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📄 op_inv.cpp

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}

//010604 lsw	
int CItem_Disposable::EquipItem(CHARLIST *ch )	// 010605_2 YGI
{	
	EquipItemHitAndDefenceRate(ch, Hit_rate, 0);//020314 lsw//叼奇胶 饭捞飘 绝促 叼胶器历喉篮
	EquipItemCalcAttackPower(ch,GetDamage());//020303 lsw
	return EquipItemCommon( ch );			// 001219_2 YGI
}

//#####################################################
// 酒赣 厘馒
////010604 lsw
int CItem_Armor::EquipItem(CHARLIST *ch)//020303 lsw
{	//ch 郴何俊 CalcNew 矫府令 窃荐甸捞 hp棺 Mp hungry 蔼阑 棱酒霖促
	EquipItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	Change_Movp, Change_cha, Change_end,	Change_mor,	Change_luc);

	if( ch->Spell )	ch->wspsw += Change_ps;		// 001212 YGI
	else			ch->wspsw += Change_ws;		// 001212 YGI

	EquipItemHitAndDefenceRate(ch, Hit_rate, Defense_rate);//020314 lsw
	EquipItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	EquipItemCalcAttackPower(ch,GetDamage());
	return EquipItemCommon( ch );			// 001219_2 YGI
}

//#####################################################
// 厩技荤府 厘馒
//010604 lsw
int CItem_Accessory::EquipItem(CHARLIST *ch)
{
	EquipItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	Change_Movp, Change_cha, Change_end,	Change_mor,	Change_luc);

	EquipItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw

	if( ch->Spell )	ch->wspsw += Change_ps;		// 001217 YGI
	else			ch->wspsw += Change_ws;		// 001217 YGI

	EquipItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	EquipItemCalcAttackPower(ch,GetDamage());//020303 lsw
	return EquipItemCommon( ch );			// 001219_2 YGI
}

//#####################################################
// ETC 厘馒
//010604 lsw
int CItem_Etc::EquipItem(CHARLIST *ch)
{
	EquipItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	0, Change_cha, Change_end,	Change_mor,	Change_luc);//Movp啊 绝促

	EquipItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw

	if( ch->Spell )	ch->wspsw += Change_ps;
	else			ch->wspsw += Change_ws;

	EquipItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	EquipItemCalcAttackPower(ch,GetDamage());//020303 lsw
	return EquipItemCommon( ch );			// 001219_2 YGI
}

/////////////////////////////////////////////////////////////////////////////////
// 酒捞袍 秦力矫 某腐磐 瓷仿摹 皑家 眉农 
//
/////////////////////////////////////////////////////////////////////////////////
// 公扁 秦力		// 0206

//010604 lsw
int CItem_Weapon::ReleaseItem( CHARLIST *ch )
{
	ReleaseItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	Change_Movp, Change_cha, Change_end,	Change_mor,	Change_luc);

	ReleaseItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw
	ReleaseItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	ReleaseItemCalcAttackPower(ch,GetDamage());//020303 lsw
	ReleaseItemCommon(ch);//020314 lsw
	return 1;
}

int CItem_Disposable::ReleaseItem( CHARLIST *ch )		// 010605_2 YGI
{
	ReleaseItemHitAndDefenceRate(ch,Hit_rate,0);//020314 lsw
	ReleaseItemCalcAttackPower(ch,GetDamage());//020303 lsw
	ReleaseItemCommon(ch);//020314 lsw
	return 1;
}

//#####################################################
// 癌渴 规菩 秦力
////010604 lsw
int CItem_Armor::ReleaseItem( CHARLIST *ch )
{
	ReleaseItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	Change_Movp, Change_cha, Change_end,	Change_mor,	Change_luc);

	ReleaseItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw

	ReleaseItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	ReleaseItemCalcAttackPower(ch,GetDamage());//020303 lsw
	ReleaseItemCommon(ch);//020314 lsw
	return 1;	
}

