 努贰胶
class CStatePoint
{
public:
CStatePoint() : m_nMaxPoint(0), m_nCurPoint(0)
{
}
public:
int Increase(int nPoint, int nPercent);
int Decrease(int nPoint, int nPercent);
public:
void SetMaximumPoint(int nPoint)
{
m_nMaxPoint = nPoint;
}
int GetMaximumPoint() const
{
return m_nMaxPoint;
}
void SetCurrentPoint(int nPoint)
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