//#####################################################
// 厩技荤府 秦力
////010604 lsw
int CItem_Accessory::ReleaseItem(CHARLIST *ch )
{
	ReleaseItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	Change_Movp, Change_cha, Change_end,	Change_mor,	Change_luc);
	ReleaseItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw

	if( ch->Spell )	ch->wspsw -= Change_ps;		// 001217 YGI
	else	ch->wspsw -= Change_ws;				// 001217 YGI

	ReleaseItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	ReleaseItemCalcAttackPower(ch,GetDamage());//020303 lsw
	ReleaseItemCommon(ch);//020314 lsw
	return 1;	
}

//#####################################################
// ETC 秦力
////010604 lsw
int CItem_Etc::ReleaseItem( CHARLIST *ch )
{
	ReleaseItemSetAbility(ch,	Change_str,	Change_con,	Change_dex,	Change_wis,
	Change_int,	0, Change_cha, Change_end,	Change_mor,	Change_luc);

	ReleaseItemHitAndDefenceRate(ch,Hit_rate,Defense_rate);//020314 lsw

	if( ch->Spell )	ch->wspsw -= Change_ps;		// 001217 YGI
	else	ch->wspsw -= Change_ws;				// 001217 YGI

	ReleaseItemResist(ch, Increase_Poisoning, Increase_Stone, Increase_Magic, Increase_Fire, Increase_Ice, Increase_lightning);//020314 lsw
	ReleaseItemCalcAttackPower(ch,GetDamage());//020303 lsw
	ReleaseItemCommon(ch);//020314 lsw
	return 1;	
}

//////////////////////////////////////////////////////////////////////////////////
//																				//
//	汲疙: Item捞 Equip啊瓷茄瘤 check窍绰 皋家靛甸								//
//			唱赣瘤 皋家靛甸档 内靛甸篮 葛滴 悼老窃.								//
//			virtual 窃荐甸														//
//																				//
//	颇扼固磐:	char_id; 厘馒 青困甫 窍绰 秦寸 某腐磐狼 id(index)				//
//				cstatus; 某腐磐狼 惑怕函拳甫 努扼捞攫飘俊 舅妨临 STRUCTURE *	//
//				source, dest; POS汲疙 曼炼										//
//																				//
//////////////////////////////////////////////////////////////////////////////////
int CItem_Weapon::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}

	if( wear_able != equip_able[dest.p3] )			// 0613 YGI
	{
		if( (wear_able != WEAR_TWO_HAND) ) return NOT;
		if( ch->equip[WT_SHIELD].item_no ) 
		{
			switch(Item_kind)
			{
			case IK_DUAL_BOW://030102 lsw Dual BOW
			case IK_SHORT_BOW:
			case IK_LONG_BOW:
				{
				}break;
			default:
				{
					return NOT;		// 劝捞 酒囱版快
				}
			}
				
			CItem *t = ::ItemUnit( ch->equip[WT_SHIELD] );
			if( t )
			{
				switch(t->GetItemKind())
				{
				case IK_TWO_ARROW:
				case IK_DUAL_ARROW://030102 lsw ARROW
					{
					}break;
				default:
					{
						return NOT;// 劝捞变 茄单 劝捞寇狼 巴阑 甸绊 乐绰 版快 
					}
				}
			}
		}
		if( dest.p3 != WT_WEAPON ) return NOT;
	}
	else
	{
		switch(wear_able)
		{
		case WEAR_RIGHT_HAND://WT_WEAPON Position
			{
				CItem *t = ItemUnit( ch->equip[WT_SHIELD] );
				if( t )
				{
					switch(t->GetItemKind())
					{
					case IK_TWO_ARROW:
					case IK_DUAL_ARROW://030102 lsw ARROW
						{
							return NOT;//SHIELD Position in Arrow
						}break;
					}
				}
			}break;
		case WEAR_LEFT_HAND:
			{
				switch(GetItemKind())//My Weapon is Arrow // Case Dual Arrow
				{
				case IK_TWO_ARROW:
				case IK_DUAL_ARROW:
					{
						CItem *t = ItemUnit( ch->equip[WT_WEAPON] );
						if( t )
						{
							switch(t->GetItemKind())
							{
							case IK_DUAL_BOW://030102 lsw Dual BOW
							case IK_SHORT_BOW:
							case IK_LONG_BOW:
								{	
								}break;
							default:
								{
									return NOT;
								}break;
							}
						}
					}
				}
			}break;
		}
	}

	if(!IsEquipAbleAbilityCheck	(Need3_str	, ch->GetAbility(STR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_con	, ch->GetAbility(CON)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_dex	, ch->GetAbility(DEX)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_end	, ch->GetAbility(ENDU)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_cha	, ch->GetAbility(CHA)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_mor	, ch->GetAbility(MOR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_Movp	, ch->GetAbility(MOVP)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_luc	, ch->GetAbility(LUCK)))	{return 0;}
	if(!IsEquipAbleCheckMouseMRD(Mouse_MRD	, ch->Skill[Skill_Ability])){return 0;}
	if(!IsEquipAbleCheckWisInt	(Need3_wis	, Need3_int, ch->GetAbility(WIS),ch->GetAbility(INT_)) ){return 0;}
	if(!IsEquipAbleCheckWsPs	(Need3_ws	, Need3_ps, ch->GetAbility(WSPS), ch->Spell) ){return 0;}
	if(!IsEquipAbleCheckGender	(Need3_gender, ch->Gender) )			{return 0;}
	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) )		{return 0;}
	if(!IsEquipAbleCheckNation(Imunity_Cure_4, ch))		{return 0;}
	if(!IsEquipAbleCheckLv(Imunity_Cure_5, ch))		{return 0;}
	if(!IsEquipAbleCheckFame(Imunity_Cure_6, ch))		{return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}
	if(!IsEquipAbleDualStep(GetNeedDualStep(),ch)){return 0;}
	if(!IsEquipAbleClass(
		GetClassWarriorAble(),GetClassThiefAble(),
		GetClassArcherAble(),GetClassWizardAble(),
		GetClassClericAble(),ch)){return 0;}//021113 lsw
	return IsEquipAbleCommon(ch);
}

int CItem_Tool::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}
	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) ){return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}
	
	return IsEquipAbleCommon(ch);
}

int CItem_Potion::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}
	return 0;//器记篮 馒侩 陛瘤
}

int CItem_Armor::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}

	if( wear_able != equip_able[dest.p3] )			// 困摹啊 救 嘎阑 版快 // 0621 YGI
	{
		if( (wear_able != WEAR_TWO_HAND) ) return NOT;
		if( ch->equip[WT_SHIELD].item_no ) return NOT;
		if( dest.p3 != WT_WEAPON ) return NOT;
	}
	
	if( wear_able == WEAR_LEFT_HAND )						// 剧颊八阑 荤侩且锭 规菩甫 馒侩窍搁...
	{
		CItem *t = ItemUnit( ch->equip[0] );
		if( t && t->GetWearAble() == WEAR_TWO_HAND ) return NOT;
	}
	if(!IsEquipAbleAbilityCheck	(Need3_str	, ch->GetAbility(STR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_con	, ch->GetAbility(CON)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_dex	, ch->GetAbility(DEX)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_end	, ch->GetAbility(ENDU)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_cha	, ch->GetAbility(CHA)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_mor	, ch->GetAbility(MOR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_Movp	, ch->GetAbility(MOVP)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_luc	, ch->GetAbility(LUCK)))	{return 0;}
	if(!IsEquipAbleCheckMouseMRD(Mouse_MRD	, ch->Skill[Skill_Ability])){return 0;}
	if(!IsEquipAbleCheckWisInt	(Need3_wis	, Need3_int, ch->GetAbility(WIS),ch->GetAbility(INT_)) ){return 0;}
	if(!IsEquipAbleCheckWsPs	(Need3_ws	, Need3_ps, ch->GetAbility(WSPS), ch->Spell) ){return 0;}
	if(!IsEquipAbleCheckGender	(Need3_gender, ch->Gender) )		{return 0;}
	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) ){return 0;}
	if(!IsEquipAbleCheckNation(Imunity_Cure_4, ch))		{return 0;}
	if(!IsEquipAbleCheckLv(Imunity_Cure_5, ch))		{return 0;}
	if(!IsEquipAbleCheckFame(Imunity_Cure_6, ch))		{return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}
	if(!IsEquipAbleDualStep(GetNeedDualStep(),ch)){return 0;}
	if(!IsEquipAbleClass(
		GetClassWarriorAble(),GetClassThiefAble(),
		GetClassArcherAble(),GetClassWizardAble(),
		GetClassClericAble(),ch)){return 0;}//021113 lsw
	return IsEquipAbleCommon(ch);
}

int CItem_Disposable::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}

	if( wear_able != equip_able[dest.p3] )// 困摹啊 救 嘎阑 版快 // 0621 YGI
	{
		if( (wear_able != WEAR_TWO_HAND) ) return NOT;		// 剧颊公扁啊 酒匆锭
		if( ch->equip[WT_SHIELD].item_no ) return NOT;		// 规菩磊府俊 购啊 乐促搁
		if( dest.p3 != WT_WEAPON ) return NOT;				// 困摹啊 公扁 磊府啊 酒聪搁 NOT甫 府畔
	}
	else 
	{
		if(	Item_kind == IK_TWO_ARROW
		||	Item_kind == IK_DUAL_ARROW)
		{
			CItem *t = ItemUnit( ch->equip[WT_WEAPON] );
			if(t)
			{
				switch(t->GetItemKind())
				{
				case IK_DUAL_BOW://030102 lsw Dual BOW
				case IK_SHORT_BOW:
				case IK_LONG_BOW:
					{
					}break;
				default:
					{
						return NOT;		// 劝捞 酒囱版快
					}
				}
			}
			else
			{
				return NOT;		// 劝捞 酒囱版快
			}
		}
	}
	if(!IsEquipAbleAbilityCheck	(Need3_str	, ch->GetAbility(STR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_con	, ch->GetAbility(CON)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_dex	, ch->GetAbility(DEX)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_end	, ch->GetAbility(ENDU)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_cha	, ch->GetAbility(CHA)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_mor	, ch->GetAbility(MOR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_Movp	, ch->GetAbility(MOVP)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_luc	, ch->GetAbility(LUCK)))	{return 0;}
	if(!IsEquipAbleCheckMouseMRD(Mouse_MRD	, ch->Skill[Skill_Ability])){return 0;}
	if(!IsEquipAbleCheckWisInt	(Need3_wis	, Need3_int, ch->GetAbility(WIS),ch->GetAbility(INT_)) ){return 0;}
	if(!IsEquipAbleCheckWsPs	(Need3_ws	, Need3_ps, ch->GetAbility(WSPS), ch->Spell) ){return 0;}
	if(!IsEquipAbleCheckGender	(Need3_gender, ch->Gender) )		{return 0;}
//	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) ){return 0;}//DisPosable篮 Repair_Skill2_min绝促
//	if(!IsEquipAbleCheckNation(Imunity_Cure_4, ch))		{return 0;}
//	if(!IsEquipAbleCheckLv(Imunity_Cure_5, ch))			{return 0;}
//	if(!IsEquipAbleCheckFame(Imunity_Cure_6, ch))		{return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}

	return IsEquipAbleCommon(ch);
}

int CItem_Accessory::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}

	if( wear_able != equip_able[dest.p3] ) return NOT;		// 困摹啊 救 嘎阑 版快
    if(!IsEquipAbleAbilityCheck	(Need3_str	, ch->GetAbility(STR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_con	, ch->GetAbility(CON)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_dex	, ch->GetAbility(DEX)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_end	, ch->GetAbility(ENDU)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_cha	, ch->GetAbility(CHA)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_mor	, ch->GetAbility(MOR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_Movp	, ch->GetAbility(MOVP)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_luc	, ch->GetAbility(LUCK)))	{return 0;}
	if(!IsEquipAbleCheckMouseMRD(Mouse_MRD	, ch->Skill[Skill_Ability])){return 0;}
	if(!IsEquipAbleCheckWisInt	(Need3_wis	, Need3_int, ch->GetAbility(WIS),ch->GetAbility(INT_)) ){return 0;}
	if(!IsEquipAbleCheckWsPs	(Need3_ws	, Need3_ps, ch->GetAbility(WSPS), ch->Spell) ){return 0;}
	if(!IsEquipAbleCheckGender	(Need3_gender, ch->Gender) )		{return 0;}
	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) ){return 0;}//DisPosable篮 Repair_Skill2_min绝促
	if(!IsEquipAbleCheckNation(Imunity_Cure_4, ch))		{return 0;}
	if(!IsEquipAbleCheckLv(Imunity_Cure_5, ch))		{return 0;}
	if(!IsEquipAbleCheckFame(Imunity_Cure_6, ch))		{return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}
	if(!IsEquipAbleDualStep(GetNeedDualStep(),ch)){return 0;}
	if(!IsEquipAbleClass(
		GetClassWarriorAble(),GetClassThiefAble(),
		GetClassArcherAble(),GetClassWizardAble(),
		GetClassClericAble(),ch)){return 0;}//021113 lsw
	return IsEquipAbleCommon(ch);
}

int CItem_Etc::is_equipable(int char_id, t_chr_status_info *cstatus, POS source, POS dest)
{
	const CHARLIST *ch =CheckServerId(char_id);
	if( !ch ) {	return 0;}

	if( wear_able != equip_able[dest.p3] ) return NOT;		// 困摹啊 救 嘎阑 版快
    if(!IsEquipAbleAbilityCheck	(Need3_str	, ch->GetAbility(STR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_con	, ch->GetAbility(CON)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_dex	, ch->GetAbility(DEX)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_end	, ch->GetAbility(ENDU)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_cha	, ch->GetAbility(CHA)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_mor	, ch->GetAbility(MOR)))		{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_Movp	, ch->GetAbility(MOVP)))	{return 0;}
	if(!IsEquipAbleAbilityCheck	(Need3_luc	, ch->GetAbility(LUCK)))	{return 0;}
	if(!IsEquipAbleCheckMouseMRD(Mouse_MRD	, ch->Skill[Skill_Ability])){return 0;}
	if(!IsEquipAbleCheckWisInt	(Need3_wis	, Need3_int, ch->GetAbility(WIS),ch->GetAbility(INT_)) ){return 0;}
	if(!IsEquipAbleCheckWsPs	(Need3_ws	, Need3_ps, ch->GetAbility(WSPS), ch->Spell) ){return 0;}
	if(!IsEquipAbleCheckGender	(Need3_gender, ch->Gender) )		{return 0;}
	if(!IsEquipAbleCheckAbleDay	(Repair_Skill2_min,Repair_Res1) ){return 0;}//DisPosable篮 Repair_Skill2_min绝促
	if(!IsEquipAbleCheckNation(Imunity_Cure_4, ch))		{return 0;}
	if(!IsEquipAbleCheckLv(Imunity_Cure_5, ch))		{return 0;}
	if(!IsEquipAbleCheckFame(Imunity_Cure_6, ch))		{return 0;}
	if(!IsEquipAbleItemKind(GetItemKind(),ch))	{return 0;}
	if(!IsEquipAbleDualStep(GetNeedDualStep(),ch)){return 0;}
	if(!IsEquipAbleClass(
		GetClassWarriorAble(),GetClassThiefAble(),
		GetClassArcherAble(),GetClassWizardAble(),
		GetClassClericAble(),ch)){return 0;}//021113 lsw
	return IsEquipAbleCommon(ch);
}

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